OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor
OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review

Programming


NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

6 comments - What do you think?  Posted by JeGX - 2014/10/13 at 12:44

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,


NVIDIA PhysX logo

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

4 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

1 comment - What do you think?  Posted by JeGX - at 20:36

Categories: Game Development, tech demo   Tags: , , , , , , ,


Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

6 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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Simple Billboarding Vertex Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL

15 comments - What do you think?  Posted by JeGX - 2014/06/02 at 21:57

Categories: Game Development, Programming   Tags: , , , , , , , ,

Apple Metal 3D API


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SIGGRAPH 2014: Technical Papers Preview Trailer

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/29 at 21:00

Categories: Programming   Tags: , , ,



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GLSL.io: A Helpful Collection of GLSL Transition Effects

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 17:37

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker

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Unity 5 Teleporter Demo Video

Be the first to comment - What do you think?  Posted by JeGX - at 10:54

Categories: Game Development, tech demo   Tags: , , , , ,




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Unified Particle Physics for Real-Time Applications

4 comments - What do you think?  Posted by JeGX - 2014/05/16 at 18:43

Categories: Game Development   Tags: , , , , ,

Unified Particle Physics for Real-Time Applications


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NVIDIA GameWorks OpenGL Samples Pack

5 comments - What do you think?  Posted by JeGX - 2014/05/14 at 09:19

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA GameWorks OpenGL Samples Pack
Bloom demo

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