Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Game Development


SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA

12 comments - What do you think?  Posted by JeGX - 2011/01/29 at 18:10

Categories: Game Development   Tags: , , , , , , , ,

SRAA (Subpixel Reconstruction Anti-Aliasing)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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Real-Time Fluids with OpenCL in Blender Game Engine

1 comment - What do you think?  Posted by JeGX - 2011/01/03 at 22:08

Categories: Blender, Game Development, OpenCL   Tags: , , , , , ,




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[GPU Tool] GPU PerfStudio 2.4 Available

4 comments - What do you think?  Posted by JeGX - 2010/12/22 at 12:32

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU PerfStudio


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Direct3D 11 Conservative Depth Output Details and Demo

5 comments - What do you think?  Posted by JeGX - 2010/12/20 at 10:28

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,

Direct3D 11 Conservative Depth Output Details and Demo


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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AMD Graphics Blog: Tessellation for All

4 comments - What do you think?  Posted by JeGX - 2010/12/01 at 11:02

Categories: Game Development, TessMark   Tags: , , , , ,

AMD Graphics Blog: Tessellation for All - Min: 16 pixels / triangle


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Unreal Development Kit (UDK) November 2010

2 comments - What do you think?  Posted by JeGX - 2010/11/26 at 11:45

Categories: Game Development, SDK   Tags: , , , , , ,

Unreal Development Kit (UDK) November 2010


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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Gregory Patch Subdivision Using DX11 Hardware Tessellation

2 comments - What do you think?  Posted by JeGX - 2010/10/22 at 14:10

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,




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CEGUI (Crazy Eddie’s GUI System) 0.7.4 Released

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/12 at 22:15

Categories: Game Development, SDK   Tags: , , , , , , , , ,

CEGUI


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AMD Tootle 2.3 Mesh Optimization Library

Be the first to comment - What do you think?  Posted by JeGX - at 20:48

Categories: Game Development, GPU Tools, SDK   Tags: , , , , , , , ,

AMD Tootle 2.3 Mesh Optimization Library


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Piles of Objects in Multibody Simulations

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/08 at 10:54

Categories: Game Development   Tags: , , , , ,




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