(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation
Categories: Game Development, Microsoft DirectX, OpenGL, Programming Tags: glsl, hlsl, obfuscation, Programming, shader minifier, tool

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dxProf 1.0.8 Direct3D Profiler Released
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx, dx10, dx11, dx9, dxprof, game development, profiler, tool

dxProf and NVIDIA Island demo (D3D11)
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SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA
Categories: Game Development Tags: 3d graphics, AMD, Anti-Aliasing, mlaa, MorphoLogical, NVIDIA, reconstruction, sraa, subpixel

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NVIDIA Updates its Direct3D 10 SDK (v10.6)
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx, dx10, game development, NVIDIA, Programming, sdk


Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation
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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, analysis, direct3d, game development, gpu, opengl, performance, profiling, shader, ShaderAnalyzer, tool

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Real-Time Fluids with OpenCL in Blender Game Engine
Categories: Blender, Game Development, OpenCL Tags: bge, blender, fluid, game engine, opencl, particle, sph
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[GPU Tool] GPU PerfStudio 2.4 Available
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, debugger, direct3d, gpu, opengl, perfstudio, profiler, shader

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Direct3D 11 Conservative Depth Output Details and Demo
Categories: Game Development, Microsoft DirectX Tags: conservative depth output, direct3d 11, dx11, game development, GL_AMD_conservative_depth, opengl

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NVIDIA PhysX Visual Debugger 2.0.8 Available
Categories: Game Development, GeeXLab, NVIDIA PhysX Tags: debugger, game development, geexlab, NVIDIA, physx, pvd, visual


NVIDIA PhysX Visual Debugger and GeeXLab
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AMD Graphics Blog: Tessellation for All
Categories: Game Development, TessMark Tags: AMD, gpu, overshading, rasterization, tessellation, tessmark
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Unreal Development Kit (UDK) November 2010
Categories: Game Development, SDK Tags: game development, gamedev, Programming, UDK, UE3, Unreal Development Kit, unreal engine 3

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
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[Shader Library] Pixelation Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: effect, filter, geexlab, glsl, pixelate, pixelation, post processing, shader, shader library
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A pixelated Qoob mesh
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Gregory Patch Subdivision Using DX11 Hardware Tessellation
Categories: Game Development, Microsoft DirectX Tags: Catmull-Clark, direct3d 11, dx11, gregory patch, subdivisio, tessellation
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CEGUI (Crazy Eddie’s GUI System) 0.7.4 Released
Categories: Game Development, SDK Tags: c++, cegui, Crazy Eddie, direct3d, game development, gui, ogre, opengl, widgets, windowing

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