[Shader Library] 2D Shockwave Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: 2d shockwave, game development, geexlab, glsl, post processing, shader library

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[GeeXLab] Discover your Future with YI QING
Categories: GeeXLab, Video Games Tags: geexlab, lua, physx, video game, yi king, yi qing

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[Shader Library] Dream Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: game development, geexlab, glsl, post processing, shader library

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PhysX Visual Debugger 1.1.8 Available
Categories: Game Development, GeeXLab, NVIDIA PhysX, Programming Tags: game development, geexlab, physx, physx visual debugger, Programming, pvd

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[GeeXLab] Shadow Mapping and Large Depth Map on Radeon HD 5770
Categories: Game Development, GeeXLab, OpenGL, Test Tags: csm, depth map, fetch4, geexlab, pcf, radeon hd 5770, Shadow Mapping, test

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[Shader Library] Posterization Post Processing Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: effect, geexlab, glsl, posterization, real-time, shader, shader library

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[Shader Library] Lens Circle Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: effect, game development, geexlab, glsl, lens, post processing, shader library

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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)
Categories: GeeXLab, OpenGL, Shader Library Tags: bump mapping, demo, geexlab, glsl, shader, shader library

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[Shader Library] Phong Shader with Multiple Lights (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: geexlab, glsl, lighting, phong, Programming, shader, shader library

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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D
Categories: Articles, Blender, GeeXLab Tags: 3d, blender, bump mapping, geexlab, model, normal map, obj, object viewer

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GeeXLab 0.1.12 Available
Categories: Demotool, GeeXLab Tags: bump mapping, geexlab, python

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