GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Test


[Test] ASUS EAH6870 1GB Review, OpenCL and DirectCompute Performances (Part 5 and 6)

3 comments - What do you think?  Posted by JeGX - 2010/10/28 at 17:48

Categories: GPU Computing, Graphics Cards, Microsoft DirectX, OpenCL, Test   Tags: , , , , , , , , , ,

ASUS EAH6870, OpenCL and DirectCompute performances


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[Test] ASUS EAH6870 1GB Review, Direct3D Performances (Part 4)

1 comment - What do you think?  Posted by JeGX - at 17:47

Categories: Graphics Cards, Microsoft DirectX, Test   Tags: , , , , , , , , , , , ,

ASUS EAH6870 - Direct3D performances


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[Test] ASUS EAH6870 1GB Review, OpenGL Performances (Part 3)

1 comment - What do you think?  Posted by JeGX - at 17:46

Categories: FurMark, Graphics Cards, ShaderToyMark, TessMark, Test   Tags: , , , , , , , , , , ,

ASUS EAH6870


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[Test] ASUS EAH6870 1GB Review: Meet ASUS’s Barts XT (Part 1 and 2)

7 comments - What do you think?  Posted by JeGX - at 17:44

Categories: Graphics Cards, Test   Tags: , , , , , , , ,

ASUS EAH6870


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[Test] Ubuntu 10.10 RC and FurMark Embryo for Linux

26 comments - What do you think?  Posted by JeGX - 2010/10/06 at 16:58

Categories: FurMark, Linux, Test   Tags: , , , ,

Linux Ubuntu

Linux Ubuntu and FurMark embryo


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[Test] my_xml: Simple and Easy to Use XML Parser for Python

5 comments - What do you think?  Posted by JeGX - 2010/10/05 at 15:52

Categories: GeeXLab, Python, Test   Tags: , , , , , ,

Python programming language

Python, MyXML package
my_xml in action in GeeXLab


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[Test] Stereoscopic 3D Rendering With Anaglyph Images

6 comments - What do you think?  Posted by JeGX - 2010/09/09 at 15:46

Categories: GeeXLab, Test   Tags: , , , , , , , ,

GeeXLab - 3D anaglyph view
Anaglyph 3D in GeeXLab


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[Quick Test] Sculptris Alpha 5: 3D Sculpture

2 comments - What do you think?  Posted by JeGX - 2010/08/24 at 16:08

Categories: GeeXLab, Modeling, Test   Tags: , , , , , ,

Sculptris - 3D sculpture


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[Test] MSI N460GTX Cyclone 768D5 OC Edition Quick Review

9 comments - What do you think?  Posted by JeGX - 2010/08/23 at 14:51

Categories: Articles, Graphics Cards, Test   Tags: , , , , , , , , , , ,

MSI N460GTX Cyclone

MSI N460GTX Cyclone


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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000

14 comments - What do you think?  Posted by JeGX - 2010/08/17 at 12:43

Categories: Benchmarks, Microsoft DirectX, Test, Video Games   Tags: , , , , ,

Lost Planet 2 DX11 Benchmark

Lost Planet 2 DX11 Benchmark


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[Test] Corsair AX1200 PSU And Two Highly Stressed GTX 480 in SLI

4 comments - What do you think?  Posted by JeGX - 2010/08/10 at 17:01

Categories: Articles, EVGA OC Scanner, FurMark, GPU Tools, Graphics Cards, PSU, Test   Tags: , , , , , , , , , , , , ,

Corsair AX1200 PSU velvet cosy

Corsair AX1200 PSU + two GTX 480


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[Test] First Contact with OpenGL 4.0 GPU Tessellation

4 comments - What do you think?  Posted by JeGX - 2010/07/30 at 16:09

Categories: GPU Caps Viewer, OpenGL, Programming, Test   Tags: , , , , , , , , ,

OpenGL logo

OpenGL 4 tessellation - Outer and inner levels
OpenGL 4 tessellation in action


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[Test] Want to See a GLSL Binary Shader (GL_ARB_get_program_binary)?

9 comments - What do you think?  Posted by JeGX - 2010/07/28 at 11:03

Categories: OpenGL, Programming, Test   Tags: , , , ,

OpenGL


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[Test] Simple x87 vs SSE2 Performance Test With Matrix Multiplication

22 comments - What do you think?  Posted by JeGX - 2010/07/11 at 12:55

Categories: Game Development, NVIDIA PhysX, Test   Tags: , , , , , ,

SSE/SSE2 instruction set


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[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870

19 comments - What do you think?  Posted by JeGX - 2010/06/29 at 22:32

Categories: OpenGL, Test   Tags: , , , , , , , , , ,

OpenGL

OpenGL Geometry Instancing: GTX 480 vs HD 5870
Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom


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