Categories: Books, GPU Computing, Khronos OpenCL, NVIDIA CUDA Tags: book, cuda, gpu computing, opencl, parallel programming
Categories: Books, Game Development, Microsoft DirectX, Programming Tags: direct3d, direct3d 9, e-book, game development, graphics pipeline, Programming
Categories: Books, Game Development Tags: book, direct3d, opengl, Programming, shader x7
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: gpu gems 3
Categories: Books, Microsoft DirectX, OpenGL Tags: game development, gpu, gpu gems 3, Microsoft DirectX, opengl, shader
Categories: Books, Game Development Tags: Books, game development, gpu, gpu gems 3, Programming
Categories: Books, Programming, Python Tags: Books, e-book, Programming, python
Categories: Books, Game Development, Microsoft DirectX, OpenGL Tags: 3d graphics, Books, game development, gamedev, gpu gems 2, gpu programming, Microsoft DirectX, opengl, shader
Shader X2 Books Available in PDF
The books ShaderX2 Tips and Tricks and ShaderX2 Introductions and Tutorials are available for free at gamedev.net. Both books are focused on DirectX 9 programming. Great news for all graphics geeks!
You can download them here:
Categories: Books, Microsoft DirectX, Programming Tags: directx 9, game development, gamedev, Programming, shader x2
GPU Gems #2 Three New Chapters Online
Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:
- Fast Prefiltered Lines by Eric Chan and Frédo Durand of the Massachusetts Institute of Technology
- Hair Animation and Rendering in the Nalu Demo by Hubert Nguyen and William Donnelly of NVIDIA
- Using Lookup Tables to Accelerate Color Transformations by Jeremy Selan of Sony Pictures Imageworks

Categories: Books, Programming Tags: Books, gpu gems 2, hair animation, rendering, tutorial


















