Categories: Graphics Cards, OpenGL, Programming Tags:
Categories: OpenGL, Programming Tags: double precision, fp64, hd 5750, hd 5770, opengl 4.0, radeon hd 5700, software mode
Categories: Game Development, Graphics Cards, Microsoft DirectX, tech demo Tags: geforce gtx 480, hair rendering, hair simulation, NVIDIA
Categories: Game Development, OpenGL Tags: direct3d 11, GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, GL_ARB_tessellation_shader, opengl 4.0, overview, shader model 5.0, sm5, tessellation
Categories: GPU Computing, SDK Tags: gpu, NVIDIA, OptiX, Programming, ray tracing, sdk
Categories: Game Development, Video Games Tags: havok cloth, havok destruction, physics, Programming, sdk, tool, video game
Categories: 3D Engines, Video Games Tags: cryengine 3, crysis 2, video game
Categories: Game Development, tech demo Tags: cpu, direct3d 10, multi core, multithreading, particle system, tbb, tech demo, Threading Building Blocks
[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture (available in the GeeXLab demo)

Mipmapping debugging in GeeXLab
Read more…
Categories: Game Development, GeeXLab, OpenGL, Tips Tags: dds, debug, geexlab, lod, mipmap, mipmap chain, mipmapping, texture2DLod
Categories: Game Development, Khronos OpenCL, SDK Tags: Digital Molecular Matter, dmm, opencl, physics, pixelux
















