[Tutorial] Gamma Correction: A Story of Linearity
Categories: GeeXLab, OpenGL, Shader Library Tags: correction, gamma, geexlab, glsl, GL_ARB_framebuffer_sRGB, opengl, Programming, shader library, tutorial

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[Demotool] GeeXLab 0.2.6 Released With Gamma Correction Support
Categories: Demotool, GeeXLab, OpenGL, Programming, Python Tags: 3d, demotool, gamma correction, geexlab, glsl, lua, opengl, physx, Programming, python

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[Tutorial] First Steps with PIL: Python Imaging Library
Categories: GeeXLab, Python, Tutorial Tags: geexlab, image manipulation, imaging library, pil, Programming, python, scripting, tutorial

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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo
Categories: GeeXLab, OpenGL, tech demo Tags: double precision, fp64, fractal, geexlab, glsl, GL_ARB_gpu_shader_fp64, julia, opengl

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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)
Categories: Demotool, GeeXLab, OpenGL, Python Tags: 3d, demotool, fp64, geexlab, glsl, lua, opengl, physx, Programming, python

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[Shader Library] Gaussian Blur Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: blur, demo, filter, filtering, gaussian, geexlab, glsl, image, post processing, shader library

A cute nurse half blurred in GeeXLab
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[Test] Stereoscopic 3D Rendering With Anaglyph Images
Categories: GeeXLab, Test Tags: 3d, anaglyph, camera, geexlab, lua, Programming, python, stereoscopic, test

Anaglyph 3D in GeeXLab
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[Demotool] GeeXLab 0.2.4 Released
Categories: Demotool, GeeXLab Tags: 3d, demotool, geexlab, glsl, lua, Programming, python, scripting

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[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark
Categories: Demoscene, GeeXLab, ShaderToyMark Tags: benchmark, demomaker, Demoscene, geexlab, glsl, opengl, pixel shader, shader toy, ShaderToyMark

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[Demotool] GeeXLab 0.2.3 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demo, geexlab, glsl, lua, prototyping, python, real-time

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[Shader Library] Noise and Pseudo Random Number Generator in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, geexlab, generator, glsl, gpu, noise, number, random, shader, shader library

The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices
[Demotool] GeeXLab 0.2.2 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demotool, geexlab, glsl, lua, mp3, Programming, python, scripting


Shadow mapping and DoF postFX (will be released soon)
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