(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL
Categories: Demoscene, GeeXLab, OpenGL, Shader Library Tags: Demoscene, effect, geexlab, glsl, opengl, ripple, shader library

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(Shader Library) Crosshatching GLSL Filter
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: cross-hatching, crosshatch, crosshatching, demo, filter, game development, geexlab, glsl, opengl, post processing, Programming, shader

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Sobel and Frei-Chen Edge Detectors Demo (GLSL)
Categories: GeeXLab, Shader Library Tags: demo, detection, edge, filter, frei-chen, geexlab, glsl, post processing, shader library, sobel

Left: Sobel, middle: Frei-Chen, right: regular scene
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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos
Categories: Demotool, GeeXLab Tags: 3d, demos, demotool, geexlab, glsl, graphics, lua, opengl, Programming, python, scripting


Shadow mapping demo (Shadow_Mapping/ folder)
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[Tested] SuperShaper: 3D Shape Generator Using OpenCL
Categories: 3D, GeeXLab, OpenCL, Test Tags: 3d, 3ds, export, geexlab, opencl, opengl, shape, superformula, supershaper

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[Shader Library] Frosted Glass Post Processing Shader (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: effect. programming, frost, frosted, game development, geexlab, glass, glsl, post processing, shader library

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GeeXLab 0.2.9 Released with LuaGL Support and Improved Tweak Bar
Categories: Demotool, GeeXLab, OpenGL, Programming Tags: 3d, anttweakbar, geexlab, lua, luagl, opengl, Programming, prototyping


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NVIDIA PhysX Visual Debugger 2.0.8 Available
Categories: Game Development, GeeXLab, NVIDIA PhysX Tags: debugger, game development, geexlab, NVIDIA, physx, pvd, visual


NVIDIA PhysX Visual Debugger and GeeXLab
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[TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications
Categories: FluidMark, FurMark, GeeXLab, ShaderToyMark, TessMark, Tips Tags: AMD, ATI, crossfire, fluidmark, furmark, multi gpu, NVIDIA, opengl, profile, ShaderToyMark, sli, tessmark, Tips
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[Demotool] GeeXLab 0.2.8 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demotool, geexlab, glsl, lua, opengl, Programming, prototyping, python, scripting

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
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[GeeXLab] Qoob Models Gallery
Categories: 3D, Digital Art, GeeXLab, Modeling Tags: 3d, Demoscene, gallery, geexlab, model, Modeling, object, qoob, tool

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[Shader Library] Pixelation Post Processing Effect (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: effect, filter, geexlab, glsl, pixelate, pixelation, post processing, shader, shader library
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A pixelated Qoob mesh
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[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support
Categories: Demotool, GeeXLab, Python Tags: 3d, demo, demotool, geexlab, glsl, lua, Programming, python, qoob, realtime


A mesh created with Qoob
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[Shader Library] Chromatic Aberration Demo (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: aberration, chromatic, demo, dispersion, geexlab, glsl, light, reflection, shader, shader library

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