FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Game Development


Inside Unreal Development Kit (UDK): Fall 2011

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/25 at 20:15

Categories: Game Development   Tags: , , ,



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CryENGINE 3 Free SDK

9 comments - What do you think?  Posted by JeGX - 2011/08/18 at 11:13

Categories: Game Development   Tags: , , , ,

CryENGINE 3 Free SDK
CryENGINE 3 sandbox.

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NVIDIA Platform Analyzer (NvPA) 1.1 Released

2 comments - What do you think?  Posted by JeGX - 2011/08/12 at 16:11

Categories: Game Development   Tags: , , , , , ,

NVIDIA Platform Analyzer, NvPA


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Unlimited Detail Real-Time Rendering Technology Preview 2011

16 comments - What do you think?  Posted by JeGX - 2011/08/02 at 15:10

Categories: Game Development, Technologies   Tags:




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Astonishing Real-Time Skin Rendering (based on SSSSS)

17 comments - What do you think?  Posted by JeGX - 2011/07/23 at 20:08

Categories: Game Development   Tags: , , , , , , ,

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


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GBAA: Geometry Buffer Anti-Aliasing

4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing


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(Guest Post) NeoAxis Engine Overview

1 comment - What do you think?  Posted by JeGX - 2011/06/27 at 23:14

Categories: 3D Engines, Game Development, Guest Posts   Tags: , , , ,

NeoAxis Engine demo

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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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Kinect SDK Beta for Windows Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/17 at 00:30

Categories: Game Development, SDK   Tags: , , , , ,

Kinect SDK


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PhysX SDK 3.0.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/03 at 11:12

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX


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OGRE 1.7.3 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/09 at 09:38

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


OGRE 3D rendering engine

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NVIDIA PhysX SDK 3.0 Released

15 comments - What do you think?  Posted by JeGX - 2011/05/06 at 11:42

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX

NVIDIA PhysX SDK 3.0


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(Download) ApiTrace 1.0: OpenGL and Direct3D Trace Generator and Analyzer

5 comments - What do you think?  Posted by JeGX - 2011/04/28 at 14:33

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace 1.0: OpenGL and Direct3D Debugger


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(Shader Library) Cross Stitching Post Processing Filter in GLSL

5 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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2011 Unreal Engine 3 Trailer: High-End Direct3D 11 Features

6 comments - What do you think?  Posted by JeGX - 2011/04/07 at 21:20

Categories: Game Development, Video Games   Tags: , , , ,




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