GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers

GeeXLab


(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL

1 comment - What do you think?  Posted by JeGX - 2011/03/16 at 11:32

Categories: Demoscene, GeeXLab, OpenGL, Shader Library   Tags: , , , , , ,

GLSL programming


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos

6 comments - What do you think?  Posted by JeGX - at 16:29

Categories: Demotool, GeeXLab   Tags: , , , , , , , , , ,

GeeXLab logo

GeeXLab - shadow mapping demo
Shadow mapping demo (Shadow_Mapping/ folder)


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[Tested] SuperShaper: 3D Shape Generator Using OpenCL

7 comments - What do you think?  Posted by JeGX - 2011/01/24 at 12:33

Categories: 3D, GeeXLab, OpenCL, Test   Tags: , , , , , , , ,

SuperShaper


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[Shader Library] Frosted Glass Post Processing Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/28 at 20:41

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , ,

GeeXLab, Frosted Glass Post Processing Shader


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GeeXLab 0.2.9 Released with LuaGL Support and Improved Tweak Bar

1 comment - What do you think?  Posted by JeGX - at 19:35

Categories: Demotool, GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

GeeXLab logo

LuaGL logo


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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[TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications

11 comments - What do you think?  Posted by JeGX - 2010/12/09 at 17:14

Categories: FluidMark, FurMark, GeeXLab, ShaderToyMark, TessMark, Tips   Tags: , , , , , , , , , , , ,

Enabling SLI Enabling SLI

OpenGL logo


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[Demotool] GeeXLab 0.2.8 Available

1 comment - What do you think?  Posted by JeGX - at 16:42

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab - demotool


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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[GeeXLab] Qoob Models Gallery

1 comment - What do you think?  Posted by JeGX - 2010/11/12 at 20:48

Categories: 3D, Digital Art, GeeXLab, Modeling   Tags: , , , , , , , ,

GeeXLab - Qoob gallery


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[Shader Library] Pixelation Post Processing Effect (GLSL)

1 comment - What do you think?  Posted by JeGX - 2010/10/29 at 18:05

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Pixelate PostFX
A pixelated Qoob mesh


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[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support

3 comments - What do you think?  Posted by JeGX - at 17:12

Categories: Demotool, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab logo

GeeXLab - Qoob mesh
A mesh created with Qoob


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[Shader Library] Chromatic Aberration Demo (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab, Chromatic Aberration (GLSL)


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