Category Archives: Books

GPU Gems #2 Three New Chapters Online

Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:

Game architecture and design

A short review of the book “Game architecture and design”.

Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good.

This is not a programming book; it is a design book.

Mostly, the authors provide informed opinions about bigger engineering decisions, such as the question of whether to use Microsoft DirectX or OpenGL,…