Categories: Blender, Tutorial Tags: ambient occlusion, baking, blender, shadow, texturing, uv mapping
Categories: Blender, Tutorial Tags: blender, tutorial, uv mapping
Categories: Graphics Cards, Overclocking, Tutorial Tags: artifacts, geforce gts 250, graphics card, Overclocking, tutorial, video card
Categories: Graphics Cards, Overclocking, Tutorial Tags: artifact, furmark, geforce gts 250, graphics card, musashi, Overclocking, rivatuner
Categories: Graphics Cards, Tutorial Tags: furmark, gpu, graphics card, power virus, processor, tdp, thermal design power
Categories: Google O3D, Tutorial Tags: google, mesh, o3d, point, polygon rendering mode, real time 3d, solid, wireframe
[Tutorial] How To Load and Display an Image with DevIL and OpenGL

DevIL song:
“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”

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As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5. |
Categories: Game Development, OpenGL, Programming, Tutorial Tags: c++, devil, game development, image library, opengl, openil, tutorial
ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

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In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions: |
















