NVIDIA GTX 680 OpenGL Bindless Textures Demo
GTX 600 Bindless Texture
Demo
GeeXLab Ultim8 0.4.0
GeeXLab Ultim8 0.4.0
 
FurMark 1.10.1, GPU stress test and OpenGL benchmark
FurMark 1.10.1
 
GPU Shark
GPU Shark 0.6.3
 
Intel Ivy Bridge HD Graphics 4000 GPU: OpenGL 4 Tessellation Tested
Ivy Bridge HD 4000
OpenGL 4 Tessellation
PhysX FluidMark - GTX 690 vs GTX 580 vs GTX 480
PhysX: GTX680 vs GTX580
vs GTX480

GeeXLab

NVIDIA GTX 680 OpenGL Bindless Textures Demo

NVIDIA Bindless texture demo, GeeXLab

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14 comments - What do you think?  Posted by JeGX - 2012/05/11 at 11:24

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , , , ,

GeeXLab 0.4.0 Ultim8 Edition Available, GTX 600 OpenGL Bindless Textures Support Added

GeeXLab demotool


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Be the first to comment - What do you think?  Posted by JeGX - at 11:04

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)

(Shader Library) Electrocardiogram Effect (GLSL)


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Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark Updated

ShaderToyMark 0.3.0 OpenGL Pixel Shader Benchmark, GeeXLab

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17 comments - What do you think?  Posted by JeGX - 2011/12/15 at 18:04

Categories: Benchmarks, GeeXLab, ShaderToyMark   Tags: , , , , ,

GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)

GeeXLab, demotool, Lua, Python GLSL

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2 comments - What do you think?  Posted by JeGX - at 15:48

Categories: GeeXLab, Programming   Tags: , , , , , , , , ,

Procedural Apple in GLSL

Procedural Apple in GLSL


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6 comments - What do you think?  Posted by JeGX - 2011/11/23 at 17:18

Categories: GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

Simple Introduction to Geometry Shaders in GLSL (Part 2)

Firenze...

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4 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Simple Introduction to Geometry Shaders in GLSL (Part 1)

Grass


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4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

How to Make a Simple Tunnel Effect

GeeXLab, Tunnel effect with GLSL


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4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

GeeXLab banner


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3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

(Shader Library) Swirl Post Processing Filter in GLSL

Swirl filter in GLSL


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2 comments - What do you think?  Posted by JeGX - 2011/04/28 at 20:33

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

(Shader Library) Cross Stitching Post Processing Filter in GLSL

GeeXLab - Cross Stitching Post Processing Filter in GLSL


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4 comments - What do you think?  Posted by JeGX - 2011/04/08 at 21:03

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , , , , ,

(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

FXAA demo - OpenGL / GLSL, GeeXLab


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11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

(Shader Library) Simplex Noise in GLSL

Simplex Noise in GLSL, GeeXLab


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3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

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