The books ShaderX2 Tips and Tricks and ShaderX2 Introductions and Tutorials are available for free at gamedev.net. Both books are focused on DirectX 9 programming. Great news for all graphics geeks!
You can download them here:
Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:
- Fast Prefiltered Lines by Eric Chan and Frédo Durand of the Massachusetts Institute of Technology
- Hair Animation and Rendering in the Nalu Demo by Hubert Nguyen and William Donnelly of NVIDIA
- Using Lookup Tables to Accelerate Color Transformations by Jeremy Selan of Sony Pictures Imageworks
Three new chapters of GPU Gems 2 have gone online, continuing on the theme of “Geometric Complexity”.
A short review of the book “Game architecture and design”.
Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good.
This is not a programming book; it is a design book.
Mostly, the authors provide informed opinions about bigger engineering decisions, such as the question of whether to use Microsoft DirectX or OpenGL,…