PhysX SDK 3.0.1 Released
Categories: Game Development, NVIDIA PhysX Tags: gamedev, NVIDIA, physx, Programming, sdk, update

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OGRE 1.7.3 Released
Categories: 3D Engines, Game Development, SDK Tags: 3d, direct3d, engine, game development, ogre, opengl, sdk

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NVIDIA PhysX SDK 3.0 Released
Categories: Game Development, NVIDIA PhysX, SDK Tags: game development, NVIDIA, physx, Programming, sdk


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(Download) ApiTrace 1.0: OpenGL and Direct3D Trace Generator and Analyzer
Categories: Game Development, Microsoft DirectX, OpenGL, Programming Tags: analyzer, apitrace, debugger, direct3d, glretrace, opengl, profiler, trace

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(Shader Library) Cross Stitching Post Processing Filter in GLSL
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: 3d, cross stitching, crossstitching, effect, filter, geexlab, glsl, opengl, pixel bender, post processing, Programming, sfx, shader

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2011 Unreal Engine 3 Trailer: High-End Direct3D 11 Features
Categories: Game Development, Video Games Tags: direct3d 11, directx 11, dx11, trailer, unreal engine 3
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NVIDIA Graphics SDK 11 Available, Direct3D 11 only
Categories: Game Development, Microsoft DirectX, SDK Tags: direct3d 11, dx11, game development, gamedev, NVIDIA, Programming, sdk

SSAO demo
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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: Anti-Aliasing, demo, fxaa, game development, gamedev, geexlab, glsl, opengl, post processing, shader

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NVIDIA SRAA Whitepaper and CUDA Implementation
Categories: Game Development Tags: Anti-Aliasing, cuda, NVIDIA, sraa

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Crysis 2 (CryEngine 3) Key Rendering Features
Categories: Game Development Tags: cryengine 3, crysis 2, deferred, hdr, lighting, rendering, Tiago Sousa

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NVIDIA APEX SDK 1.0 Beta Available
Categories: Game Development, NVIDIA PhysX, SDK Tags: apex, clothing, destruction, game development, NVIDIA, particles, physx, sdk

Destruction demo tested on a Radeon HD 5770
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Low Level GPU Programming: the Future of Game Development on PC?
Categories: Game Development Tags: console, directx, game development, gamedev, gpu, low level, opengl, pc, Programming, Richard Huddy

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GPAA: Geometric Post-process Anti-Aliasing
Categories: Game Development, Microsoft DirectX Tags: Anti-Aliasing, direct3d, fxaa, game development, geometric, gpaa, mlaa, post-process, sraa

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Newton Game Dynamics (Physics Engine) Now Open Source
Categories: Game Development Tags: dynamics, engine, game development, newton, physics, sdk

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Unity 3.2 Released
Categories: Game Development Tags: game development, opengl, physx, scripting, Unity, unity3d

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