OpenGL Benchmarking On Linux Reaches New Heights
Categories: 3D Engines, Benchmarks, Linux Tags: 3d engine, 3d graphics, lightsmark, opengl, opengl benchmark, phoronix, unigine
The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available for Linux. Phoronix Test Suite is always looking for new and more demanding OpenGL benchmarks and 2 new benchmarks have been added to the Test Suite: Lightsmark (OpenGL lighting benchmark – built around the Lightsprint SDK) and Unigine (real-time engine that focuses upon photorealistic 3D capabilities for both gaming and virtual reality systems).
Read the complete news here: OpenGL Benchmarking On Linux.
This news allows me to start a new category at Geeks3D: Linux.
NeoAxis Engine 0.57
Categories: 3D Engines, SDK Tags: 3d engine, game development, graphics programming, Microsoft DirectX, NeoAxis, ogre, ogre 3d, opengl, physx

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NVIDIA Scene Graph (NVSG) 4.0.6.0.7 Update
Categories: 3D Engines, OpenGL, Programming, SDK Tags: 3d graphics, collada, game development, gamedev, graphics programming, NVIDIA Scene Graph, nvsg, opengl, scene graph

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Unreal Engine 4 for Next-Gen Consoles
Categories: 3D Engines, SDK, Video Games Tags: 3d engine, game development, gamedev, Programming, unreal engine 4, video game

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Blink 3D 2.0 Virtual Worlds Development Platform Released
Categories: 3D Engines, Programming, SDK Tags: 3d, blink3d, development, game development, gamedev, graphics programming, nvidia physx, ogre3d, virtual world

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Vision Engine 7
Categories: 3D Engines, Programming, SDK Tags: 3d engine, gamedev, graphics programming, trinigy, vision engine

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Lightsprint realtime GI based on OpenGL now on PS3 and Linux
Categories: 3D Engines, OpenGL, SDK Tags: 3d engine, global illumination, lighting, lightsprint, opengl, real-time
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Modernizing the Quake2 renderer
Categories: 3D Engines, OpenGL, Programming Tags: 3d engine, game development, gamedev, graphics programming, opengl, quake 2
Jay Dolan recently blogged about some of the performance optimizations he made to his Quake2-based engine, Quake2World. He provides links to various points in the source code to give context around some of the topics he discusses.
Read the post HERE.
Quake2 was released in 1997. Hardware acceleration was only available on higher-end PC’s, and things like multitexture and vertex arrays which are commonplace today didn’t even exist then. So naturally, Quake2′s rendering techniques appear very dated in 2008. Multitexture was made a part of the OpenGL specification in version 1.2.1, and is available on most 2nd generation hardware (TNT or newer). I strongly recommend cleaning up the renderer and removing any non-multitexture rendering paths.
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Texture binds (glBindTexture) are rather expensive too, and so to minimize these per frame, you should group the world surfaces by texture before iterating over them. Note that a simple grouping operation is significantly cheaper than a qsort — overall order is not important, we just want to minimize texture changes.
OGRE 3D 1.4.9 Released
Categories: 3D Engines, SDK Tags: 3d engine, game programming, gamedev, graphics programming, ogre 3d

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GLOBE_3D
Categories: 3D Engines, OpenGL, SDK Tags: 3d engine, ada, globe 3d, globe_3d, graphics programming, opengl

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Borderlands: DX10 confirmed – Exclusive PCGH interview with Gearbox
Categories: 3D Engines, Interviews, Programming, Video Games Tags: crossfire, directx 10, gamedev, graphics programming, sli, soft shadows, unreal engine 3

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Ray Traced Quake Wars
Categories: 3D Engines, Industry News Tags: daniel pohl, intel ray tracing, quake wars

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Voxelstein 3D
Categories: 3D Engines, SDK Tags: 3d engine, voxel, voxelstein 3d, voxlap engine

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Redway3d makes its SIGGRAPH-07 demo public
Categories: 3D Engines, OpenGL Tags: graphics programming, opengl, redway3d
Redway3d demo is available HERE.
Redway3d homepage: www.redway3d.com

This demo features GLSL shaders and post-processing effects such as a real-time glow.













