GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
 
FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Books


GPU Gems 2: Three New Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 10:49

Categories: Books   Tags: , , ,

Three new chapters of GPU Gems 2 have gone online, continuing on the theme of “Geometric Complexity”.


Game architecture and design

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/15 at 11:50

Categories: Books   Tags: ,

A short review of the book “Game architecture and design”.

Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good.

This is not a programming book; it is a design book.

Mostly, the authors provide informed opinions about bigger engineering decisions, such as the question of whether to use Microsoft DirectX or OpenGL,…

« Previous Page