GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
 
FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Programming


Unified Particle Physics for Real-Time Applications

4 comments - What do you think?  Posted by JeGX - 2014/05/16 at 18:43

Categories: Game Development   Tags: , , , , ,

Unified Particle Physics for Real-Time Applications


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NVIDIA GameWorks OpenGL Samples Pack

5 comments - What do you think?  Posted by JeGX - 2014/05/14 at 09:19

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA GameWorks OpenGL Samples Pack
Bloom demo

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(GLSL) Simple Morph Target Animation

1 comment - What do you think?  Posted by JeGX - 2014/02/05 at 17:14

Categories: GLSL Hacker, Programming   Tags: , , , , , , , , , , , , , ,

(GLSL) Simple Morph Target Animation with Generic Vertex Attributes


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SIGGRAPH University – An Introduction to Modern OpenGL Programming

2 comments - What do you think?  Posted by JeGX - 2014/02/03 at 11:16

Categories: OpenGL, Programming   Tags: , , ,



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How to Increase the Number of Draw Calls in OpenGL

6 comments - What do you think?  Posted by JeGX - 2014/01/23 at 12:05

Categories: Game Development, OpenGL   Tags: , , , , , , ,

How to Increase the Number of Draw Calls in OpenGL


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glslLangValidator: OpenGL / OpenGL ES Reference Compiler

2 comments - What do you think?  Posted by JeGX - 2014/01/16 at 12:13

Categories: OpenGL, Programming   Tags: , , , , , , ,

glslLangValidator: OpenGL / OpenGL ES Reference Compiler

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The Farm51 Reveals Get Even Video Game Based on Thorskan Engine (3D Scan)

6 comments - What do you think?  Posted by JeGX - 2014/01/08 at 19:06

Categories: 3D Engines, Video Games   Tags: , , , , , ,



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Graph.tk: Webapp to Draw Math Graphs and More

1 comment - What do you think?  Posted by JeGX - 2013/12/02 at 21:40

Categories: Programming, Utilities   Tags: , , , ,

Graph.tk


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AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries)

2 comments - What do you think?  Posted by JeGX - 2013/11/22 at 10:26

Categories: Game Development   Tags: , , , , , , , ,

AMD TressFX11 v2.0 Demo
TressFX deo running on a Radeon HD 8570M


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AMD Mantle: First Interesting Slides and Details, Target: 100K Draw Calls per Frame

9 comments - What do you think?  Posted by JeGX - 2013/11/13 at 22:45

Categories: Game Development   Tags: , , , , ,

AMD Mantle

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NVIDIA FLEX Unified GPU Physics Video

2 comments - What do you think?  Posted by JeGX - 2013/11/12 at 23:18

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , , , ,




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Beginning with Pillow, the PIL Fork (Python Imaging Library)

Be the first to comment - What do you think?  Posted by JeGX - 2013/11/08 at 21:47

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , ,

GLSL Hacker, Pillow (PIL fork) test, Python


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GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)!

Be the first to comment - What do you think?  Posted by JeGX - 2013/10/31 at 16:09

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , , ,

GLSL Hacker 0.6.0 - Cross platform pixel hacking tool with GLSL, Lua and Python

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Titans of Graphics

2 comments - What do you think?  Posted by JeGX - 2013/10/28 at 17:05

Categories: Game Development, Geek Life   Tags: , , , ,

Titans of Graphics

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Deferred Shading in OpenGL + OpenGL SuperBible 6th Ed. Code Sample Pack with Binaries

Be the first to comment - What do you think?  Posted by JeGX - 2013/10/18 at 10:14

Categories: OpenGL, Programming   Tags: , , , , , , , , , , ,

OpenGL SuperBible 6 demo
The deferred shading demo at 50FPS on a GTX 660


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