Irrlicht 1.4.1 Released
Categories: 3D Engines, Programming, SDK Tags: 3d engine, game development, gamedev, graphics programming, irrlicht, sdk

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GUIDE: Game engines
Categories: 3D Engines, Programming, SDK Tags: 3d engine, cryengine 2, game development, game engine, game programming, gamedev, idtech 5, unreal engine 3

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Mark Rein On Unreal Engine 3 – The State Of Epic
Categories: 3D Engines Tags: 3d engine, unreal engine
Unreal Engine 3 is the dominant game engine in the next-gen marketplace – but what’s in the future for it and its creator Epic Games? Gamasutra talks in-depth to Epic VP Mark Rein on Unreal Tournament III, engine licensing, and the state of the market.
Read the interview HERE.
NeoAxis Engine 0.56 Released
Categories: 3D Engines, Programming, SDK Tags: 3d engine, neo axis, ogre

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WOW Will Probably Get A Graphics Engine Update
Categories: 3D Engines, Video Games Tags: graphics engine, world of warcraft, wow
World of Warcraft producer J. Allen Brack said that WOW will “probably” get a complete overhaul of its graphics engine in the future.
Read more HERE

OpenSceneGraph 2.4
Categories: 3D Engines, SDK Tags: 3d engine, game, Linux, opengl, simulation, windows

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Oolong Engine
Categories: 3D Engines, SDK Tags: c++, iphone, ipod touch, oolong, Programming, sdk
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Valve’s Source Engine Coming To Linux
Categories: 3D Engines Tags: directx, havok, hdr, high dynamic range, opengl, source engine
There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform.
Currently, the Source Engine uses Microsoft’s DirectX API (support for version 8.1, 9.0, and 10.0 with Source Engine 2007).
The Source Engine is designed to be highly modular, and this is hopefully how the OpenGL support will be introduced, which is needed for any Linux or Mac OS X support. The Source Engine does contain technological enhancements such as High Dynamic Range (HDR) rendering, a soft-particle system, an advanced AI system, and its physics capabilities originate from Havok 2.
Read more HERE.













