FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

GeeXLab


[Test] my_xml: Simple and Easy to Use XML Parser for Python

5 comments - What do you think?  Posted by JeGX - 2010/10/05 at 15:52

Categories: GeeXLab, Python, Test   Tags: , , , , , ,

Python programming language

Python, MyXML package
my_xml in action in GeeXLab


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[Tutorial] Gamma Correction: A Story of Linearity

11 comments - What do you think?  Posted by JeGX - 2010/10/01 at 19:08

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

GeeXLab - Gamma correction


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[Demotool] GeeXLab 0.2.6 Released With Gamma Correction Support

3 comments - What do you think?  Posted by JeGX - at 18:29

Categories: Demotool, GeeXLab, OpenGL, Programming, Python   Tags: , , , , , , , , ,

GeeXLab logo


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[Tutorial] First Steps with PIL: Python Imaging Library

7 comments - What do you think?  Posted by JeGX - 2010/09/30 at 15:48

Categories: GeeXLab, Python, Tutorial   Tags: , , , , , , ,

Python programming


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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo

6 comments - What do you think?  Posted by JeGX - 2010/09/28 at 17:32

Categories: GeeXLab, OpenGL, tech demo   Tags: , , , , , , ,

GeeXLab, Julia fractal, FP64 in GLSL


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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)

6 comments - What do you think?  Posted by JeGX - at 16:05

Categories: Demotool, GeeXLab, OpenGL, Python   Tags: , , , , , , , , ,

GeeXLab


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[GeeXLab] Twitter City WIP, Part 1

2 comments - What do you think?  Posted by JeGX - 2010/09/24 at 11:46

Categories: GeeXLab, Python   Tags: , , , , , , ,

GeeXLab, Twitter City


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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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[Test] Stereoscopic 3D Rendering With Anaglyph Images

6 comments - What do you think?  Posted by JeGX - at 15:46

Categories: GeeXLab, Test   Tags: , , , , , , , ,

GeeXLab - 3D anaglyph view
Anaglyph 3D in GeeXLab


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[Demotool] GeeXLab 0.2.4 Released

3 comments - What do you think?  Posted by JeGX - at 14:35

Categories: Demotool, GeeXLab   Tags: , , , , , , ,

GeeXLab


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[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark

41 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:57

Categories: Demoscene, GeeXLab, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark


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[Demotool] GeeXLab 0.2.3 Available

3 comments - What do you think?  Posted by JeGX - at 14:01

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , ,

GeeXLab


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[Shader Library] Noise and Pseudo Random Number Generator in GLSL

1 comment - What do you think?  Posted by JeGX - 2010/08/31 at 18:10

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices

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[Demotool] GeeXLab 0.2.2 Available

3 comments - What do you think?  Posted by JeGX - at 16:28

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , , ,

GeeXLab

GeeXLab - Instancing and DoF postFX
Shadow mapping and DoF postFX (will be released soon)


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[Demoscene] Making of Ergon 4k PC Intro

4 comments - What do you think?  Posted by JeGX - 2010/08/27 at 15:52

Categories: Demoscene, GeeXLab, Programming   Tags: , , , , ,




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