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MSI R9 290X Gaming 4G
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FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Programming


How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

4 comments - What do you think?  Posted by JeGX - 2014/12/01 at 22:34

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , ,


Vertex rotation with quaternion in a GLSL vertex shader

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Light Table 0.7.2 Next Generation Code Editor

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/21 at 10:52

Categories: Programming, Softwares   Tags: , , , , , , ,


Light Table code editor

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GLSL Hacker 0.8.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/03 at 21:14

Categories: Demotool, GLSL Hacker, Lua, Python   Tags: , , , , , , , , , , , , , , , ,


GLSL Hacker demotool

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NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

6 comments - What do you think?  Posted by JeGX - 2014/10/13 at 12:44

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,


NVIDIA PhysX logo

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

5 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

1 comment - What do you think?  Posted by JeGX - at 20:36

Categories: Game Development, tech demo   Tags: , , , , , , ,


Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

6 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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Simple Billboarding Vertex Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL

15 comments - What do you think?  Posted by JeGX - 2014/06/02 at 21:57

Categories: Game Development, Programming   Tags: , , , , , , , ,

Apple Metal 3D API


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SIGGRAPH 2014: Technical Papers Preview Trailer

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/29 at 21:00

Categories: Programming   Tags: , , ,



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GLSL.io: A Helpful Collection of GLSL Transition Effects

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 17:37

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker

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