OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor
OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review

Programming


Voronoi Diagram Animation in 64 Bytes

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/30 at 10:26

Categories: Demoscene, Programming   Tags: , , , , ,




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AMD Mantle: Low-level High Performance Graphics API for PC (Radeon GPUs)

16 comments - What do you think?  Posted by JeGX - 2013/09/26 at 23:02

Categories: Game Development   Tags: , , , , , , , , ,

AMD Mantle - Low-level High Performance Graphics API for PC


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How to Create a Lua Module

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/06 at 12:02

Categories: Lua, Tutorial   Tags: , , , , ,

Lua programming language, logo


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Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


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NVIDIA PhysX SDK 3.3 Beta 2 Released

4 comments - What do you think?  Posted by JeGX - 2013/07/11 at 18:30

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

PhysX 3 rigid body test with GLSL Hacker


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FFmpeg 2.0 Released, OpenCL Support Added

4 comments - What do you think?  Posted by JeGX - at 13:01

Categories: Programming   Tags: , , , , ,

FFmpeg


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AMD Tiled Lighting Direct3D 11 Demo

1 comment - What do you think?  Posted by JeGX - 2013/07/05 at 21:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD Tiled Lighting Direct3D 11 Demo


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Circle, Disc and Fake Sphere in GLSL (Shader Library)

2 comments - What do you think?  Posted by JeGX - at 11:51

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

GLSL Hacker - GLSL program to draw a circle

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3D Surfaces Plots (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2013/07/02 at 12:24

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GLSL Hacker, 3D Surfaces Plots, Mac OS X

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Shadertoy To GLSL Hacker Demos (June 14, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/06/14 at 16:54

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
voronoi distances

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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published

5 comments - What do you think?  Posted by JeGX - 2013/05/23 at 15:00

Categories: Game Development   Tags: , , , , , , , ,

AMD Depth Bounds demo, DX11

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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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Python Primer for the Impatient

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/16 at 18:48

Categories: GLSL Hacker, Python   Tags: , , , , , ,

Python programming language logo

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Lua Primer for the Impatient

Be the first to comment - What do you think?  Posted by JeGX - at 15:49

Categories: GLSL Hacker, Lua   Tags: , , , , , , , ,

Lua programming language logo

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