Category Archives: Tutorial

[Tutorial] How To Load and Display an Image with DevIL and OpenGL

DevIL Image Library

DevIL song:
“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”

DevIL Tutorial

As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5.

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ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

NVIDIA ForceWare Graphics Drivers

OpenGL 3.0

In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions:

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