(TIPS) What is PhysX GRB?
Categories: NVIDIA PhysX, Tips Tags: ageai, collision, gpu, grb, physx, ppu, rigid body

Prototype of a PhysX collision demo developed with GeeXLab
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[TIPS] How to Enable SLI Support for 3DMark11
Categories: Benchmarks, Graphics Cards, HowTo, Tips Tags: 3dmark11, geforce, gtx460, howto, multi gpu, sli, Tips

3DMark11 and GTX 460 in SLI
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[TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications
Categories: FluidMark, FurMark, GeeXLab, ShaderToyMark, TessMark, Tips Tags: AMD, ATI, crossfire, fluidmark, furmark, multi gpu, NVIDIA, opengl, profile, ShaderToyMark, sli, tessmark, Tips
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[TIPS] Maximum Power Consumption of Graphics Card Connectors
Categories: Graphics Cards, Tips Tags: graphics card, pci-e, power connector, power consumption, tdp

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[TIPS] Radeon HD 6870 Voltage Check Points (VDDC, VDDCI and MVDD)
Categories: Big Pictures, Graphics Cards, Overclocking, Tips Tags: check point, hd6870, mvdd, pcb, radeon hd 6870, vddc, vddci, voltage

Reading of the voltage of one phase feeding the GPU
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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?
Categories: Catalyst, Tips, Tutorial Tags: Anti-Aliasing, catalyst, driver, glsl, mlaa, MorphoLogical, radeon hd 5870, radeon hd 6870, shader, tutorial

Morphological Anti-Aliasing from Pixel Bender Filters: MLAA
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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?
Categories: Game Development, GPU Tools, OpenGL, Tips Tags: ATI, game development, glsl, gpu, NVIDIA, opengl, shader, shaderanalyser, Tips

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[TIPS] How To Get the List of the OpenGL Extensions With a Core Profile
Categories: OpenGL, Programming, Tips Tags: 3d, Core Profile, extension, glew, glGetStringi, GL_NUM_EXTENSIONS, opengl, patch, Programming

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[3D Programming] Ready-to-Use 64-Sample Poisson Disc
Categories: Microsoft DirectX, OpenGL, Programming, Tips Tags: 3d, glsl, hlsl, pattern, poisson disc, poisson distribution, sample

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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices
Categories: Game Development, Microsoft DirectX, Tips Tags: d3d10, d3d11, D3DXMatrixTranspose, direct3d, direct3d 11, dx10, dx11, game development, matrix, migration, port, Programming, transpose

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[TIPS] What is a Texture Processor Cluster or TPC?
Categories: GPU, Graphics Cards, Tips Tags: compute unit, cuda core, fermi, g80, gf100, gpu, gt200, sm, sp, streaming multiprocessor, streaming processor, texture processor cluster, tpc

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[TIPS] Mipmap Levels Debugging with a DDS Debug Texture
Categories: Game Development, GeeXLab, OpenGL, Tips Tags: dds, debug, geexlab, lod, mipmap, mipmap chain, mipmapping, texture2DLod

DDS debug texture (available in the GeeXLab demo)

Mipmapping debugging in GeeXLab
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[TIPS] What is Wow6432Node

MSI Kombustor registry settings under Windows 7 64-bit
- Click to enlarge -
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[TIPS] What is the GSoD?
Categories: Catalyst, Graphics Cards, Tips Tags: ATI, Grey Screen of Death, gsod, radeon hd 5000

The GSoD…
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