Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

GeeXLab


(Shader Library) 2D Shockwave Post Processing Filter (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 23:41

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , ,

Shader Library - 2D Shockwave PostFX


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[GeeXLab] Discover your Future with YI QING

Be the first to comment - What do you think?  Posted by JeGX - at 16:22

Categories: GeeXLab, Video Games   Tags: , , , , ,

GeeXLab - YIQING Game


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GeeXLab 0.1.14 Available

2 comments - What do you think?  Posted by JeGX - at 13:11

Categories: Demotool, GeeXLab, Python   Tags: , , , , ,

GeeXLab


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[GeeXLab] Twitter and PhysX

Be the first to comment - What do you think?  Posted by JeGX - 2009/11/14 at 15:55

Categories: GeeXLab, Python   Tags: , , ,




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[Shader Library] Dream Vision Post Processing Filter (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/11/12 at 15:57

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , ,

Shader Library - Dream Vision PostFX


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PhysX Visual Debugger 1.1.8 Available

2 comments - What do you think?  Posted by JeGX - 2009/11/05 at 12:28

Categories: Game Development, GeeXLab, NVIDIA PhysX, Programming   Tags: , , , , ,

NVIDIA PhysX Visual Debugger


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[GeeXLab] Shadow Mapping and Large Depth Map on Radeon HD 5770

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/28 at 17:38

Categories: Game Development, GeeXLab, OpenGL, Test   Tags: , , , , , , ,

Shadow Mapping and Depth Map Size


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[Shader Library] Posterization Post Processing Effect (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/27 at 19:41

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , ,

Shader Library - Posterization Post Processing Effect


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GeeXLab 0.1.13 Available

2 comments - What do you think?  Posted by JeGX - at 19:06

Categories: Demotool, GeeXLab   Tags: , , , , ,

GeeXLab - real time 3D - Lua, Python, GLSL


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[GeeXLab] YI King Video Game Preview

3 comments - What do you think?  Posted by JeGX - 2009/10/22 at 21:16

Categories: GeeXLab   Tags: , , , ,




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[Shader Library] Lens Circle Post Processing Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/20 at 21:53

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Lens Circle Post Processing Effect


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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/19 at 11:45

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Shader Library - Bump mapping


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[Shader Library] Phong Shader with Multiple Lights (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/10/13 at 17:31

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Phong lighting with multiple lights


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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D

3 comments - What do you think?  Posted by JeGX - 2009/10/12 at 15:29

Categories: Articles, Blender, GeeXLab   Tags: , , , , , , ,

GeeXLab - Blender model


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GeeXLab 0.1.12 Available

1 comment - What do you think?  Posted by JeGX - at 15:21

Categories: Demotool, GeeXLab   Tags: , ,

GeeXLab - Demotool - Game maker


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