FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Game Development


Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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Unreal Engine 4 Real Time Tech-Demo

34 comments - What do you think?  Posted by JeGX - 2012/06/08 at 10:17

Categories: Game Development, tech demo   Tags: , , , , , , , ,



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Amazing Soft-Body Physics in CryEngine 3

10 comments - What do you think?  Posted by JeGX - 2012/05/29 at 11:30

Categories: Game Development   Tags: , , , , ,




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Serious Gaming with CryENGINE 3

3 comments - What do you think?  Posted by JeGX - 2012/04/17 at 14:57

Categories: Game Development, SDK   Tags: , , , ,




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CryENGINE 3 SDK 3.4.0 Trailer

3 comments - What do you think?  Posted by JeGX - 2012/04/16 at 20:03

Categories: Game Development   Tags: , ,




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SIGGRAPH 2012: Real-Time Live! Trailer

Be the first to comment - What do you think?  Posted by JeGX - 2012/03/21 at 19:48

Categories: Game Development   Tags: , , , , ,




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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab banner


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The Secrets Behind Battlefield 3 and Frostbite 2

2 comments - What do you think?  Posted by JeGX - at 10:12

Categories: Game Development   Tags: , , , , ,

The Secrets Behind Battlefield 3 and Frostbite 2


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NVIDIA PhysX SDK 3.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/10/05 at 11:21

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support

1 comment - What do you think?  Posted by JeGX - 2011/09/16 at 11:43

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU ShaderAnalyzer


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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

6 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD EQAA Modes


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