NVIDIA GTX 680 OpenGL Bindless Textures Demo
GTX 600 Bindless Texture
Demo
GeeXLab Ultim8 0.4.0
GeeXLab Ultim8 0.4.0
 
FurMark 1.10.1, GPU stress test and OpenGL benchmark
FurMark 1.10.1
 
GPU Shark
GPU Shark 0.6.3
 
Intel Ivy Bridge HD Graphics 4000 GPU: OpenGL 4 Tessellation Tested
Ivy Bridge HD 4000
OpenGL 4 Tessellation
PhysX FluidMark - GTX 690 vs GTX 580 vs GTX 480
PhysX: GTX680 vs GTX580
vs GTX480

Tips

(TIPS) What is PhysX GRB?

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


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5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

[TIPS] How to Enable SLI Support for 3DMark11

3DMark11, GTX 460 SLI is ok
3DMark11 and GTX 460 in SLI


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8 comments - What do you think?  Posted by JeGX - 2011/01/05 at 09:47

Categories: Benchmarks, Graphics Cards, HowTo, Tips   Tags: , , , , , ,

[TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications

Enabling SLI Enabling SLI

OpenGL logo


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11 comments - What do you think?  Posted by JeGX - 2010/12/09 at 17:14

Categories: FluidMark, FurMark, GeeXLab, ShaderToyMark, TessMark, Tips   Tags: , , , , , , , , , , , ,

[TIPS] Maximum Power Consumption of Graphics Card Connectors

How to Know the Maximum Power Consumption of a Graphics Card


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4 comments - What do you think?  Posted by JeGX - 2010/11/08 at 18:43

Categories: Graphics Cards, Tips   Tags: , , , ,

[TIPS] Radeon HD 6870 Voltage Check Points (VDDC, VDDCI and MVDD)

Radeon HD 6870 VDDC check points
Reading of the voltage of one phase feeding the GPU


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Be the first to comment - What do you think?  Posted by JeGX - 2010/11/07 at 18:16

Categories: Big Pictures, Graphics Cards, Overclocking, Tips   Tags: , , , , , , ,

[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

GLSL, OpenGL shading language


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4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

[TIPS] How To Get the List of the OpenGL Extensions With a Core Profile

OpenGL


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2 comments - What do you think?  Posted by JeGX - 2010/07/22 at 12:11

Categories: OpenGL, Programming, Tips   Tags: , , , , , , , ,

[3D Programming] Ready-to-Use 64-Sample Poisson Disc

Poisson Disc Samples


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1 comment - What do you think?  Posted by JeGX - 2010/06/28 at 17:52

Categories: Microsoft DirectX, OpenGL, Programming, Tips   Tags: , , , , , ,

[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

DirectX - Direct3D


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6 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

[TIPS] What is a Texture Processor Cluster or TPC?

GPU architecture


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1 comment - What do you think?  Posted by JeGX - 2010/03/18 at 16:02

Categories: GPU, Graphics Cards, Tips   Tags: , , , , , , , , , , , ,

[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


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1 comment - What do you think?  Posted by JeGX - 2010/03/11 at 17:03

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

[TIPS] What is Wow6432Node

Wow6432Node
MSI Kombustor registry settings under Windows 7 64-bit
- Click to enlarge -


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Be the first to comment - What do you think?  Posted by JeGX - 2010/02/16 at 12:43

Categories: Tips   Tags: , , , ,

[TIPS] What is the GSoD?

Radeon - GSoD
The GSoD…


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6 comments - What do you think?  Posted by JeGX - 2010/02/08 at 19:47

Categories: Catalyst, Graphics Cards, Tips   Tags: , , ,

[TIPS] How To Know If a PhysX Application Uses PhysX GPU

PhysX Visual Indicator

PhysX Visual Indicator


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5 comments - What do you think?  Posted by JeGX - 2009/11/26 at 17:26

Categories: GeeXLab, HowTo, NVIDIA PhysX, Tips   Tags: , , , ,