How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)
Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial Tags: column-major, direct3d, glsl, hlsl, howto, matrix, normal, opengl, position, Programming, projection, row-major, vertex shader, view

GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)
Categories: Game Development, GeeXLab, Python Tags: demotool, geexlab, glsl, live coding, lua, opengl, Programming, python, shader, tessellation

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The Secrets Behind Battlefield 3 and Frostbite 2
Categories: Game Development Tags: Battlefield 3, dice, frostbite 2, game velopment, geforce lan 6, Johan Andersson

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NVIDIA PhysX SDK 3.1 Released
Categories: Game Development, NVIDIA PhysX, SDK Tags: game development, NVIDIA, physx, Programming, sdk

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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, direct3d, game development, gpu, opengl, radeon, shader, ShaderAnalyzer

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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series
Categories: Game Development, Microsoft DirectX Tags: AMD, d3d10, d3d11, d3d9, directx, Enhanced Quality Anti-Aliasing, eqaa, radeon hd 6900

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Inside Unreal Development Kit (UDK): Fall 2011
Categories: Game Development Tags: game development, UDK, Unreal Development Kit, unreal engine 3
CryENGINE 3 Free SDK
Categories: Game Development Tags: cryengine 3, crytek, free, game development, sdk

CryENGINE 3 sandbox.
NVIDIA Platform Analyzer (NvPA) 1.1 Released
Categories: Game Development Tags: debugger, game development, NVIDIA, nvpa, platform analyzer, profiling, Programming

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Unlimited Detail Real-Time Rendering Technology Preview 2011
Categories: Game Development, Technologies Tags:
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Astonishing Real-Time Skin Rendering (based on SSSSS)
Categories: Game Development Tags: game development, rendering, scattering, screen-space, skin, sss, sssss, subsurface

Skin rendering, SSSSS enabled
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GBAA: Geometry Buffer Anti-Aliasing
Categories: Game Development, Microsoft DirectX Tags: Anti-Aliasing, direct3d 10, dx10, game development, gbaa, Geometry Buffer, Programming

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(Guest Post) NeoAxis Engine Overview
Categories: 3D Engines, Game Development, Guest Posts Tags: 3d engine, c++, game development, NeoAxis, physics

FXAA 3 Version 8 Source Code Released
Categories: Game Development, Microsoft DirectX, OpenGL Tags: Anti-Aliasing, direct3d, fxaa, game development, opengl, source code

Kinect SDK Beta for Windows Available
Categories: Game Development, SDK Tags: game development, kinect, Programming, sdk, windows, xbox 360

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