Category Archives: Interviews

John Carmack Interview: Rage, id Tech 6, Doom 4 Details, and More! had an opportunity to speak with id co-founder John Carmack after the big EA press conference yesterday (where id surprisingly announced a partnership with EA to publish Rage). grilled the legendary game developer (and part-time rocket scientist) about id’s post-apocalyptic shooter, the state of gaming graphics, and what his plans are after id Tech 5.

Read the complete interview HERE.


Interview with FutureMark’s vice president

Expreview has published an interview with FutureMark’s vice president Oliver Baltuch. This interview is a little special since questions are asked by Expreview’s readers.

Read the complete interview HERE.

Question: There’s some points we have found that 3DMark lacks, for example, OpenGL benchmark, Sound Card features test, special test for mouse and keyboard (this will be great for hard-core FPS fans )
Answer: ID and the OpenGL committee already make a great benchmark for OpenGL, Quake and Viewperf. The others are covered by internal tests at manufacturers.

Question: Why named “Vantage”?
Answer: As a benchmark, we have a unique Vantage point from which to view the competition. Also, I wanted a V to go with Vista.

Bjarne Stroustrup Reveals All On C++

Bjarne Stroustrup, the creative force behind one of the most widely used and successful programming languages — C++ — is featured in an in-depth 8 page interview where he reveals everything programmers and software engineers should know about C++; its history, what it was intended to do, where it is at now, and of course what all good code-writers should think about when using the language he created.

Read the interview HERE.


NVIDIA Roy Taylor Interview

NVIDIA boss Roy Taylor talks about PC Gaming and says that consoles don’t threaten PC gaming.

Read the full interview HERE

The console is now a baseline. If you look at Gears of War or Assassin’s Creed, they came out on console and they were great experiences – but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That’s something that people need to get their heads around – the console is a baseline, the PC is going to be an improved version. That’s an exciting future, and that’s why I don’t see anything threatening about console at all.

Carmack Frees Quake: The Quake Live Interview

The Godfather of deathmatch talks about Quake Live and why Crysis isn’t the future of PC Gaming.

Read the interview Carmack frees Quake.

Historically, id Software has been a PC gaming company, with consoles a secondary business that happened later. And even though the PC doesn’t get the focus that it used to, in many ways our hearts are still there, and we’d like to do things where the PC is the appropriate platform.

But in terms of first-person shooters, if you look at something like Crysis and say that’s the height of what the PC market can manage, I don’t think that’s necessarily that exciting of a direction for the PC to be going in the future. With Quake Live, we hope that there’s an opportunity for people who’ve never played shooters to give this a try, and with that, the potential of actually growing the PC gaming market.


Interview With Palit Multimedia

Here is an interview with David Makin, Palit Multimedia’s Consumer Marketing Manager. The idea was to get a better idea of Palit, the hitherto little known manufacturer of graphics cards.

They may not be as well-known as ASUS or Gigabyte but they are certainly more than just another manufacturer of reference-design graphics cards. We also wanted to know what they are doing to put their products ahead of their competitors and of course, their plans for the future.

Read the complete interview HERE.

Palit Multimedia’s homepage:

Palit has been building graphics cards since 1988. Palit is well-known in China and somewhat in the EU (European Union) but didn’t start selling cards in the Americas until the end of last year.

Palit makes every attempt to build cards to our own design rather than simply turning out cookie cutter clones of the GPU manufacturer-provided reference design. This makes a really big difference to end users because we do things better than the reference design.

Is the GeForce 9800 GX2 the fastest single card on the planet? Sure. Are there people out there that are interested in that and do we want to support them? Of course. But there are VERY few of these cards being purchased right now (in our opinion) so we prefer to focus on products that people actually want to buy. Part of that reasoning is just business but it goes beyond that too.

Who is S3? Joking! I don’t think they have a viable mainstream part just yet and are still playing in the embedded side of the house. If you’re an ODM or smaller motherboard partner I think it would be easier to work with them instead of the larger guys since neither AMD nor NVIDIA will have time to dedicate engineering resources to support you.