FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Programming


The Farm51 Reveals Get Even Video Game Based on Thorskan Engine (3D Scan)

6 comments - What do you think?  Posted by JeGX - 2014/01/08 at 19:06

Categories: 3D Engines, Video Games   Tags: , , , , , ,



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Graph.tk: Webapp to Draw Math Graphs and More

1 comment - What do you think?  Posted by JeGX - 2013/12/02 at 21:40

Categories: Programming, Utilities   Tags: , , , ,

Graph.tk


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AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries)

2 comments - What do you think?  Posted by JeGX - 2013/11/22 at 10:26

Categories: Game Development   Tags: , , , , , , , ,

AMD TressFX11 v2.0 Demo
TressFX deo running on a Radeon HD 8570M


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AMD Mantle: First Interesting Slides and Details, Target: 100K Draw Calls per Frame

9 comments - What do you think?  Posted by JeGX - 2013/11/13 at 22:45

Categories: Game Development   Tags: , , , , ,

AMD Mantle

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NVIDIA FLEX Unified GPU Physics Video

2 comments - What do you think?  Posted by JeGX - 2013/11/12 at 23:18

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , , , ,




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Beginning with Pillow, the PIL Fork (Python Imaging Library)

Be the first to comment - What do you think?  Posted by JeGX - 2013/11/08 at 21:47

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , ,

GLSL Hacker, Pillow (PIL fork) test, Python


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GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)!

Be the first to comment - What do you think?  Posted by JeGX - 2013/10/31 at 16:09

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , , ,

GLSL Hacker 0.6.0 - Cross platform pixel hacking tool with GLSL, Lua and Python

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Titans of Graphics

2 comments - What do you think?  Posted by JeGX - 2013/10/28 at 17:05

Categories: Game Development, Geek Life   Tags: , , , ,

Titans of Graphics

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Deferred Shading in OpenGL + OpenGL SuperBible 6th Ed. Code Sample Pack with Binaries

Be the first to comment - What do you think?  Posted by JeGX - 2013/10/18 at 10:14

Categories: OpenGL, Programming   Tags: , , , , , , , , , , ,

OpenGL SuperBible 6 demo
The deferred shading demo at 50FPS on a GTX 660


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NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers

2 comments - What do you think?  Posted by JeGX - 2013/10/17 at 23:50

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA FLEX: unified GPU PhysX


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Useful Software Optimization Guides (C++, ASM)

1 comment - What do you think?  Posted by JeGX - 2013/10/10 at 22:44

Categories: Programming   Tags: , , , , ,

Software Optimization Guides


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Voronoi Diagram Animation in 64 Bytes

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/30 at 10:26

Categories: Demoscene, Programming   Tags: , , , , ,




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AMD Mantle: Low-level High Performance Graphics API for PC (Radeon GPUs)

16 comments - What do you think?  Posted by JeGX - 2013/09/26 at 23:02

Categories: Game Development   Tags: , , , , , , , , ,

AMD Mantle - Low-level High Performance Graphics API for PC


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How to Create a Lua Module

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/06 at 12:02

Categories: Lua, Tutorial   Tags: , , , , ,

Lua programming language, logo


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Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


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