ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
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MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review
MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
Review
FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

GLSL Hacker


How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

4 comments - What do you think?  Posted by JeGX - 2014/12/01 at 22:34

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , ,


Vertex rotation with quaternion in a GLSL vertex shader

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GLSL Hacker – Simple Demos for Beginners

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/21 at 10:42

Categories: GLSL Hacker   Tags: , , , , , , , ,


GLSL Hacker demos for Beginners

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GLSL 4×4 Matrix Fields

3 comments - What do you think?  Posted by JeGX - 2014/11/14 at 18:18

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , ,


GLSL 4x4 transformation matrix

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GLSL Hacker 0.8.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/03 at 21:14

Categories: Demotool, GLSL Hacker, Lua, Python   Tags: , , , , , , , , , , , , , , , ,


GLSL Hacker demotool

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OpenGL Geometry Instancing Test: Radeon vs GeForce

Be the first to comment - What do you think?  Posted by JeGX - 2014/10/17 at 16:32

Categories: GLSL Hacker, OpenGL, Test   Tags: , , , , ,


OpenGL Geometry Instancing Test

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

5 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

6 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Wallpapers

Be the first to comment - What do you think?  Posted by JeGX - at 13:51

Categories: Geeks3D, GLSL Hacker   Tags: , , , , ,


Wallpaper

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Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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Simple Billboarding Vertex Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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Leap Motion: Touchless Hand Tracking Controller

3 comments - What do you think?  Posted by JeGX - 2014/08/05 at 17:58

Categories: GLSL Hacker, Hardware, Test   Tags: , , , , , , , ,

Leap Motion: Touchless Hand Tracking Controller

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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects

4 comments - What do you think?  Posted by JeGX - at 14:35

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , ,

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Simple Introduction to OpenGL 4 Shader Subroutines

3 comments - What do you think?  Posted by JeGX - 2014/07/01 at 17:26

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

OpenGL 4 shader subroutines tutorial

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Lorenz Attractor (Butterfly Effect)

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/30 at 20:57

Categories: GLSL Hacker   Tags: , , , , , , , ,

Lorenz attractor

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