FurMark, GPU stress test
FurMark 1.15.2
 
Raspberry Pi GPIO connector explained
Raspberry Pi GPIO
Connector
Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review

Tips


(WebGL) How to Enable Native OpenGL in your Browser (Windows)

8 comments - What do you think?  Posted by JeGX - 2013/06/11 at 18:09

Categories: Tips, WebGL   Tags: , , , , , ,

WebGL logo

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(TIPS) What is PhysX GRB?

5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


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[TIPS] How to Enable SLI Support for 3DMark11

8 comments - What do you think?  Posted by JeGX - 2011/01/05 at 09:47

Categories: Benchmarks, Graphics Cards, HowTo, Tips   Tags: , , , , , ,

3DMark11, GTX 460 SLI is ok
3DMark11 and GTX 460 in SLI


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[TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications

11 comments - What do you think?  Posted by JeGX - 2010/12/09 at 17:14

Categories: FluidMark, FurMark, GeeXLab, ShaderToyMark, TessMark, Tips   Tags: , , , , , , , , , , , ,

Enabling SLI Enabling SLI

OpenGL logo


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[TIPS] Maximum Power Consumption of Graphics Card Connectors

4 comments - What do you think?  Posted by JeGX - 2010/11/08 at 18:43

Categories: Graphics Cards, Tips   Tags: , , , ,

How to Know the Maximum Power Consumption of a Graphics Card


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[TIPS] Radeon HD 6870 Voltage Check Points (VDDC, VDDCI and MVDD)

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/07 at 18:16

Categories: Big Pictures, Graphics Cards, Overclocking, Tips   Tags: , , , , , , ,

Radeon HD 6870 VDDC check points
Reading of the voltage of one phase feeding the GPU


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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

GLSL, OpenGL shading language


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[TIPS] How To Get the List of the OpenGL Extensions With a Core Profile

2 comments - What do you think?  Posted by JeGX - 2010/07/22 at 12:11

Categories: OpenGL, Programming, Tips   Tags: , , , , , , , ,

OpenGL


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[3D Programming] Ready-to-Use 64-Sample Poisson Disc

1 comment - What do you think?  Posted by JeGX - 2010/06/28 at 17:52

Categories: Microsoft DirectX, OpenGL, Programming, Tips   Tags: , , , , , ,

Poisson Disc Samples


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[TIPS] What is a Texture Processor Cluster or TPC?

1 comment - What do you think?  Posted by JeGX - 2010/03/18 at 16:02

Categories: GPU, Graphics Cards, Tips   Tags: , , , , , , , , , , , ,

GPU architecture


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[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

1 comment - What do you think?  Posted by JeGX - 2010/03/11 at 17:03

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


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[TIPS] What is Wow6432Node

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/16 at 12:43

Categories: Tips   Tags: , , , ,

Wow6432Node
MSI Kombustor registry settings under Windows 7 64-bit
- Click to enlarge -


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[TIPS] What is the GSoD?

6 comments - What do you think?  Posted by JeGX - 2010/02/08 at 19:47

Categories: Catalyst, Graphics Cards, Tips   Tags: , , ,

Radeon - GSoD
The GSoD…


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