FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

GeeXLab


[Quick Test] Sculptris Alpha 5: 3D Sculpture

2 comments - What do you think?  Posted by JeGX - 2010/08/24 at 16:08

Categories: GeeXLab, Modeling, Test   Tags: , , , , , ,

Sculptris - 3D sculpture


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NASA Free 3D Models Library

3 comments - What do you think?  Posted by JeGX - 2010/08/20 at 13:46

Categories: GeeXLab, Resources   Tags: , , , , , , , ,

NASA Free 3D Models Library
Apollo lunar module in GeeXLab


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[GeeXLab] GPU-M: A Simple GPU Temperature Monitor

1 comment - What do you think?  Posted by JeGX - 2010/08/19 at 11:17

Categories: GeeXLab, GPU Tools   Tags: , , , , , , , ,

GPU-M: A Simple GPU Temperature Monitor coded with GeeXLab


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[3D Programming] GeeXLab 0.2.0 Available With PhysX Fluids And More!

9 comments - What do you think?  Posted by JeGX - 2010/08/18 at 17:52

Categories: Demotool, GeeXLab, NVIDIA PhysX, OpenGL, Programming, Python   Tags: , , , , , , , , , ,

GeeXLab

GeeXLab - PhysX fluids demo
Small PhysX fluids demo


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NVIDIA PhysX Visual Debugger 2.0.6 Available

1 comment - What do you think?  Posted by JeGX - 2010/08/16 at 08:35

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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[3D Model Loader] Assimp 1.1.700 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 15:09

Categories: 3D, Game Development, GeeXLab, Modeling, SDK   Tags: , , , , , ,

GeeXLab - Assimp loader
A DirectX .X 3D object loaded in GeeXLab with Assimp


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PhysX Visual Debugger 2.0 BETA Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/23 at 13:03

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , ,

PhysX PVD 2 beta and GeeXLab
PhysX Visual Debugger and GeeXLab


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[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

1 comment - What do you think?  Posted by JeGX - 2010/03/11 at 17:03

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


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[TEST] Hardware Tessellation on Radeon in OpenGL: Radeon HD 5000 Tessellators Details

8 comments - What do you think?  Posted by JeGX - 2010/02/10 at 10:57

Categories: Game Development, GeeXLab, GPU, OpenGL   Tags: , , , , , , ,

GPU Tessellation on Radeon


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Atrium Sponza Palace Model Available in OBJ and 3ds Max Formats

4 comments - What do you think?  Posted by JeGX - at 09:54

Categories: GeeXLab, Modeling, Resources   Tags: , , , , ,

Atrium Sponza Palace Model in GeeXLab
Sponza model in GeeXLab


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 2/2)

4 comments - What do you think?  Posted by JeGX - 2010/02/09 at 17:52

Categories: GeeXLab, OpenGL, Programming, Test   Tags: , , , , , , ,

GPU Tessellation on Radeon

AMD Tessellation Demo OpenGL - GeeXLab
Continuous tessellation – factor=15.0


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GeeXLab 0.1.15 Available

2 comments - What do you think?  Posted by JeGX - at 16:06

Categories: Demotool, GeeXLab   Tags: , , , ,

GeeXLab - 3D programming - OpenGL - Lua - Python


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Night Vision Post Processing Shader in Blender Game Engine

5 comments - What do you think?  Posted by JeGX - 2010/01/19 at 18:57

Categories: Blender, GeeXLab, OpenGL, Programming   Tags: , , , , ,

Night Vision Shader in Blender Game Engine


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[GeeXLab] How to Visualize the Depth Buffer in GLSL

5 comments - What do you think?  Posted by JeGX - 2009/12/16 at 16:04

Categories: Game Development, GeeXLab, HowTo, Programming, Shader Library   Tags: , , , , ,

GeeXLab - Display the Depth Buffer


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[TIPS] How To Know If a PhysX Application Uses PhysX GPU

5 comments - What do you think?  Posted by JeGX - 2009/11/26 at 17:26

Categories: GeeXLab, HowTo, NVIDIA PhysX, Tips   Tags: , , , ,

PhysX Visual Indicator

PhysX Visual Indicator


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