FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Programming


(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

5 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



Read more…


Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



Read more…


glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

Read more…


Simple Billboarding Vertex Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

Read more…


NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

Read more…


WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL

15 comments - What do you think?  Posted by JeGX - 2014/06/02 at 21:57

Categories: Game Development, Programming   Tags: , , , , , , , ,

Apple Metal 3D API


Read more…


SIGGRAPH 2014: Technical Papers Preview Trailer

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/29 at 21:00

Categories: Programming   Tags: , , ,



Read more…


GLSL.io: A Helpful Collection of GLSL Transition Effects

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 17:37

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker

Read more…


Unity 5 Teleporter Demo Video

Be the first to comment - What do you think?  Posted by JeGX - at 10:54

Categories: Game Development, tech demo   Tags: , , , , ,




Read more…


Unified Particle Physics for Real-Time Applications

4 comments - What do you think?  Posted by JeGX - 2014/05/16 at 18:43

Categories: Game Development   Tags: , , , , ,

Unified Particle Physics for Real-Time Applications


Read more…


NVIDIA GameWorks OpenGL Samples Pack

5 comments - What do you think?  Posted by JeGX - 2014/05/14 at 09:19

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA GameWorks OpenGL Samples Pack
Bloom demo

Read more…


(GLSL) Simple Morph Target Animation

1 comment - What do you think?  Posted by JeGX - 2014/02/05 at 17:14

Categories: GLSL Hacker, Programming   Tags: , , , , , , , , , , , , , ,

(GLSL) Simple Morph Target Animation with Generic Vertex Attributes


Read more…


SIGGRAPH University – An Introduction to Modern OpenGL Programming

2 comments - What do you think?  Posted by JeGX - 2014/02/03 at 11:16

Categories: OpenGL, Programming   Tags: , , ,



Read more…


How to Increase the Number of Draw Calls in OpenGL

6 comments - What do you think?  Posted by JeGX - 2014/01/23 at 12:05

Categories: Game Development, OpenGL   Tags: , , , , , , ,

How to Increase the Number of Draw Calls in OpenGL


Read more…


glslLangValidator: OpenGL / OpenGL ES Reference Compiler

2 comments - What do you think?  Posted by JeGX - 2014/01/16 at 12:13

Categories: OpenGL, Programming   Tags: , , , , , , ,

glslLangValidator: OpenGL / OpenGL ES Reference Compiler

Read more…

Next Page »