GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Books


GPU Gems 2: Three New Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 10:49

Categories: Books   Tags: , , ,

Three new chapters of GPU Gems 2 have gone online, continuing on the theme of “Geometric Complexity”.


Game architecture and design

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/15 at 11:50

Categories: Books   Tags: ,

A short review of the book “Game architecture and design”.

Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good.

This is not a programming book; it is a design book.

Mostly, the authors provide informed opinions about bigger engineering decisions, such as the question of whether to use Microsoft DirectX or OpenGL,…

« Previous Page