Overview of OpenGL Support on OS X
Categories: Articles, OpenGL, OSX, Programming Tags: apple, cgl, cocoa, glx, mac, macbook pro, nsopengl, opengl, osx, Programming, quartz, retina, x11, xquartz

My first OpenGL tests under OSX 10.8
Programmable Blending on Mobile and Desktop GPUs (OpenGL)
Categories: Articles, OpenGL Tags: blending, deferred, glsl, GL_APPLE_shader_framebuffer_fetch, gl_LastFragData, opengl, opengl es, programmable, renderer, tile

Why OpenGL is Superior to Direct3D?
Categories: Articles, Microsoft DirectX, OpenGL, Programming Tags: comparison, direct3d, Mark Kilgard, opengl, opengl 4.1, opengl vs direct3d, opengl vs directx


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[Test] MSI N460GTX Cyclone 768D5 OC Edition Quick Review
Categories: Articles, Graphics Cards, Test Tags: cyclone, furmark, geforce, gpu cap viewer, gpu-z, gtx 460, kombustor, MSI, n460gtx, oc, review, test


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[Test] Corsair AX1200 PSU And Two Highly Stressed GTX 480 in SLI
Categories: Articles, EVGA OC Scanner, FurMark, GPU Tools, Graphics Cards, PSU, Test Tags: 2-way sli, ax1200, corsair, EVGA, furmark, gpu temperature, gtx 480, oc scanner, power consumption, power supply unit, psu, sli, stress test, test


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[Tutorial] Graphics Cards Voltage Regulator Modules (VRM) Explained
Categories: Articles, Graphics Cards, Tutorial Tags: buck converter, choke, dc-dc converter, electronics, gpu, graphics card, inductor, mosfet, voltage controller, voltage regulator module, vrm

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[Game Engine] Multi-Threading Programming Resources
Categories: Articles, Game Development Tags: Amdahl, deadlock, free step, game engine, lock step, multi core, multithreaded, multithreading, Programming, race condition, Stackless Python, synchronization, Threading Building Blocks

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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)
Categories: Articles, Game Development, OpenGL, Test Tags: 3d programming, AMD, game development, glTessellationFactorAMD, glTessellationModeAMD, GL_AMD_vertex_shader_tessellator, radeon hd 5000, tessellation, tessellator, truform

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[TEST] GPU Computing – GeForce and Radeon OpenCL Test (Part 1)
Categories: Articles, GPU Computing, OpenCL, Test Tags: benchmark, compute device, compute unit, geforce, gpu caps viewer, kernel, opencl, radeon

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[GeeXLab] A Simple Way to Show Your Blender Models in Real Time 3D
Categories: Articles, Blender, GeeXLab Tags: 3d, blender, bump mapping, geexlab, model, normal map, obj, object viewer

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ATI Cypress (Radeon HD 5870) Cards Have Hardware Protection Against Power Virus Like FurMark and OCCT
Categories: Articles, FurMark, GPU Tools, Graphics Cards Tags: Cypress, furmark, gpu, hardware protection, occt, overcurrent, radeon hd 5870, tdp, vrm

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[Article] 10 Most Popular Graphics Cards July 2009
Categories: Articles, Graphics Cards Tags: furmark, geforce gtx 260, most popular graphics cards, radeon hd 4850, radeon hd 4870, video card

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