Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Game Development


The Secrets Behind Battlefield 3 and Frostbite 2

2 comments - What do you think?  Posted by JeGX - 2011/10/25 at 10:12

Categories: Game Development   Tags: , , , , ,

The Secrets Behind Battlefield 3 and Frostbite 2


Read more…


NVIDIA PhysX SDK 3.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/10/05 at 11:21

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


Read more…


AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support

1 comment - What do you think?  Posted by JeGX - 2011/09/16 at 11:43

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU ShaderAnalyzer


Read more…


AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

6 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD EQAA Modes


Read more…


Inside Unreal Development Kit (UDK): Fall 2011

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/25 at 20:15

Categories: Game Development   Tags: , , ,



Read more…


CryENGINE 3 Free SDK

9 comments - What do you think?  Posted by JeGX - 2011/08/18 at 11:13

Categories: Game Development   Tags: , , , ,

CryENGINE 3 Free SDK
CryENGINE 3 sandbox.

Read more…


NVIDIA Platform Analyzer (NvPA) 1.1 Released

2 comments - What do you think?  Posted by JeGX - 2011/08/12 at 16:11

Categories: Game Development   Tags: , , , , , ,

NVIDIA Platform Analyzer, NvPA


Read more…


Unlimited Detail Real-Time Rendering Technology Preview 2011

16 comments - What do you think?  Posted by JeGX - 2011/08/02 at 15:10

Categories: Game Development, Technologies   Tags:




Read more…


Astonishing Real-Time Skin Rendering (based on SSSSS)

17 comments - What do you think?  Posted by JeGX - 2011/07/23 at 20:08

Categories: Game Development   Tags: , , , , , , ,

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


Read more…


GBAA: Geometry Buffer Anti-Aliasing

4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing


Read more…


(Guest Post) NeoAxis Engine Overview

1 comment - What do you think?  Posted by JeGX - 2011/06/27 at 23:14

Categories: 3D Engines, Game Development, Guest Posts   Tags: , , , ,

NeoAxis Engine demo

Read more…


FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

Read more…


Kinect SDK Beta for Windows Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/17 at 00:30

Categories: Game Development, SDK   Tags: , , , , ,

Kinect SDK


Read more…


PhysX SDK 3.0.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/03 at 11:12

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX


Read more…


OGRE 1.7.3 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/09 at 09:38

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


OGRE 3D rendering engine

Read more…

« Previous PageNext Page »