FurMark, GPU stress test
FurMark 1.15.2
 
Raspberry Pi GPIO connector explained
Raspberry Pi GPIO
Connector
Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review

Programming


glbinding 1.1.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2015/04/10 at 16:33

Categories: Game Development, OpenGL   Tags: , , , ,


glbinding logo

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Programming Languages: TIOBE Index for March 2015

Be the first to comment - What do you think?  Posted by JeGX - 2015/03/27 at 14:58

Categories: Programming   Tags: , ,


Programming Languages: TIOBE Index for March 2015

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GLSL Hacker 0.8.2 for Raspberry Pi Released

3 comments - What do you think?  Posted by JeGX - 2015/03/25 at 14:30

Categories: Game Development, GLSL Hacker, Raspberry Pi   Tags: , , , , , , , , ,


GLSL Hacker for Raspberry Pi

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How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

4 comments - What do you think?  Posted by JeGX - 2014/12/01 at 22:34

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , ,


Vertex rotation with quaternion in a GLSL vertex shader

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Light Table 0.7.2 Next Generation Code Editor

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/21 at 10:52

Categories: Programming, Softwares   Tags: , , , , , , ,


Light Table code editor

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GLSL Hacker 0.8.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/03 at 21:14

Categories: Demotool, GLSL Hacker, Lua, Python   Tags: , , , , , , , , , , , , , , , ,


GLSL Hacker demotool

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NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

6 comments - What do you think?  Posted by JeGX - 2014/10/13 at 12:44

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,


NVIDIA PhysX logo

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

6 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

1 comment - What do you think?  Posted by JeGX - at 20:36

Categories: Game Development, tech demo   Tags: , , , , , , ,


Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

7 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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Simple Billboarding Vertex Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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