NVIDIA GTX 680 OpenGL Bindless Textures Demo
GTX 600 Bindless Texture
Demo
GeeXLab Ultim8 0.4.0
GeeXLab Ultim8 0.4.0
 
FurMark 1.10.1, GPU stress test and OpenGL benchmark
FurMark 1.10.1
 
GPU Shark
GPU Shark 0.6.3
 
Intel Ivy Bridge HD Graphics 4000 GPU: OpenGL 4 Tessellation Tested
Ivy Bridge HD 4000
OpenGL 4 Tessellation
PhysX FluidMark - GTX 690 vs GTX 580 vs GTX 480
PhysX: GTX680 vs GTX580
vs GTX480

Shader Library

(Shader Library) Electrocardiogram Effect (GLSL)

(Shader Library) Electrocardiogram Effect (GLSL)


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Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Swirl Post Processing Filter in GLSL

Swirl filter in GLSL


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2 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

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(Shader Library) Cross Stitching Post Processing Filter in GLSL

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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4 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

FXAA demo - OpenGL / GLSL, GeeXLab


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11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

(Shader Library) Simplex Noise in GLSL

Simplex Noise in GLSL, GeeXLab


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3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL

GLSL programming


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Be the first to comment - What do you think?  Posted by JeGX - 2011/03/16 at 11:32

Categories: Demoscene, GeeXLab, OpenGL, Shader Library   Tags: , , , , , ,

(Shader Library) Crosshatching GLSL Filter

(Shader Library) Crosshatch GLSL Filter


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4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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Be the first to comment - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

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[Shader Library] Frosted Glass Post Processing Shader (GLSL)

GeeXLab, Frosted Glass Post Processing Shader


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Be the first to comment - What do you think?  Posted by JeGX - 2010/12/28 at 20:41

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

[Shader Library] Pixelation Post Processing Effect (GLSL)

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

[Shader Library] Chromatic Aberration Demo (GLSL)

GeeXLab, Chromatic Aberration (GLSL)


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5 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

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[Tutorial] Gamma Correction: A Story of Linearity

GeeXLab - Gamma correction


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10 comments - What do you think?  Posted by JeGX - 2010/10/01 at 19:08

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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

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[Shader Library] Noise and Pseudo Random Number Generator in GLSL

GeeXLab - Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices

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1 comment - What do you think?  Posted by JeGX - 2010/08/31 at 18:10

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