GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)
Categories: GeeXLab, Programming Tags: atomic counter, demotool, geexlab, glsl, live coding, live programming, lua, opengl, Programming, python

AMD APP SDK v2.6 with OpenCL 1.2 Preview
Categories: OpenCL, SDK Tags: AMD, app sdk, gpu computing, opencl 1.2, Programming

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Linux Programming: GDB Debugger for the Impatient (Tutorial)!
Categories: Linux, Programming, Tutorial Tags: debugger, debugging, gdb, Linux, Programming, tutorial

injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)
Categories: Game Development, Video Games Tags: antialiasing, direct3d, dx10, dx11, dx9, glsl, injectsmaa, MorphoLogical, opengl, smaa, subpixel, video game
** * _______ ___ ___ ___ ___ * / || \/ | / \ / \ * | (---- | \ / | / ^ \ / ^ \ * \ \ | |\/| | / /_\ \ / /_\ \ * ----) | | | | | / _____ \ / _____ \ * |_______/ |__| |__| /__/ \__\ /__/ \__\ * * E N H A N C E D * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G **
Procedural Apple in GLSL
Categories: GeeXLab, OpenGL, Programming Tags: apple, geexlab, glsl, iq, opengl, procedural, shadertoy, WebGL

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Doom 3 Source Code Released
Categories: Programming, Video Games Tags: carmack, doom3, gpl, id software, shadow, source code, stencil

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How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)
Categories: OpenGL, Programming, Tutorial Tags: clip, coordinate, glsl, gl_Position, matrix, opengl, position, projection, space, tutorial, vertex shader, view

Equalizer 1.02 Available
Categories: OpenGL, Programming Tags: blue brain, Equalizer, opengl, parallel, scalable, sdk

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How to Make a Simple Tunnel Effect
Categories: GeeXLab, OpenGL, Programming, Tutorial Tags: demo, effect, geexlab, glsl, Programming, tunnel

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SMAA: Enhanced Subpixel Morphological Antialiasing
Categories: Game Development Tags: antialiasing, game development, MorphoLogical, Programming, smaa, subpixel

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How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)
Categories: OpenGL, Programming Tags: AMD, glsl, gpu, opengl, optimization, shader, shader analyzer, vertex

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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)
Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial Tags: column-major, direct3d, glsl, hlsl, howto, matrix, normal, opengl, position, Programming, projection, row-major, vertex shader, view

GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)
Categories: Game Development, GeeXLab, Python Tags: demotool, geexlab, glsl, live coding, lua, opengl, Programming, python, shader, tessellation

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The Secrets Behind Battlefield 3 and Frostbite 2
Categories: Game Development Tags: Battlefield 3, dice, frostbite 2, game velopment, geforce lan 6, Johan Andersson

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Awesome: Rendering Synthetic 3D Objects into Existing Photographs
Categories: Digital Art, Programming Tags: 3d, computer, graphics, karsch, kevin, object, photograph, vision

The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!
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