Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Programming


Building Worlds With Distance Functions in GLSL (Raymarching)

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published

5 comments - What do you think?  Posted by JeGX - 2013/05/23 at 15:00

Categories: Game Development   Tags: , , , , , , , ,

AMD Depth Bounds demo, DX11

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AMD TressFX DX11 Code Sample Published

2 comments - What do you think?  Posted by JeGX - at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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Python Primer for the Impatient

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/16 at 18:48

Categories: Python   Tags: , , , , , ,

Python programming language logo

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Lua Primer for the Impatient

Be the first to comment - What do you think?  Posted by JeGX - at 15:49

Categories: Lua   Tags: , , , , , , , ,

Lua programming language logo

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GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/14 at 13:42

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , , , , ,

GLSL Hacker 0.5.0 - GLSL, Lua and Python - Windows, Linux and Mac OS X

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(GDC 2013) Activision Real-time Animated Character Demo Video

2 comments - What do you think?  Posted by JeGX - 2013/03/29 at 18:44

Categories: Game Development, tech demo   Tags: , , , , ,



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(GDC 2013) Unreal Engine 4 Infiltrator Tech-Demo Video

9 comments - What do you think?  Posted by JeGX - at 18:20

Categories: Game Development, tech demo   Tags: , , , ,



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C++11 Compiler Support: VS2012 vs GCC vs Clang

6 comments - What do you think?  Posted by JeGX - 2013/03/14 at 18:46

Categories: Programming   Tags: , , , , ,

Programming with C++


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Intel Graphics Performance Analyzers (GPA) 2013 R1 Released

1 comment - What do you think?  Posted by JeGX - at 11:39

Categories: Game Development   Tags: , , , , , , , , ,

Intel Graphics Performance Analyzers


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The Art of Creative Coding

1 comment - What do you think?  Posted by JeGX - 2013/03/04 at 15:37

Categories: Programming   Tags: , , ,



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AMD TressFX: new Hair Rendering Technology

15 comments - What do you think?  Posted by JeGX - 2013/02/26 at 15:47

Categories: Game Development   Tags: , , , , ,

AMD TressFX hair rendering


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ShaderToy: Build and Share Your Best GLSL Shaders

3 comments - What do you think?  Posted by JeGX - 2013/02/25 at 15:30

Categories: Programming, WebGL   Tags: , , , , ,

ShaderToy: Build and Share Your Best GLSL Shaders


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AMD SuperSample Anti-Aliasing11 V1.0 and ForwardPlus11 v1.0 Direct3D 11 Samples

Be the first to comment - What do you think?  Posted by JeGX - 2013/01/28 at 11:19

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , , , ,

AMD ForwardPlus11 v1.0 demo

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Normal Mapping without Precomputed Tangent Space Vectors

3 comments - What do you think?  Posted by JeGX - 2013/01/22 at 18:45

Categories: GLSL Hacker, OpenGL, Programming, Tutorial   Tags: , , , , , , , , , ,

GLSL Hacker, OSX demo


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