NVIDIA GTX 680 OpenGL Bindless Textures Demo
Categories: GeeXLab, OpenGL Tags: bindless texture, demo, download, geexlab, geforce, glsl, GL_NV_bindless_texture, gtx670, gtx680, gtx690, NVIDIA, opengl, shader

GeeXLab 0.4.0 Ultim8 Edition Available, GTX 600 OpenGL Bindless Textures Support Added
Categories: GeeXLab, OpenGL Tags: bindless texture, coding, demotool, download, geexlab, glsl, lua, opengl, pixel hacking, Programming, python

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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments
Categories: GeeXLab, OpenGL, Tutorial Tags: atomic counter, demo, geexlab, glsl, GL_ARB_shader_atomic_counters, opengl 4.2, rasterizer pattern, shader, tutorial

(Shader Library) Electrocardiogram Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: demo, effect, electrocardiogram, geexlab, glsl, opengl, pixel shader, shader library

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ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark Updated
Categories: Benchmarks, GeeXLab, ShaderToyMark Tags: benchmark, geexlab, opengl, pixel shader, shader toy, ShaderToyMark

GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)
Categories: GeeXLab, Programming Tags: atomic counter, demotool, geexlab, glsl, live coding, live programming, lua, opengl, Programming, python

Procedural Apple in GLSL
Categories: GeeXLab, OpenGL, Programming Tags: apple, geexlab, glsl, iq, opengl, procedural, shadertoy, WebGL

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Simple Introduction to Geometry Shaders in GLSL (Part 2)
Categories: GeeXLab, OpenGL, Tutorial Tags: demo, geexlab, geometry shader, glsl, interface block, introduction, opengl, tutorial

Simple Introduction to Geometry Shaders in GLSL (Part 1)
Categories: GeeXLab, OpenGL, Tutorial Tags: geexlab, geometry shader, glsl, introduction, opengl, Programming, tutorial

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How to Make a Simple Tunnel Effect
Categories: GeeXLab, OpenGL, Programming, Tutorial Tags: demo, effect, geexlab, glsl, Programming, tunnel

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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)
Categories: Game Development, GeeXLab, Python Tags: demotool, geexlab, glsl, live coding, lua, opengl, Programming, python, shader, tessellation

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(Shader Library) Swirl Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, effect, filter, geexlab, glsl, opengl, post processing, shader, swirl, swirling, whirl

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(Shader Library) Cross Stitching Post Processing Filter in GLSL
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: 3d, cross stitching, crossstitching, effect, filter, geexlab, glsl, opengl, pixel bender, post processing, Programming, sfx, shader

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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: Anti-Aliasing, demo, fxaa, game development, gamedev, geexlab, glsl, opengl, post processing, shader

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(Shader Library) Simplex Noise in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: demo, geexlab, glsl, perlin noise, shader, simplex noise

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