GPU Shark, GPU monitoring utility
GPU Shark 0.7.1
 
GPU Caps Viewer
GPU Caps Viewer 1.18.1
 
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Gigabyte G1.Sniper M5 Z87 (Haswell) Motherboard Unboxing
Gigabyte G1.Sniper M5
Unboxing
(WebGL) How to Enable Native OpenGL in your Browser (Windows)
How to Enable Native OpenGL
in your Browser (WebGL)
Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)

Game Development


(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation

2 comments - What do you think?  Posted by JeGX - 2011/02/10 at 12:09

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , ,

Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA

12 comments - What do you think?  Posted by JeGX - 2011/01/29 at 18:10

Categories: Game Development   Tags: , , , , , , , ,

SRAA (Subpixel Reconstruction Anti-Aliasing)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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Real-Time Fluids with OpenCL in Blender Game Engine

1 comment - What do you think?  Posted by JeGX - 2011/01/03 at 22:08

Categories: Blender, Game Development, OpenCL   Tags: , , , , , ,




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[GPU Tool] GPU PerfStudio 2.4 Available

4 comments - What do you think?  Posted by JeGX - 2010/12/22 at 12:32

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU PerfStudio


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Direct3D 11 Conservative Depth Output Details and Demo

5 comments - What do you think?  Posted by JeGX - 2010/12/20 at 10:28

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,

Direct3D 11 Conservative Depth Output Details and Demo


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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AMD Graphics Blog: Tessellation for All

4 comments - What do you think?  Posted by JeGX - 2010/12/01 at 11:02

Categories: Game Development, TessMark   Tags: , , , , ,

AMD Graphics Blog: Tessellation for All - Min: 16 pixels / triangle


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Unreal Development Kit (UDK) November 2010

2 comments - What do you think?  Posted by JeGX - 2010/11/26 at 11:45

Categories: Game Development, SDK   Tags: , , , , , ,

Unreal Development Kit (UDK) November 2010


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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Gregory Patch Subdivision Using DX11 Hardware Tessellation

2 comments - What do you think?  Posted by JeGX - 2010/10/22 at 14:10

Categories: Game Development, Microsoft DirectX   Tags: , , , , ,




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CEGUI (Crazy Eddie’s GUI System) 0.7.4 Released

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/12 at 22:15

Categories: Game Development, SDK   Tags: , , , , , , , , ,

CEGUI


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