Know Your OpenGL Tessellation Spacing Modes
Categories: GLSL Hacker, OpenGL, Tutorial Tags: equal_spacing, fractional_even_spacing, fractional_odd_spacing, glsl, glslhacker, opengl, spacing mode, tessellation, tutorial

Normal Mapping without Precomputed Tangent Space Vectors
Categories: GLSL Hacker, OpenGL, Programming, Tutorial Tags: bump mapping, game development, gamedev, glsl, glsl hacker, glslhacker, normal mapping, opengl, Programming, tangent space, tbn

Read more…
OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments
Categories: GeeXLab, OpenGL, Tutorial Tags: atomic counter, demo, geexlab, glsl, GL_ARB_shader_atomic_counters, opengl 4.2, rasterizer pattern, shader, tutorial

Programming: Simple X11 Code Sample for Linux and Mac OS X
Categories: Linux, Programming, Tutorial Tags: c/c++, code sample, Linux, mac os x, macosx, Programming, tutorial, WM_DELETE_WINDOW, x window, x11, xlib

Linux Programming: GDB Debugger for the Impatient (Tutorial)!
Categories: Linux, Programming, Tutorial Tags: debugger, debugging, gdb, Linux, Programming, tutorial

Simple Introduction to Geometry Shaders in GLSL (Part 2)
Categories: GeeXLab, OpenGL, Tutorial Tags: demo, geexlab, geometry shader, glsl, interface block, introduction, opengl, tutorial

How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)
Categories: OpenGL, Programming, Tutorial Tags: clip, coordinate, glsl, gl_Position, matrix, opengl, position, projection, space, tutorial, vertex shader, view

Simple Introduction to Geometry Shaders in GLSL (Part 1)
Categories: GeeXLab, OpenGL, Tutorial Tags: geexlab, geometry shader, glsl, introduction, opengl, Programming, tutorial

Read more…
How to Make a Simple Tunnel Effect
Categories: GeeXLab, OpenGL, Programming, Tutorial Tags: demo, effect, geexlab, glsl, Programming, tunnel

Read more…
How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)
Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial Tags: column-major, direct3d, glsl, hlsl, howto, matrix, normal, opengl, position, Programming, projection, row-major, vertex shader, view

OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)
Categories: MSI Kombustor, OpenGL, Programming, Tutorial Tags: direct3d 11, glBindSampler, glGenSamplers, GL_ARB_sampler_objects, opengl 3.3, Programming, sampler, texture unit, tutorial

Sampler objects used in MSI Kombustor
EVGA GeForce GTX 580 Superclocked GPU Overclocking Session
Categories: EVGA OC Scanner, FurMark, Graphics Cards, Overclocking, Tutorial Tags: EVGA, furmark, gpu, gtx 580, oc scanner, Overclocking, return to idle, superclocked, tutorial, vddc, voltage

Read more…
[Tested] ASUS GTX 560 Ti DirectCU II GPU Overclocking Session
Categories: Graphics Cards, Overclocking, Test, Tutorial Tags: Asus, directcu 2, furmark, geforce, gpu, gtx 560 ti, Overclocking, smartdoctor, tutorial, vddc

Read more…
[TIPS] What is the Morphological Anti-Aliasing (MLAA)?
Categories: Catalyst, Tips, Tutorial Tags: Anti-Aliasing, catalyst, driver, glsl, mlaa, MorphoLogical, radeon hd 5870, radeon hd 6870, shader, tutorial

Morphological Anti-Aliasing from Pixel Bender Filters: MLAA
Read more…












