Categories: Game Development, Graphics Cards, Microsoft DirectX, tech demo Tags: geforce gtx 480, hair rendering, hair simulation, NVIDIA
Categories: Game Development, OpenGL Tags: direct3d 11, GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, GL_ARB_tessellation_shader, opengl 4.0, overview, shader model 5.0, sm5, tessellation
Categories: Game Development, Video Games Tags: havok cloth, havok destruction, physics, Programming, sdk, tool, video game
Categories: Game Development, tech demo Tags: cpu, direct3d 10, multi core, multithreading, particle system, tbb, tech demo, Threading Building Blocks
[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture (available in the GeeXLab demo)

Mipmapping debugging in GeeXLab
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Categories: Game Development, GeeXLab, OpenGL, Tips Tags: dds, debug, geexlab, lod, mipmap, mipmap chain, mipmapping, texture2DLod
Categories: Game Development, Khronos OpenCL, SDK Tags: Digital Molecular Matter, dmm, opencl, physics, pixelux
Categories: Game Development, OpenGL Tags: 64kb, demo, glsl, opengl, scripting, ZGameEditor
Categories: 3D Engines, Game Development, SDK Tags: 3d engine, direct3d, game development, ogre, opengl, sdk
Categories: Game Development, SDK Tags: bullet, game development, opencl, physics, sdk
Categories: Game Development, OpenGL Tags: fog, glsl, gl_FragCoord, WebGL


















