[Tutorial] GPU Tools and GPU Memory Clock: Real and Effective Speeds Demystified
Categories: GPU Tools, Graphics Cards, Tutorial Tags: clock, ddr, effective, FRequency, gddr3, gddr5, gtx 480, hd 5870, memory, qdr, real speed, speed

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[PROGRAMMING TIPS] How to Know the Graphics Memory Size and Usage In OpenGL
Categories: OpenGL, Tutorial Tags: ATI, GL_ATI_meminfo, GL_NVX_gpu_memory_info, mem info, memory size, memory usage, NVIDIA, opengl, Programming, WGL_AMD_gpu_association



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[Tutorial] Graphics Cards Voltage Regulator Modules (VRM) Explained
Categories: Articles, Graphics Cards, Tutorial Tags: buck converter, choke, dc-dc converter, electronics, gpu, graphics card, inductor, mosfet, voltage controller, voltage regulator module, vrm

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[Tutorial] Discovering Blender Part 4: Baking
Categories: Blender, Tutorial Tags: ambient occlusion, baking, blender, shadow, texturing, uv mapping

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[Tutorial] Discovering Blender Part 3: Applying UV Mapping
Categories: Blender, Tutorial Tags: blender, tutorial, uv mapping
[Tutorial] GeForce GTS 250 Overclocking Tutorial Update
Categories: Graphics Cards, Overclocking, Tutorial Tags: artifacts, geforce gts 250, graphics card, Overclocking, tutorial, video card
Shader too high overclock
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[Tutorial] GeForce GTS 250 Overclocking
Categories: Graphics Cards, Overclocking, Tutorial Tags: artifact, furmark, geforce gts 250, graphics card, musashi, Overclocking, rivatuner
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Tutorial: What is the Thermal Design Power (TDP)?
Categories: Graphics Cards, Tutorial Tags: furmark, gpu, graphics card, power virus, processor, tdp, thermal design power

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Google O3D API: How To Change The Polygon Rendering Mode
Categories: Google O3D, Tutorial Tags: google, mesh, o3d, point, polygon rendering mode, real time 3d, solid, wireframe
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[Tutorial] How To Load and Display an Image with DevIL and OpenGL
Categories: Game Development, OpenGL, Programming, Tutorial Tags: c++, devil, game development, image library, opengl, openil, tutorial

DevIL song:
“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”

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As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5. |
ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context
Categories: Game Development, OpenGL, Tutorial Tags: 3d programming, forceware 181.00, game development, opengl 3.0, opengl extension, wglCreateContextAttribsARB, WGL_ARB_create_context

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In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions: |

















