GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

GeeXLab


(Shader Library) 2D Shockwave Post Processing Filter (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 23:41

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , ,

Shader Library - 2D Shockwave PostFX


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[GeeXLab] Discover your Future with YI QING

Be the first to comment - What do you think?  Posted by JeGX - at 16:22

Categories: GeeXLab, Video Games   Tags: , , , , ,

GeeXLab - YIQING Game


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GeeXLab 0.1.14 Available

2 comments - What do you think?  Posted by JeGX - at 13:11

Categories: Demotool, GeeXLab, Python   Tags: , , , , ,

GeeXLab


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[GeeXLab] Twitter and PhysX

Be the first to comment - What do you think?  Posted by JeGX - 2009/11/14 at 15:55

Categories: GeeXLab, Python   Tags: , , ,




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[Shader Library] Dream Vision Post Processing Filter (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/11/12 at 15:57

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , ,

Shader Library - Dream Vision PostFX


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PhysX Visual Debugger 1.1.8 Available

2 comments - What do you think?  Posted by JeGX - 2009/11/05 at 12:28

Categories: Game Development, GeeXLab, NVIDIA PhysX, Programming   Tags: , , , , ,

NVIDIA PhysX Visual Debugger


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[GeeXLab] Shadow Mapping and Large Depth Map on Radeon HD 5770

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/28 at 17:38

Categories: Game Development, GeeXLab, OpenGL, Test   Tags: , , , , , , ,

Shadow Mapping and Depth Map Size


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[Shader Library] Posterization Post Processing Effect (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/27 at 19:41

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , ,

Shader Library - Posterization Post Processing Effect


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GeeXLab 0.1.13 Available

2 comments - What do you think?  Posted by JeGX - at 19:06

Categories: Demotool, GeeXLab   Tags: , , , , ,

GeeXLab - real time 3D - Lua, Python, GLSL


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[GeeXLab] YI King Video Game Preview

3 comments - What do you think?  Posted by JeGX - 2009/10/22 at 21:16

Categories: GeeXLab   Tags: , , , ,




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[Shader Library] Lens Circle Post Processing Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/20 at 21:53

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Lens Circle Post Processing Effect


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[Shader Library] Bump Mapping Shader with Multiple Lights (GLSL)

3 comments - What do you think?  Posted by JeGX - 2009/10/19 at 11:45

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Shader Library - Bump mapping


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[Shader Library] Phong Shader with Multiple Lights (GLSL)

2 comments - What do you think?  Posted by JeGX - 2009/10/13 at 17:31

Categories: Game Development, GeeXLab, Shader Library   Tags: , , , , , ,

Shader Library - Phong lighting with multiple lights


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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D

3 comments - What do you think?  Posted by JeGX - 2009/10/12 at 15:29

Categories: Articles, Blender, GeeXLab   Tags: , , , , , , ,

GeeXLab - Blender model


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GeeXLab 0.1.12 Available

1 comment - What do you think?  Posted by JeGX - at 15:21

Categories: Demotool, GeeXLab   Tags: , ,

GeeXLab - Demotool - Game maker


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