[Quick Test] Sculptris Alpha 5: 3D Sculpture
Categories: GeeXLab, Modeling, Test Tags: 3d model, 3d object, 3d sculpture, geexlab, Modeling, obj, sculptris

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[Test] MSI N460GTX Cyclone 768D5 OC Edition Quick Review
Categories: Articles, Graphics Cards, Test Tags: cyclone, furmark, geforce, gpu cap viewer, gpu-z, gtx 460, kombustor, MSI, n460gtx, oc, review, test


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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000
Categories: Benchmarks, Microsoft DirectX, Test, Video Games Tags: benchmark, direct3d 11, dx11, lost planet 2, tessellation, test


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[Test] Corsair AX1200 PSU And Two Highly Stressed GTX 480 in SLI
Categories: Articles, EVGA OC Scanner, FurMark, GPU Tools, Graphics Cards, PSU, Test Tags: 2-way sli, ax1200, corsair, EVGA, furmark, gpu temperature, gtx 480, oc scanner, power consumption, power supply unit, psu, sli, stress test, test


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[Test] First Contact with OpenGL 4.0 GPU Tessellation
Categories: GPU Caps Viewer, OpenGL, Programming, Test Tags: control shader, demo, evaluation shader, gl_TessLevelInner, gl_TessLevelOuter, gpu, gpu caps viewer, opengl 4, tessellation, tessellator


OpenGL 4 tessellation in action
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[Test] Want to See a GLSL Binary Shader (GL_ARB_get_program_binary)?
Categories: OpenGL, Programming, Test Tags: binary, glsl, GL_ARB_get_program_binary, opengl, Programming

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[Test] Simple x87 vs SSE2 Performance Test With Matrix Multiplication
Categories: Game Development, NVIDIA PhysX, Test Tags: cpu, matrix multiplication, physx, sse, sse2, test, x87

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[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870
Categories: OpenGL, Test Tags: demo, geometry instancing, glsl, GL_ARB_draw_instanced, GL_ARB_uniform_buffer_object, gtx 480, hd 5870, opengl, pseudo instancing, ubo, uniform buffer


Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom
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[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware
Categories: Game Development, Microsoft DirectX, Test Tags: AMD, ATI, direct3d, directx, dx11, game development, gtx 480, hd 5870, kombustor, msaa, NVIDIA, quality level, sample count


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[GPU Computing TEST] ComputeMark 2.1: GTX 480 vs HD 5870
Categories: Benchmarks, GPU Computing, Microsoft DirectX, Test Tags: benchmark, computemark, directcompute, directx 11, dx11, gpu computing

ComputeMark 2.1 – GTX 480 – 1024×600 – normal mode

ComputeMark 2.1 – Julia4D
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[TEST] R257.15 Can Fix Everything: Radeon and GeForce Cards Can Now Work Again Together Side-by-Side for 3D and PhysX!
Categories: FluidMark, NVIDIA PhysX, Test Tags: ATI, fluidmark, geforce, gtx 480, hd 5870, hybrid phys, NVIDIA, physx, r257.15, radeon, side by side

HD 5870 and GTX 480 side by side
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[TEST] AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, Test Tags: AvP, benchmark, d3d11, direct3d 11, dx11, gtx 480, hd 5870, tessellation

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[Test] OpenGL 4.0 and Direct3D 11 Tessellation: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, OpenGL, Test Tags: benchmark, direct3d 11, dx11, gtx 470, gtx 480, hd 5770, hd 5870, opengl 4.0, tessellation, unigine heaven 2.1

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[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation
Categories: Benchmarks, Graphics Cards, Microsoft DirectX, OpenGL, Test Tags: benchmark, direct3d 11, dx11, gtx470, gtx480, hd5870, opengl 4.0, score, test, unigine heaven 2.1

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