(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 

Books


GPU Gems 2: Three New Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 10:49

Categories: Books   Tags: , , ,

Three new chapters of GPU Gems 2 have gone online, continuing on the theme of “Geometric Complexity”.


Game architecture and design

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/15 at 11:50

Categories: Books   Tags: ,

A short review of the book “Game architecture and design”.

Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good.

This is not a programming book; it is a design book.

Mostly, the authors provide informed opinions about bigger engineering decisions, such as the question of whether to use Microsoft DirectX or OpenGL,…

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