[Direct3D 10] Volume Decals and Volume Roads Demos
Categories: Game Development, Microsoft DirectX Tags: d3d10, decal, demo, direct3d 10, humus, road

Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?
Categories: Game Development, GPU Tools, OpenGL, Tips Tags: ATI, game development, glsl, gpu, NVIDIA, opengl, shader, shaderanalyser, Tips

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[GPU Tool] GPU PerfStudio 2.3.993 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, debugger, direct3d, game development, gpu, opengl, perfstudio, profiler, shader, tool

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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: ATI, direct3d, game development, glsl, gpu, hlsl, opengl, profiling, Programming, shader analyzer

GLSL shader for Radeon HD 5870 analyzed on a GTX 460
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Overview of Modern Real-Time Rendering Techniques
Categories: Game Development Tags: 3d, dof, gamdev, game development, hbao, particle, realtime, rendering, ssao, tessellation

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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support
Categories: Game Development, OpenCL, SDK Tags: bullet, cloth, directcompute, gpu computing, opencl, physics, sdk, simulation


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id Software Releases Return to Castle Wolfenstein Source Code
Categories: 3D Engines, Game Development Tags: id software, rtcw, source code, Wolfenstein

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NVIDIA PhysX Visual Debugger 2.0.6 Available
Categories: Game Development, GeeXLab, NVIDIA PhysX Tags: debugger, game development, geexlab, physx, Programming, pvd, visual


NVIDIA PhysX Visual Debugger and GeeXLab
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[SIGGRAPH 2010] Screen Space Fluid Rendering for Games
Categories: Game Development, Microsoft DirectX Tags: fluid, game development, rendering, screen-space, sph

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SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU
Categories: Game Development, Technologies Tags: bullet, collision, gpu, physics, spu

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Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
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[Gamedev] Microsoft Kodu Game Lab 1.0.70.0
Categories: Game Development, Microsoft DirectX Tags: creation, game development, game lab, kodu, Microsoft, video game, visual programming, xna

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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, demo, game development, opengl 4.0, order independent transparency

The memory optimized version runs at around 320FPS.
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