FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

3D Engines


Ca3D 8.08 – OpenGL 3D Graphics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/05 at 18:30

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , ,


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OpenGL Benchmarking On Linux Reaches New Heights

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/04 at 09:55

Categories: 3D Engines, Benchmarks, Linux   Tags: , , , , , ,

The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available for Linux. Phoronix Test Suite is always looking for new and more demanding OpenGL benchmarks and 2 new benchmarks have been added to the Test Suite: Lightsmark (OpenGL lighting benchmark – built around the Lightsprint SDK) and Unigine (real-time engine that focuses upon photorealistic 3D capabilities for both gaming and virtual reality systems).

Read the complete news here: OpenGL Benchmarking On Linux.


This news allows me to start a new category at Geeks3D: Linux.


NeoAxis Engine 0.57

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/01 at 17:22

Categories: 3D Engines, SDK   Tags: , , , , , , , ,


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NVIDIA Scene Graph (NVSG) 4.0.6.0.7 Update

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/30 at 10:48

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , , ,


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Unreal Engine 4 for Next-Gen Consoles

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/27 at 18:27

Categories: 3D Engines, SDK, Video Games   Tags: , , , , ,


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Blink 3D 2.0 Virtual Worlds Development Platform Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/03 at 15:43

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , , ,


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Vision Engine 7

1 comment - What do you think?  Posted by JeGX - 2008/07/02 at 09:16

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Lightsprint realtime GI based on OpenGL now on PS3 and Linux

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/28 at 09:01

Categories: 3D Engines, OpenGL, SDK   Tags: , , , , ,




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Modernizing the Quake2 renderer

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/25 at 10:06

Categories: 3D Engines, OpenGL, Programming   Tags: , , , , ,

Jay Dolan recently blogged about some of the performance optimizations he made to his Quake2-based engine, Quake2World. He provides links to various points in the source code to give context around some of the topics he discusses.

Read the post HERE.

Quake2 was released in 1997. Hardware acceleration was only available on higher-end PC’s, and things like multitexture and vertex arrays which are commonplace today didn’t even exist then. So naturally, Quake2′s rendering techniques appear very dated in 2008. Multitexture was made a part of the OpenGL specification in version 1.2.1, and is available on most 2nd generation hardware (TNT or newer). I strongly recommend cleaning up the renderer and removing any non-multitexture rendering paths.

Texture binds (glBindTexture) are rather expensive too, and so to minimize these per frame, you should group the world surfaces by texture before iterating over them. Note that a simple grouping operation is significantly cheaper than a qsort — overall order is not important, we just want to minimize texture changes.

[via]


OGRE 3D 1.4.9 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/19 at 08:02

Categories: 3D Engines, SDK   Tags: , , , ,


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GLOBE_3D

2 comments - What do you think?  Posted by JeGX - 2008/06/16 at 19:33

Categories: 3D Engines, OpenGL, SDK   Tags: , , , , ,


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Borderlands: DX10 confirmed – Exclusive PCGH interview with Gearbox

1 comment - What do you think?  Posted by JeGX - 2008/06/14 at 14:58

Categories: 3D Engines, Interviews, Programming, Video Games   Tags: , , , , , ,


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Ray Traced Quake Wars

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/12 at 20:45

Categories: 3D Engines, Industry News   Tags: , ,


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Voxelstein 3D

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/09 at 10:12

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Redway3d makes its SIGGRAPH-07 demo public

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/08 at 15:49

Categories: 3D Engines, OpenGL   Tags: , ,

Redway3d demo is available HERE.
Redway3d homepage: www.redway3d.com


This demo features GLSL shaders and post-processing effects such as a real-time glow.

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