Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Demoscene


Back to the Roots: Making of Second Reality by Future Crew

2 comments - What do you think?  Posted by JeGX - 2011/10/26 at 10:47

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Displayhack: 100% Real Time Graphics and Demoscene Website

1 comment - What do you think?  Posted by JeGX - 2011/08/30 at 23:21

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Displayhack: 100% Real Time Graphics and Demoscene


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(Demoscene) Buenzli 2011 / Demodays 2011 Results

1 comment - What do you think?  Posted by JeGX - at 15:22

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fr-069: Booombox by farbrausch and Rebels (ranked first at the demo competition)

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(Demoscene) The Basics of Demo Programming

1 comment - What do you think?  Posted by JeGX - 2011/08/09 at 16:46

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(Demoscene) Assembly 2011 Demo and 4k Productions

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(Demoscene) Assembly 2011 Demo and 4k Productions


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(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)

6 comments - What do you think?  Posted by JeGX - 2011/04/27 at 11:58

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Demoscene - April 2011


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(Demoscene) 3D Dead Deer 2.1 Demotool

Be the first to comment - What do you think?  Posted by JeGX - 2011/04/08 at 14:35

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3D Dead Deer 2.1


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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL

1 comment - What do you think?  Posted by JeGX - 2011/03/16 at 11:32

Categories: Demoscene, GeeXLab, OpenGL, Shader Library   Tags: , , , , , ,

GLSL programming


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(Demoscene) Sierra Leone: 100% Prodecural Raytraced Demo

7 comments - What do you think?  Posted by JeGX - 2011/03/09 at 10:55

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How to Create a 1k Mandelbrot Demo in OpenGL / C++ with Source Code

3 comments - What do you think?  Posted by JeGX - 2011/02/14 at 22:48

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Mandelbrot 1k Demo in OpenGL


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PS3 Realtime Mandelbrot Fractal Explorer

4 comments - What do you think?  Posted by JeGX - 2011/02/01 at 14:15

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[Demoscene] Crinkler: Under the Hood of the Best 4k Exe Compressor

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/29 at 15:56

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Binary


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[Demoscene] fr-063: Magellan, A Demo For Multi-Core CPUs!

14 comments - What do you think?  Posted by JeGX - at 12:58

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fr-063: Magellan, TUM 2010


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[Demoscene] Two Cool One-Minute Prods

1 comment - What do you think?  Posted by JeGX - 2010/12/28 at 19:55

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Episode VII – Easter Party 2011 Invit

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[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)

3 comments - What do you think?  Posted by JeGX - 2010/11/26 at 18:16

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38644: Mandelbulb in 1K (OpenGL/GLSL)


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