GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

SDK


ZoomGPU SDK 1.3.0

5 comments - What do you think?  Posted by JeGX - 2009/12/18 at 16:58

Categories: GPU, OpenCL, OpenGL, SDK   Tags: , , , , , ,

ZoomGPU SDK


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OpenCTM 1.0.2: Compressed 3D Meshes SDK Available

5 comments - What do you think?  Posted by JeGX - 2009/12/15 at 14:34

Categories: SDK   Tags: , , ,

OpenCTM 3D Viewer


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Qt 4.6 Available with Improved OpenGL Support

Be the first to comment - What do you think?  Posted by JeGX - 2009/12/04 at 11:40

Categories: OpenGL, SDK   Tags: , , , , ,

Qt 4.6 - OpenGL demo


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AMD Display Library (ADL) SDK 2.0 Available

2 comments - What do you think?  Posted by JeGX - 2009/11/03 at 19:27

Categories: GPU, SDK   Tags: , , , , , ,

AMD ADL SDK


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NVIDIA OptiX SDK Available for Windows and Linux

8 comments - What do you think?  Posted by JeGX - at 17:31

Categories: GPU, SDK   Tags: , , , , , ,

NVIDIA OptiX SDK


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ATI Stream Computing SDK Available with OpenCL GPU Support

2 comments - What do you think?  Posted by JeGX - 2009/10/14 at 12:43

Categories: GPU Computing, OpenCL, SDK   Tags: , , ,

ATI Stream logo

OpenCL logo


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NVIDIA Releases The GPU Computing SDK With OpenCL Support and Demos

5 comments - What do you think?  Posted by JeGX - 2009/10/09 at 14:29

Categories: GPU Computing, OpenCL, SDK   Tags: , , , ,

NVIDIA GPU Computing SDK

NVIDIA OpenCL SDK - OpenCL Particle Collision Simulation
OpenCL Particle Collision Simulation


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NVIDIA Cg 2.2 Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - at 10:39

Categories: Game Development, Microsoft DirectX, OpenGL, SDK   Tags: , , , , , ,

NVIDIA Cg


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DirectX End User Runtimes and SDK August 2009

Be the first to comment - What do you think?  Posted by JeGX - 2009/09/13 at 16:54

Categories: Game Development, Microsoft DirectX, SDK   Tags: , ,

DirectX


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OpenCTM: Open File Format for Compressed 3D Meshes

5 comments - What do you think?  Posted by JeGX - 2009/09/01 at 15:40

Categories: SDK   Tags: , , , ,

OpenCTM


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Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications

1 comment - What do you think?  Posted by JeGX - 2009/08/11 at 13:11

Categories: OpenGL, SDK   Tags: , , , , , , ,

Equalizer 0.9


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OGRE v1.6.3 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/08/06 at 08:33

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

OGRE 1.6


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NVIDIA Application Acceleration Engines: OptiX, SceniX, CompleX and PhysX 64

3 comments - What do you think?  Posted by JeGX - 2009/08/04 at 20:59

Categories: GPU, NVIDIA CUDA, SDK   Tags: , , , , , , , , ,

NVIDIA Application Acceleration Engines


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Parallel Rendering: Cross-Segment Load-Balancing in Equalizer

1 comment - What do you think?  Posted by JeGX - at 11:29

Categories: OpenGL, SDK   Tags: , , , ,




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GPU Programming: CUDA 2.3 SDK Available

1 comment - What do you think?  Posted by JeGX - 2009/07/22 at 15:46

Categories: NVIDIA CUDA, SDK   Tags: , , , ,

NVIDIA CUDA


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