GPU Shark, GPU monitoring utility
GPU Shark 0.7.1
 
GPU Caps Viewer
GPU Caps Viewer 1.18.1
 
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Gigabyte G1.Sniper M5 Z87 (Haswell) Motherboard Unboxing
Gigabyte G1.Sniper M5
Unboxing
(WebGL) How to Enable Native OpenGL in your Browser (Windows)
How to Enable Native OpenGL
in your Browser (WebGL)
Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)

Shader Library


[GeeXLab] How to Visualize the Depth Buffer in GLSL

5 comments - What do you think?  Posted by JeGX - 2009/12/16 at 16:04

Categories: Game Development, GeeXLab, HowTo, Programming, Shader Library   Tags: , , , , ,

GeeXLab - Display the Depth Buffer


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[Shader Library] 2D Shockwave Post Processing Filter (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 23:41

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , ,

Shader Library - 2D Shockwave PostFX


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[Shader Library] Dream Vision Post Processing Filter (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/11/12 at 15:57

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , ,

Shader Library - Dream Vision PostFX


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[Shader Library] Posterization Post Processing Effect (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/27 at 19:41

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , ,

Shader Library - Posterization Post Processing Effect


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[Shader Library] Lens Circle Post Processing Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/20 at 21:53

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Lens Circle Post Processing Effect


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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/19 at 11:45

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Shader Library - Bump mapping


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[Shader Library] Phong Shader with Multiple Lights (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/10/13 at 17:31

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Phong lighting with multiple lights


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[Shader Library] Night Vision Post Processing Filter (GLSL)

11 comments - What do you think?  Posted by JeGX - 2009/10/09 at 16:03

Categories: Game Development, GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , ,

Shader Library - Night Vision PostFX


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