How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)
Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial Tags: column-major, direct3d, glsl, hlsl, howto, matrix, normal, opengl, position, Programming, projection, row-major, vertex shader, view

GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)
Categories: Game Development, GeeXLab, Python Tags: demotool, geexlab, glsl, live coding, lua, opengl, Programming, python, shader, tessellation

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The Secrets Behind Battlefield 3 and Frostbite 2
Categories: Game Development Tags: Battlefield 3, dice, frostbite 2, game velopment, geforce lan 6, Johan Andersson

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Awesome: Rendering Synthetic 3D Objects into Existing Photographs
Categories: Digital Art, Programming Tags: 3d, computer, graphics, karsch, kevin, object, photograph, vision

The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!
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Sizes of types in 64-bit C/C++ Programming
Categories: Programming Tags: 64-bit, c++, development, Programming, x64

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Cppcheck 1.51 Analysis Tool for C/C++ Code
Categories: Programming Tags: analysis, c/c++, cppcheck, memory leak, out of bounds, Programming, tool

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NVIDIA PhysX SDK 3.1 Released
Categories: Game Development, NVIDIA PhysX, SDK Tags: game development, NVIDIA, physx, Programming, sdk

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GLIntercept 1.0.1 Released
Categories: OpenGL, Programming Tags: api, call, glintercept, intercept, opengl, Programming, trace

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Intel OpenCL SDK 1.5 Released
Categories: OpenCL, Programming Tags: cpu, download, intel, opencl, Programming, sdk

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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster
Categories: Microsoft DirectX, OpenGL, Programming Tags: apitrace, debugging, direct3d, game development, opengl, profiler, Programming, trace

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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, direct3d, game development, gpu, opengl, radeon, shader, ShaderAnalyzer

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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series
Categories: Game Development, Microsoft DirectX Tags: AMD, d3d10, d3d11, d3d9, directx, Enhanced Quality Anti-Aliasing, eqaa, radeon hd 6900

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OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)
Categories: MSI Kombustor, OpenGL, Programming, Tutorial Tags: direct3d 11, glBindSampler, glGenSamplers, GL_ARB_sampler_objects, opengl 3.3, Programming, sampler, texture unit, tutorial

Sampler objects used in MSI Kombustor
Inside Unreal Development Kit (UDK): Fall 2011
Categories: Game Development Tags: game development, UDK, Unreal Development Kit, unreal engine 3
OpenCloth: A Collection of Cloth Simulation Algorithms
Categories: OpenGL, Programming Tags: algorithm, cloth, opengl, Programming, simulation
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