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	<title>Geeks3D.com &#187; HowTo</title>
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	<description>3D Tech News and Pixel Hacking</description>
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		<title>How to Update NVIDIA Graphics Drivers under Linux (***Updated***)</title>
		<link>http://www.geeks3d.com/20111229/how-to-update-nvidia-graphics-drivers-under-linux/</link>
		<comments>http://www.geeks3d.com/20111229/how-to-update-nvidia-graphics-drivers-under-linux/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 09:54:18 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[driver]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[install]]></category>
		<category><![CDATA[mint]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8155</guid>
		<description><![CDATA[I&#8217;m currently working on some cool stuff under Linux Mint 10 (64-bit). I like this distro because it works fine for my needs (virtual screens, transparent terminals, gnome 2!). But the NVIDIA driver recommended and installed with Mint 10 is an old driver: R260 family. Then installing the latest driver can be a good option [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111229/how-to-update-nvidia-graphics-drivers-under-linux/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)</title>
		<link>http://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/</link>
		<comments>http://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 12:56:48 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[column-major]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[hlsl]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[position]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[row-major]]></category>
		<category><![CDATA[vertex shader]]></category>
		<category><![CDATA[view]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7929</guid>
		<description><![CDATA[This howto is valid for all versions of OpenGL (2, 3, and 4) as well as all version of Direct3D (9, 10 and 11). I give code snippets in OpenGL 2 and Direct3D 9. OpenGL 3 / 4 or Direct3D 10 / 11 codes can be easily derived from the GL2 / D3D9 ones. To [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>[TIPS] How to Enable SLI Support for 3DMark11</title>
		<link>http://www.geeks3d.com/20110105/tips-how-to-enable-sli-support-for-3dmark11/</link>
		<comments>http://www.geeks3d.com/20110105/tips-how-to-enable-sli-support-for-3dmark11/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 07:47:22 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[3dmark11]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[gtx460]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[multi gpu]]></category>
		<category><![CDATA[sli]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7624</guid>
		<description><![CDATA[3DMark11 and GTX 460 in SLI Oddly there is still no 3DMark11 profile in latest versions of NVIDIA drivers (like in the very last R266.35). And manual SLI tweaking in NVIDIA Control Panel changes nothing. So how to enable SLI with 3DMark11? Simply by using a tiny tool developped by NVIDIA and called GeForce 3D [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110105/tips-how-to-enable-sli-support-for-3dmark11/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>How to Select the Right PSU (Power Supply Unit)</title>
		<link>http://www.geeks3d.com/20101022/how-to-select-the-right-psu-power-supply-unit/</link>
		<comments>http://www.geeks3d.com/20101022/how-to-select-the-right-psu-power-supply-unit/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 10:56:59 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[PSU]]></category>
		<category><![CDATA[ax1200]]></category>
		<category><![CDATA[corsair]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[power consumption]]></category>
		<category><![CDATA[power supply unit]]></category>
		<category><![CDATA[psu]]></category>
		<category><![CDATA[tdp]]></category>
		<category><![CDATA[watt]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7454</guid>
		<description><![CDATA[Corsair&#8217;s AX1200 PSU, tested HERE. Corsair&#8217;s Mike Clements has published a detailed article about how to select the ideal PSU (Power Supply Unit). With modern CPUs and especially modern GPUs (GTX 480 or the brand new HD 6870), selecting the good PSU is important because even if the PSU seems to support the load, under [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20101022/how-to-select-the-right-psu-power-supply-unit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[VGA Hack] How To Make a VGA Dummy Plug</title>
		<link>http://www.geeks3d.com/20091230/vga-hack-how-to-make-a-vga-dummy-plug/</link>
		<comments>http://www.geeks3d.com/20091230/vga-hack-how-to-make-a-vga-dummy-plug/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 12:19:49 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[dongle]]></category>
		<category><![CDATA[vga dummy]]></category>
		<category><![CDATA[vga hack]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6507</guid>
		<description><![CDATA[A VGA dummy plug is a simple hack to fool the GPU and Windows by let them thinking there is a monitor plugged on a card. This hack is useful in some situations where you have two or more graphics cards and need them to be active: running F@H on more than 1 card: the [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20091230/vga-hack-how-to-make-a-vga-dummy-plug/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to Enable OpenCL Support on NVIDIA and AMD Platforms</title>
		<link>http://www.geeks3d.com/20091221/how-to-enable-opencl-support-on-nvidia-and-amd-platforms/</link>
		<comments>http://www.geeks3d.com/20091221/how-to-enable-opencl-support-on-nvidia-and-amd-platforms/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 09:21:56 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[HowTo]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[catalyst]]></category>
		<category><![CDATA[Forceware]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[radeon]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6434</guid>
		<description><![CDATA[First versions of OpenCL implementations are now available for NVIDIA and AMD platforms (platform&#8230; this is a term you will see often with OpenCL). Here is a small HowTo about enabling OpenCL on Both AMD and NVIDIA hardware under Windows. Enabling OpenCL on NVIDIA platform On NVIDIA platform, OpenCL comes with the latest R195.39 or [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20091221/how-to-enable-opencl-support-on-nvidia-and-amd-platforms/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>[GeeXLab] How to Visualize the Depth Buffer in GLSL</title>
		<link>http://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/</link>
		<comments>http://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:04:49 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[GeeXLab]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Shader Library]]></category>
		<category><![CDATA[depth buffer]]></category>
		<category><![CDATA[geexlab]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[linear]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[z buffer]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6385</guid>
		<description><![CDATA[This post can be seen as a reply to this thread. Here is a demo that shows how to visualize the depth buffer in GLSL with GeeXLab. You can grab the demo here: You need GeeXLab 0.1.14 to play the demo. Just unzip the archive somewhere and drop the Display_DepthBuffer.xml file in GeeXLab. Depth buffer [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20091216/geexlab-how-to-visualize-the-depth-buffer-in-glsl/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>[TIPS] How To Know If a PhysX Application Uses PhysX GPU</title>
		<link>http://www.geeks3d.com/20091126/how-to-know-if-a-physx-application-uses-physx-gpu/</link>
		<comments>http://www.geeks3d.com/20091126/how-to-know-if-a-physx-application-uses-physx-gpu/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 15:26:18 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GeeXLab]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[195.62]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[geexlab]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[physx visual indicator]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6227</guid>
		<description><![CDATA[This is a little trick to know if a PhysX application is running with software PhysX or GPU PhysX. With NVIDIA&#8217;s display drivers R195.xx like the latest R195.62 WHQL, just open the NVIDIA Control Panel and you&#8217;ll find in the 3D Settings menu bar item, the PhysX Visual Indicator ON/OFF. If the application uses PhysX GPU, [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20091126/how-to-know-if-a-physx-application-uses-physx-gpu/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>[HowTo] Perspective Projection Matrix in OpenGL</title>
		<link>http://www.geeks3d.com/20090729/howto-perspective-projection-matrix-in-opengl/</link>
		<comments>http://www.geeks3d.com/20090729/howto-perspective-projection-matrix-in-opengl/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 11:20:03 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[larrabee]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[opengl 3.1]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5004</guid>
		<description><![CDATA[Here is a small function to create a perspective projection matrix. This function does not use OpenGL calls to initialize the matrix. This routine is nice because it can be used either with Direct3D (requires a little ogl to d3d matrix conversion &#8211; will be posted in another HowTo) or with the upcoming Larrabee too. [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20090729/howto-perspective-projection-matrix-in-opengl/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>FurMark: How to Enable CrossFire Support</title>
		<link>http://www.geeks3d.com/20081207/furmark-how-to-enable-crossfire-support/</link>
		<comments>http://www.geeks3d.com/20081207/furmark-how-to-enable-crossfire-support/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 12:18:28 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[catalyst]]></category>
		<category><![CDATA[crossfire]]></category>
		<category><![CDATA[etqw]]></category>
		<category><![CDATA[furmark]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[profile]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=2522</guid>
		<description><![CDATA[I recently received an information from a FurMark user that told me how to enable CrossFire support with FurMark. CrossFire is great but does not work if the 3D application has not a profil in Catalyst graphics drivers. Many video games have a profile in Catalyst. So the solution is to find a profile that [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20081207/furmark-how-to-enable-crossfire-support/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>[Geeks3D HowTo] Know FurMark&#8217;s Command Line Parameters</title>
		<link>http://www.geeks3d.com/20081123/geeks3d-howto-know-furmarks-command-line-parameters/</link>
		<comments>http://www.geeks3d.com/20081123/geeks3d-howto-know-furmarks-command-line-parameters/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 11:05:50 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[command line]]></category>
		<category><![CDATA[furmark]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=2322</guid>
		<description><![CDATA[FurMark has a GUI or Graphical User Interface but also offers command line parameters. With command line parameters you can control more precisely how FurMark is launched and most of all you can launch multiple times FurMark with different paramaters and log all results in a single result file. This feature is useful for graphics [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20081123/geeks3d-howto-know-furmarks-command-line-parameters/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>[Geeks3D-HowTo] Radeon GPU Temperature under Linux</title>
		<link>http://www.geeks3d.com/20080828/geeks3d-howto-radeon-gpu-temperature-under-linux/</link>
		<comments>http://www.geeks3d.com/20080828/geeks3d-howto-radeon-gpu-temperature-under-linux/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 09:24:27 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[HowTo]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[radeon]]></category>
		<category><![CDATA[temperature]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=1166</guid>
		<description><![CDATA[Yes, it&#8217;s possible to read the GPU temperature under Linux (Ubuntu) with a simple command line. First start a shell box and then enter: aticonfig --od-gettemperature This command should display that: Default Adapter - ATI Radeon 4870 X2 Sensor 0: Temperature - 72.00 C &#8212;- [source]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20080828/geeks3d-howto-radeon-gpu-temperature-under-linux/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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