Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

GeeXLab


[Quick Test] Sculptris Alpha 5: 3D Sculpture

2 comments - What do you think?  Posted by JeGX - 2010/08/24 at 16:08

Categories: GeeXLab, Modeling, Test   Tags: , , , , , ,

Sculptris - 3D sculpture


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NASA Free 3D Models Library

3 comments - What do you think?  Posted by JeGX - 2010/08/20 at 13:46

Categories: GeeXLab, Resources   Tags: , , , , , , , ,

NASA Free 3D Models Library
Apollo lunar module in GeeXLab


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[GeeXLab] GPU-M: A Simple GPU Temperature Monitor

1 comment - What do you think?  Posted by JeGX - 2010/08/19 at 11:17

Categories: GeeXLab, GPU Tools   Tags: , , , , , , , ,

GPU-M: A Simple GPU Temperature Monitor coded with GeeXLab


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[3D Programming] GeeXLab 0.2.0 Available With PhysX Fluids And More!

9 comments - What do you think?  Posted by JeGX - 2010/08/18 at 17:52

Categories: Demotool, GeeXLab, NVIDIA PhysX, OpenGL, Programming, Python   Tags: , , , , , , , , , ,

GeeXLab

GeeXLab - PhysX fluids demo
Small PhysX fluids demo


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NVIDIA PhysX Visual Debugger 2.0.6 Available

1 comment - What do you think?  Posted by JeGX - 2010/08/16 at 08:35

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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[3D Model Loader] Assimp 1.1.700 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 15:09

Categories: 3D, Game Development, GeeXLab, Modeling, SDK   Tags: , , , , , ,

GeeXLab - Assimp loader
A DirectX .X 3D object loaded in GeeXLab with Assimp


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PhysX Visual Debugger 2.0 BETA Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/23 at 13:03

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , ,

PhysX PVD 2 beta and GeeXLab
PhysX Visual Debugger and GeeXLab


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[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

1 comment - What do you think?  Posted by JeGX - 2010/03/11 at 17:03

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


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[TEST] Hardware Tessellation on Radeon in OpenGL: Radeon HD 5000 Tessellators Details

8 comments - What do you think?  Posted by JeGX - 2010/02/10 at 10:57

Categories: Game Development, GeeXLab, GPU, OpenGL   Tags: , , , , , , ,

GPU Tessellation on Radeon


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Atrium Sponza Palace Model Available in OBJ and 3ds Max Formats

4 comments - What do you think?  Posted by JeGX - at 09:54

Categories: GeeXLab, Modeling, Resources   Tags: , , , , ,

Atrium Sponza Palace Model in GeeXLab
Sponza model in GeeXLab


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 2/2)

4 comments - What do you think?  Posted by JeGX - 2010/02/09 at 17:52

Categories: GeeXLab, OpenGL, Programming, Test   Tags: , , , , , , ,

GPU Tessellation on Radeon

AMD Tessellation Demo OpenGL - GeeXLab
Continuous tessellation – factor=15.0


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GeeXLab 0.1.15 Available

2 comments - What do you think?  Posted by JeGX - at 16:06

Categories: Demotool, GeeXLab   Tags: , , , ,

GeeXLab - 3D programming - OpenGL - Lua - Python


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Night Vision Post Processing Shader in Blender Game Engine

5 comments - What do you think?  Posted by JeGX - 2010/01/19 at 18:57

Categories: Blender, GeeXLab, OpenGL, Programming   Tags: , , , , ,

Night Vision Shader in Blender Game Engine


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[GeeXLab] How to Visualize the Depth Buffer in GLSL

5 comments - What do you think?  Posted by JeGX - 2009/12/16 at 16:04

Categories: Game Development, GeeXLab, HowTo, Programming, Shader Library   Tags: , , , , ,

GeeXLab - Display the Depth Buffer


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[TIPS] How To Know If a PhysX Application Uses PhysX GPU

5 comments - What do you think?  Posted by JeGX - 2009/11/26 at 17:26

Categories: GeeXLab, HowTo, NVIDIA PhysX, Tips   Tags: , , , ,

PhysX Visual Indicator

PhysX Visual Indicator


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