ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Programming


Deferred Shading in OpenGL + OpenGL SuperBible 6th Ed. Code Sample Pack with Binaries

Be the first to comment - What do you think?  Posted by JeGX - 2013/10/18 at 10:14

Categories: OpenGL, Programming   Tags: , , , , , , , , , , ,

OpenGL SuperBible 6 demo
The deferred shading demo at 50FPS on a GTX 660


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NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers

2 comments - What do you think?  Posted by JeGX - 2013/10/17 at 23:50

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA FLEX: unified GPU PhysX


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Useful Software Optimization Guides (C++, ASM)

1 comment - What do you think?  Posted by JeGX - 2013/10/10 at 22:44

Categories: Programming   Tags: , , , , ,

Software Optimization Guides


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Voronoi Diagram Animation in 64 Bytes

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/30 at 10:26

Categories: Demoscene, Programming   Tags: , , , , ,




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AMD Mantle: Low-level High Performance Graphics API for PC (Radeon GPUs)

16 comments - What do you think?  Posted by JeGX - 2013/09/26 at 23:02

Categories: Game Development   Tags: , , , , , , , , ,

AMD Mantle - Low-level High Performance Graphics API for PC


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How to Create a Lua Module

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/06 at 12:02

Categories: Lua, Tutorial   Tags: , , , , ,

Lua programming language, logo


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Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


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NVIDIA PhysX SDK 3.3 Beta 2 Released

4 comments - What do you think?  Posted by JeGX - 2013/07/11 at 18:30

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

PhysX 3 rigid body test with GLSL Hacker


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FFmpeg 2.0 Released, OpenCL Support Added

4 comments - What do you think?  Posted by JeGX - at 13:01

Categories: Programming   Tags: , , , , ,

FFmpeg


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AMD Tiled Lighting Direct3D 11 Demo

1 comment - What do you think?  Posted by JeGX - 2013/07/05 at 21:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD Tiled Lighting Direct3D 11 Demo


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Circle, Disc and Fake Sphere in GLSL (Shader Library)

2 comments - What do you think?  Posted by JeGX - at 11:51

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

GLSL Hacker - GLSL program to draw a circle

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3D Surfaces Plots (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2013/07/02 at 12:24

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GLSL Hacker, 3D Surfaces Plots, Mac OS X

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Shadertoy To GLSL Hacker Demos (June 14, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/06/14 at 16:54

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
voronoi distances

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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published

5 comments - What do you think?  Posted by JeGX - 2013/05/23 at 15:00

Categories: Game Development   Tags: , , , , , , , ,

AMD Depth Bounds demo, DX11

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