Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
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Python Primer for the Impatient
Python Primer
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Lua Primer for the Impatient
Lua Primer
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OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Demoscene


Demoscene: Stargazer Demo Updated!

1 comment - What do you think?  Posted by JeGX - 2009/01/30 at 17:05

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Stargazer


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Demo In Paris!

2 comments - What do you think?  Posted by JeGX - 2009/01/22 at 15:22

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Demo In Paris


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Best Demoscene Products 2008

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/02 at 12:58

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Best Demo 2008 - 4sceners.de


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Demoscene: Hugi DiskMag #35 Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/26 at 10:31

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Hugi Diskmag 35


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Demoscene: Deconstructing Demos – From Conception to Performance

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/21 at 10:26

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NVScene Seminars


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Demoscene: French Collective #3

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/31 at 11:10

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French Collective


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Demoscene: Retrofitting by cocoon

Be the first to comment - What do you think?  Posted by JeGX - at 11:05

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Demoscene: Retrofitting by cocoon


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MAIN demoparty: 16-19 October 2008 in Marseille (France)

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/14 at 10:16

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The third MAIN demoparty will be held in Marseille, France, from october 16th to 19th, Espace Julien Theater, in the center of the hot city.

MAIN demoparty webiste: www.mainparty.net.




The invit is available here: MAIN 08 Invitation Intro.


Demoscene: Nazca by cocoon

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/22 at 10:59

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Demo released at Intel Demo Competition 2008. Ranked: 3rd. Nazca is a Direct3D 9 demo and needs a pixel shader 3.0 graphics card. The sound system uses Fmod.

PouetLink: www.pouet.net/prod.php?which=50865
Cocoon website: cocoon.planet-d.net


NVScene 2008: Into the Pink by Plastic (DEMO)

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/30 at 13:00

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This demo has been released at NVScene 2008. This is an OpenGL demo.

PouetLink: www.pouet.net/prod.php?which=51454.

For high-resolution screenshots, I created a topic here: [DEMO] Into the Pink by Plastic @ oZone3D.Net Forums.

This is my favourite demo! Very impressive and depth of field effect is mastered. I like it. But this demo requires a powerful system: 20 fps on my GeForce GTX 280 / Core2Duo E8400…


NVScene 2008: Stargazer by Orb and Andromeda (DEMO)

1 comment - What do you think?  Posted by JeGX - at 12:24

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This demo has been released at NVScene 2008. This is a Direct3D 9 demo.

PouetLink: www.pouet.net/prod.php?which=51438.

For high-resolution screenshots, I created a topic here: [DEMO] Stargazer by Orb and Andromeda @ oZone3D.Net Forums.


NVScene 2008: receptor by TBC (4k)

Be the first to comment - What do you think?  Posted by JeGX - at 12:18

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This 4k product (the size of the whole demo is 4k!) has been released at NVScene 2008. This is a Direct3D 9 4k demo.

PouetLink: www.pouet.net/prod.php?which=51449.

For high-resolution screenshots, I created a topic here: [4k] receptor by TBC @ oZone3D.Net Forums.


Demoscene – Inflorescence

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/25 at 19:08

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This OpenGL demo, released at the Intel Demo Competition by mfx, requires a shader model 3.0 capable hardware. This demo has nice postprocessing effects!

- PouetLink


Demoscene – himalaya by TBC – 1k intro

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/16 at 09:08

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Here is a 1k intro by TBC. Keep in mind that a 1k intro is an executable with data and sound packed in only 1024 bytes!

This intro requires the latest DirectX redistributable and a fast graphics card supporting shader model 3.0.

PouetLink: pouet.net/prod.php?which=50688


Demoscene – Intro 4k: kindercrasher by Rgba

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/04 at 09:27

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A cool 4k intro made by rgba:
- PouetLink
- rgba homepage

From rgba_kindercrasher.txt:

this one works with just pixel shaders 2. now, one thing is “to work” and another one to run smoothly. my ati radeon9800 is quite under the limit of what i would recomend (hey, but it’s a four years old card, so..). any non crapy card should do it, really. the code is pretty simple too, if it does not work, please blame your opengl implementator, thanks very much.

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