(Book Review) Practical Rendering and Computation with Direct3D 11
Categories: Books, Reviews Tags: book, computation, crc press, d3d11, direct3d 11, dx11, Jack Hoxley, Jason Zink, Matt Pettineo, rendering, review

Book Review: 3D Engine Design for Virtual Globes
Categories: 3D Engines, Books, Reviews Tags: 3d engine, book, glsl, kevin ring, opengl, patrick cozzi, Programming, review, virtual globe

Read more…
[Book] Programming Massively Parallel Processors: A Hands-on Approach
Categories: Books, GPU Computing, NVIDIA CUDA, OpenCL Tags: book, cuda, gpu computing, opencl, parallel programming

Read more…
Direct3D 9 Programming: Graphics Pipeline Poster and Free PDF Book
Categories: Books, Game Development, Microsoft DirectX, Programming Tags: direct3d, direct3d 9, e-book, game development, graphics pipeline, Programming

Read more…
Shader X7 Soon Available
Categories: Books, Game Development Tags: book, direct3d, opengl, Programming, shader x7

Read more…
GPU Gems 3: Chapters 11, 12, and 13 Online
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: gpu gems 3

Read more…
GPU Gems 3: Chapters 8, 9 and 10 Available
Categories: Books, Microsoft DirectX, OpenGL Tags: game development, gpu, gpu gems 3, Microsoft DirectX, opengl, shader

Read more…
GPU Gems #3: 7 First Chapters Online!
Categories: Books, Game Development Tags: Books, game development, gpu, gpu gems 3, Programming

Read more…
Free Python Programming E-Books
Categories: Books, Programming, Python Tags: Books, e-book, Programming, python

Read more…
New GPU Gems #2 Chapters Online
Categories: Books, Game Development, Microsoft DirectX, OpenGL Tags: 3d graphics, Books, game development, gamedev, gpu gems 2, gpu programming, Microsoft DirectX, opengl, shader

Read more…
Shader X2 Books Available in PDF
Categories: Books, Microsoft DirectX, Programming Tags: directx 9, game development, gamedev, Programming, shader x2
The books ShaderX2 Tips and Tricks and ShaderX2 Introductions and Tutorials are available for free at gamedev.net. Both books are focused on DirectX 9 programming. Great news for all graphics geeks!
You can download them here:
GPU Gems #2 Three New Chapters Online
Categories: Books, Programming Tags: Books, gpu gems 2, hair animation, rendering, tutorial
Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:
- Fast Prefiltered Lines by Eric Chan and Frédo Durand of the Massachusetts Institute of Technology
- Hair Animation and Rendering in the Nalu Demo by Hubert Nguyen and William Donnelly of NVIDIA
- Using Lookup Tables to Accelerate Color Transformations by Jeremy Selan of Sony Pictures Imageworks

GPU Gems #2 Chapters 13, 14 and 15 Now Online
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: Books, gamedev, gpu gems 2, graphics programming, shaders

Read more…
GPU Gems 2 Online: Shading, Lighting, and Shadows
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: gpu gems, lighting, NVIDIA, shading, shadow

Read more…
















