NVIDIA GTX 680 OpenGL Bindless Textures Demo
GTX 600 Bindless Texture
Demo
GeeXLab Ultim8 0.4.0
GeeXLab Ultim8 0.4.0
 
FurMark 1.10.1, GPU stress test and OpenGL benchmark
FurMark 1.10.1
 
GPU Shark
GPU Shark 0.6.3
 
Intel Ivy Bridge HD Graphics 4000 GPU: OpenGL 4 Tessellation Tested
Ivy Bridge HD 4000
OpenGL 4 Tessellation
PhysX FluidMark - GTX 690 vs GTX 580 vs GTX 480
PhysX: GTX680 vs GTX580
vs GTX480

Tutorial

OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

Programming: Simple X11 Code Sample for Linux and Mac OS X

X Window System, Mac OS X

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5 comments - What do you think?  Posted by JeGX - 2012/01/02 at 16:41

Categories: Linux, Programming, Tutorial   Tags: , , , , , , , , , ,

Linux Programming: GDB Debugger for the Impatient (Tutorial)!

Linux programming, GDB debugger

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2 comments - What do you think?  Posted by JeGX - 2011/12/13 at 17:54

Categories: Linux, Programming, Tutorial   Tags: , , , , ,

Simple Introduction to Geometry Shaders in GLSL (Part 2)

Firenze...

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4 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

GLSL, vertex shader, position

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1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

Simple Introduction to Geometry Shaders in GLSL (Part 1)

Grass


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4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

How to Make a Simple Tunnel Effect

GeeXLab, Tunnel effect with GLSL


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4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

OpenGL 3.3 Sampler Objects: Control your Texture Units (Tutorial)

Screenshot from MSI Kombustor
Sampler objects used in MSI Kombustor

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4 comments - What do you think?  Posted by JeGX - 2011/09/08 at 17:54

Categories: MSI Kombustor, OpenGL, Programming, Tutorial   Tags: , , , , , , , ,

EVGA GeForce GTX 580 Superclocked GPU Overclocking Session

EVGA GeForce GTX 580 Superclocked GPU Overclocking Session


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11 comments - What do you think?  Posted by JeGX - 2011/02/15 at 15:58

Categories: EVGA OC Scanner, FurMark, Graphics Cards, Overclocking, Tutorial   Tags: , , , , , , , , , ,

[Tested] ASUS GTX 560 Ti DirectCU II GPU Overclocking Session

ASUS GTX 560 Ti DCII overclocking


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6 comments - What do you think?  Posted by JeGX - 2011/02/07 at 13:44

Categories: Graphics Cards, Overclocking, Test, Tutorial   Tags: , , , , , , , , ,

[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

[Tutorial] First Steps with PIL: Python Imaging Library

Python programming


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7 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:48

Categories: GeeXLab, Python, Tutorial   Tags: , , , , , , ,

[Tutorial] GPU Tools and GPU Memory Clock: Real and Effective Speeds Demystified

GPU Tools and GPU Memory Clock: Real and Effective Speeds Demystified


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21 comments - What do you think?  Posted by JeGX - 2010/06/13 at 15:50

Categories: GPU Tools, Graphics Cards, Tutorial   Tags: , , , , , , , , , , ,

[PROGRAMMING TIPS] How to Know the Graphics Memory Size and Usage In OpenGL

OpenGL

NVIDIA GeForce

ATI Radeon


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18 comments - What do you think?  Posted by JeGX - 2010/05/31 at 14:36

Categories: OpenGL, Tutorial   Tags: , , , , , , , , ,

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