FurMark, GPU stress test
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MadShaders 0.4.0 - Best Pixel Shaders in a Single App
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GL-Z 0.2.0 - OpenGL information utility
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ASUS GeForce GTX 980 Strix Review
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Game Development


NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


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Low Level GPU Programming: the Future of Game Development on PC?

25 comments - What do you think?  Posted by JeGX - 2011/03/17 at 11:29

Categories: Game Development   Tags: , , , , , , , , ,

Crysis


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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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Newton Game Dynamics (Physics Engine) Now Open Source

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/18 at 23:14

Categories: Game Development   Tags: , , , , ,

Newton-Dynamics Physics Engine logo


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Unity 3.2 Released

2 comments - What do you think?  Posted by JeGX - 2011/02/14 at 10:19

Categories: Game Development   Tags: , , , , ,

Unity 3.2


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(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation

2 comments - What do you think?  Posted by JeGX - 2011/02/10 at 12:09

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , ,

Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA

12 comments - What do you think?  Posted by JeGX - 2011/01/29 at 18:10

Categories: Game Development   Tags: , , , , , , , ,

SRAA (Subpixel Reconstruction Anti-Aliasing)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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Real-Time Fluids with OpenCL in Blender Game Engine

1 comment - What do you think?  Posted by JeGX - 2011/01/03 at 22:08

Categories: Blender, Game Development, OpenCL   Tags: , , , , , ,




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[GPU Tool] GPU PerfStudio 2.4 Available

4 comments - What do you think?  Posted by JeGX - 2010/12/22 at 12:32

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU PerfStudio


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Direct3D 11 Conservative Depth Output Details and Demo

5 comments - What do you think?  Posted by JeGX - 2010/12/20 at 10:28

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,

Direct3D 11 Conservative Depth Output Details and Demo


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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AMD Graphics Blog: Tessellation for All

4 comments - What do you think?  Posted by JeGX - 2010/12/01 at 11:02

Categories: Game Development, TessMark   Tags: , , , , ,

AMD Graphics Blog: Tessellation for All - Min: 16 pixels / triangle


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