Three new chapters of GPU Gems 2 have gone online, continuing on the theme of “Geometric Complexity”.
A short review of the book “Game architecture and design”.
Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good.
This is not a programming book; it is a design book.
Mostly, the authors provide informed opinions about bigger engineering decisions, such as the question of whether to use Microsoft DirectX or OpenGL,…