ClusterGL: Spread OpenGL over Multiple Machines
Categories: Linux, OpenGL Tags: clustergl, Equalizer, Linux, macosx, opengl, parallel, rendering, wiregl

Geeks3D Programming Links – November 18, 2011
Categories: Programming Links Tags: 64-bit, c++, direct3d, ogre3d, opengl, Programming, WebGL

Equalizer 1.02 Available
Categories: OpenGL, Programming Tags: blue brain, Equalizer, opengl, parallel, scalable, sdk

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Equalizer 1.0: Swiss Made Framework for Parallel OpenGL Apps
Categories: GPU, OpenGL, Programming Tags: collage, Equalizer, network, opengl, parallel rendering

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NVIDIA Quadro Dual-Copy Engines For Real GPU-Asynchronous Texture Transferts Explained
Categories: GPU, OpenGL Tags: asynchronous, dma, dual-copy engine, NVIDIA, opengl, pbo, quadro, quadro 4000, quadro 5000, quadro 6000, texture, transfert

NVIDIA Quadro 5000 (GF100/Fermi)

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Equalizer 0.9.1 for OpenGL Parallel Rendering Available
Categories: OpenGL, Programming Tags: Equalizer, opengl, parallel rendering

A terrain visualization software, eqSmart, on the 24 megapixel display wall at the University of Zürich (7680×3200)
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Equalizer 0.9 Available for Parallel and Scalable OpenGL Applications
Categories: OpenGL, SDK Tags: Equalizer, gpu, opengl, parallel rendering, Programming, quadro, sdk, WGL_NV_swap_group

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Parallel Rendering: Cross-Segment Load-Balancing in Equalizer
Categories: OpenGL, SDK Tags: Equalizer, load-balancing, opengl, parallel rendering, sdk
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OpenGL GPU Affinity Checker
Categories: OpenGL Tags: affinity, gpu, NVIDIA, opengl, parallel rendering, quadro, WGL_NV_gpu_affinity

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Equalizer 0.6 Released: Control the Power of Many GPUs!
Categories: Programming, SDK Tags: Equalizer, graphics programming, opengl, parallel rendering

Scalability for large-scale displays
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Equalizer 0.5.5 for OpenGL Parallel Rendering
Categories: OpenGL Tags: 3d visualization, Equalizer, opengl, parallel rendering, Programming
Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications.

A new version is available for developers: Equalizer 0.5.5.
Changelog:
* Initial support for 2D pixel compound kernels
* New OSWindow interface to simplify window system integration
* Add eq::util::BitmapFont as a simple helper to draw 2D bitmap fonts
HYDRA Engine – Multi-GPU Technology
Categories: Graphics Cards, Hardware Tags: chip, crossfire, directx, Equalizer, gpu scaling, Hardware, HYDRA engine, Lucid, LucidLogix, Microsoft DirectX, parallel rendering, sli, software

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Parallel Rendering on Multi-Display Systems
Categories: OpenGL, Programming Tags: Equalizer, multi display, opengl, parallel rendering, volume rendering
Here is a video showing various multi-view examples using the Equalizer parallel rendering framework:
I don’t know if it’s me, but on the wall display with 9 displays, it seems the parallel renderer is struggling…
Equalizer 0.5.4 – OpenGL Parallel Rendering
Categories: OpenGL, Programming Tags: Equalizer, graphics programming, load-balancing, opengl, parallel programming, parallel rendering
The new release of Equalizer is available. Equalizer is an open source project providing a minimally invasive programming interface and resource management system for parallel, scalable OpenGL applications. It allows an application to run unmodified on any visualization system, from a simple workstation to large scale graphics clusters and multi-GPU workstations.
Links:
- Equalizer 0.5.4 release notes
- DB (sort-last) load-balancing
The Equalizer example application running on the same display wall.
The following video shows volume rendering using three GPUs and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 256^3 voxels, and is rendered using 2560 slices using the eVolve scalable volume renderer.













