NVIDIA GeForce 440.97 WHQL Graphics Drivers Released (Vulkan 1.1.119)




NVIDIA logo

 
NVIDIA has released a new graphics driver for all GeForce graphics cards. The release 440.97 is part of the new 440 family that includes drivers from R440 to R444.

R440.97 brings the following new features and changes:

Game Ready
– Provides increased performance and the optimal gaming experience for Call of Duty: Modern Warfare and The Outer Worlds

Gaming Technology
– Adds support for windowed G-SYNC for OpenGL and Vulkan-based applications.

Application SLI Profiles
– Added or updated the following SLI profiles: Darwin Project, The Outer Worlds (NVIDIA Turing GPUs only)

New Features and Other Changes
– G-SYNC is now supported on windowed OpenGL and Vulkan applications.
– Fixed flashes or frame drops in several Notebook models when running G-SYNC in the lower of the two system refresh rates.

Fixed Issues
– [FIFA 19/FIFA 20]: The game may crash to the desktop. [2690624/2713659/200559659]
– [Apex Legends]: Random flickering occurs on the screen. [2709770]
– [Star Wars: Battlefront II]: Random crashes to the desktop occur. [200550245 ]
– [Growtopia][GeForce RTX]: The game crashes when launched. [2709649]
– [Tradesmen OS3DE]: Objects are missing in the game. [2691363]
– [World of Warcraft]: Flickering occurs on the character select screen. [2684628]
– [Cinema 4D]: Trailing ghosting effect appears when moving the brush tool. [2633267]
– [Shadow Of The Tomb Raider][DirectX 12]: The game crashes after hitting a TDR error. [200549489]
– [Forza Horizon 4]: Colored corruption appears in the game during gameplay. [200544234]
– [Notebook][GeForce GTX 970M]: GPU clock cannot be boosted beyond base clock speed. [2683147]

 
More gaming related information about this new driver can be found HERE.

 

GeForce 440.97 Downloads

 


NVIDIA GeForce 440.97 + GPU Caps Viewer + GeForce RTX 2080

 





 

OpenGL support

GeForce 440.97 exposes OpenGL 4.6 and 429 extensions for a GeForce RTX 2080 on Windows 10 (v1903).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2080/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 440.97
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

Compared to GeForce 436.02 (the last driver that brought changes in OpenGL), this new driver adds one extension:
GL_EXT_texture_shadow_lod

Here is the complete list of all OpenGL extensions exposed for a GeForce RTX 2080 on Windows 10 64-bit v1809:

- 001/ GL_AMD_multi_draw_indirect
- 002/ GL_AMD_seamless_cubemap_per_texture
- 003/ GL_AMD_vertex_shader_viewport_index
- 004/ GL_AMD_vertex_shader_layer
- 005/ GL_ARB_arrays_of_arrays (OpenGL 4.3)
- 006/ GL_ARB_base_instance (OpenGL 4.2)
- 007/ GL_ARB_bindless_texture (OpenGL 4.4)
- 008/ GL_ARB_blend_func_extended (OpenGL 3.3)
- 009/ GL_ARB_buffer_storage (OpenGL 4.4)
- 010/ GL_ARB_clear_buffer_object (OpenGL 4.3)
- 011/ GL_ARB_clear_texture (OpenGL 4.4)
- 012/ GL_ARB_clip_control (OpenGL 4.5)
- 013/ GL_ARB_color_buffer_float (OpenGL 3.0)
- 014/ GL_ARB_compatibility
- 015/ GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
- 016/ GL_ARB_conservative_depth (OpenGL 4.2)
- 017/ GL_ARB_compute_shader (OpenGL 4.3)
- 018/ GL_ARB_compute_variable_group_size (OpenGL 4.3)
- 019/ GL_ARB_conditional_render_inverted (OpenGL 4.5)
- 020/ GL_ARB_copy_buffer (OpenGL 3.1)
- 021/ GL_ARB_copy_image (OpenGL 4.3)
- 022/ GL_ARB_cull_distance (OpenGL 4.5)
- 023/ GL_ARB_debug_output2 (OpenGL 4.3)
- 024/ GL_ARB_depth_buffer_float (OpenGL 3.0)
- 025/ GL_ARB_depth_clamp (OpenGL 3.2)
- 026/ GL_ARB_depth_texture
- 027/ GL_ARB_derivative_control (OpenGL 4.5)
- 028/ GL_ARB_direct_state_access (OpenGL 4.5)
- 029/ GL_ARB_draw_buffers_blend (OpenGL 4.0)
- 030/ GL_ARB_draw_buffers_blend (OpenGL 4.0)
- 031/ GL_ARB_draw_indirect (OpenGL 4.0)
- 032/ GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
- 033/ GL_ARB_draw_instanced (OpenGL 3.1)
- 034/ GL_ARB_enhanced_layouts (OpenGL 4.4)
- 035/ GL_ARB_ES2_compatibility
- 036/ GL_ARB_ES3_compatibility (OpenGL 4.3)
- 037/ GL_ARB_ES3_1_compatibility (OpenGL 4.5)
- 038/ GL_ARB_ES3_2_compatibility
- 039/ GL_ARB_explicit_attrib_location (OpenGL 3.3)
- 040/ GL_ARB_explicit_uniform_location (OpenGL 4.3)
- 041/ GL_ARB_fragment_coord_conventions (OpenGL 3.2)
- 042/ GL_ARB_fragment_layer_viewport (OpenGL 4.3)
- 043/ GL_ARB_fragment_program
- 044/ GL_ARB_fragment_program_shadow
- 045/ GL_ARB_fragment_shader
- 046/ GL_ARB_fragment_shader_interlock
- 047/ GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
- 048/ GL_ARB_framebuffer_object (OpenGL 3.0)
- 049/ GL_ARB_framebuffer_sRGB (OpenGL 3.0)
- 050/ GL_ARB_geometry_shader4 (OpenGL 3.2)
- 051/ GL_ARB_get_program_binary (OpenGL 4.1)
- 052/ GL_ARB_get_texture_sub_image (OpenGL 4.5)
- 053/ GL_ARB_gl_spirv (OpenGL 4.6)
- 054/ GL_ARB_gpu_shader5 (OpenGL 4.0)
- 055/ GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
- 056/ GL_ARB_gpu_shader_int64
- 057/ GL_ARB_half_float_pixel (OpenGL 3.0)
- 058/ GL_ARB_half_float_vertex
- 059/ GL_ARB_imaging
- 060/ GL_ARB_indirect_parameters (OpenGL 4.3)
- 061/ GL_ARB_instanced_arrays (OpenGL 3.3)
- 062/ GL_ARB_internalformat_query (OpenGL 4.2)
- 063/ GL_ARB_internalformat_query2 (OpenGL 4.3)
- 064/ GL_ARB_invalidate_subdata (OpenGL 4.3)
- 065/ GL_ARB_map_buffer_alignment (OpenGL 4.2)
- 066/ GL_ARB_map_buffer_range
- 067/ GL_ARB_multi_bind (OpenGL 4.4)
- 068/ GL_ARB_multi_draw_indirect (OpenGL 4.3)
- 069/ GL_ARB_multisample
- 070/ GL_ARB_multitexture
- 071/ GL_ARB_occlusion_query2 (OpenGL 3.3)
- 072/ GL_ARB_occlusion_query2 (OpenGL 3.3)
- 073/ GL_ARB_parallel_shader_compile
- 074/ GL_ARB_pipeline_statistics_query (OpenGL 4.6)
- 075/ GL_ARB_pixel_buffer_object
- 076/ GL_ARB_point_parameters
- 077/ GL_ARB_point_sprite
- 078/ GL_ARB_polygon_offset_clamp (OpenGL 4.6)
- 079/ GL_ARB_post_depth_coverage
- 080/ GL_ARB_program_interface_query (OpenGL 4.3)
- 081/ GL_ARB_provoking_vertex (OpenGL 3.2)
- 082/ GL_ARB_query_buffer_object (OpenGL 4.4)
- 083/ GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
- 084/ GL_ARB_robustness
- 085/ GL_ARB_sample_locations
- 086/ GL_ARB_sample_shading (OpenGL 4.0)
- 087/ GL_ARB_sampler_objects (OpenGL 3.3)
- 088/ GL_ARB_seamless_cube_map (OpenGL 3.2)
- 089/ GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
- 090/ GL_ARB_separate_shader_objects (OpenGL 4.1)
- 091/ GL_ARB_shader_atomic_counter_ops (OpenGL 4.6)
- 092/ GL_ARB_shader_atomic_counters (OpenGL 4.2)
- 093/ GL_ARB_shader_ballot
- 094/ GL_ARB_shader_bit_encoding (OpenGL 3.3)
- 095/ GL_ARB_shader_clock
- 096/ GL_ARB_shader_draw_parameters (OpenGL 4.3)
- 097/ GL_ARB_shader_group_vote (OpenGL 4.3)
- 098/ GL_ARB_shader_image_load_store (OpenGL 4.2)
- 099/ GL_ARB_shader_image_size (OpenGL 4.3)
- 100/ GL_ARB_shader_objects
- 101/ GL_ARB_shader_precision (OpenGL 4.1)
- 102/ GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
- 103/ GL_ARB_shader_subroutine (OpenGL 4.0)
- 104/ GL_ARB_shader_texture_image_samples (OpenGL 4.5)
- 105/ GL_ARB_shader_texture_lod
- 106/ GL_ARB_shading_language_100
- 107/ GL_ARB_shader_viewport_layer_array
- 108/ GL_ARB_shading_language_420pack (OpenGL 4.2)
- 109/ GL_ARB_shading_language_include
- 110/ GL_ARB_shading_language_packing
- 111/ GL_ARB_shadow
- 112/ GL_ARB_sparse_buffer
- 113/ GL_ARB_sparse_texture (OpenGL 4.3)
- 114/ GL_ARB_sparse_texture2
- 115/ GL_ARB_sparse_texture_clamp
- 116/ GL_ARB_spirv_extensions (OpenGL 4.6)
- 117/ GL_ARB_stencil_texturing (OpenGL 4.3)
- 118/ GL_ARB_sync (OpenGL 3.2)
- 119/ GL_ARB_tessellation_shader (OpenGL 4.0)
- 120/ GL_ARB_texture_barrier (OpenGL 4.5)
- 121/ GL_ARB_texture_border_clamp
- 122/ GL_ARB_texture_buffer_object (OpenGL 3.1)
- 123/ GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
- 124/ GL_ARB_texture_buffer_range (OpenGL 4.3)
- 125/ GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- 126/ GL_ARB_texture_compression_bptc (OpenGL 4.2)
- 127/ GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- 128/ GL_ARB_texture_cube_map_array (OpenGL 4.0)
- 129/ GL_ARB_texture_cube_map_array (OpenGL 4.0)
- 130/ GL_ARB_texture_env_add
- 131/ GL_ARB_texture_env_combine
- 132/ GL_ARB_texture_env_crossbar
- 133/ GL_ARB_texture_env_dot3
- 134/ GL_ARB_texture_filter_anisotropic (OpenGL 4.6)
- 135/ GL_ARB_texture_filter_minmax
- 136/ GL_ARB_texture_float (OpenGL 3.0)
- 137/ GL_ARB_texture_gather (OpenGL 4.0)
- 138/ GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
- 139/ GL_ARB_texture_mirrored_repeat
- 140/ GL_ARB_texture_multisample (OpenGL 3.2)
- 141/ GL_ARB_texture_non_power_of_two
- 142/ GL_ARB_texture_query_levels (OpenGL 4.3)
- 143/ GL_ARB_texture_query_lod (OpenGL 4.0)
- 144/ GL_ARB_texture_rectangle (OpenGL 3.1)
- 145/ GL_ARB_texture_rg (OpenGL 3.0)
- 146/ GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
- 147/ GL_ARB_texture_stencil8 (OpenGL 4.4) 
- 148/ GL_ARB_texture_storage (OpenGL 4.2)
- 149/ GL_ARB_texture_storage_multisample (OpenGL 4.3)
- 150/ GL_ARB_texture_swizzle (OpenGL 3.3)
- 151/ GL_ARB_texture_view (OpenGL 4.3)
- 152/ GL_ARB_timer_query (OpenGL 3.3)
- 153/ GL_ARB_transform_feedback2 (OpenGL 4.0)
- 154/ GL_ARB_transform_feedback3 (OpenGL 4.0)
- 155/ GL_ARB_transform_feedback_instanced (OpenGL 4.2)
- 156/ GL_ARB_transform_feedback_overflow_query (OpenGL 4.6)
- 157/ GL_ARB_transpose_matrix
- 158/ GL_ARB_uniform_buffer_object (OpenGL 3.1)
- 159/ GL_ARB_vertex_array_bgra (OpenGL 3.2)
- 160/ GL_ARB_vertex_array_object
- 161/ GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
- 162/ GL_ARB_vertex_attrib_binding (OpenGL 4.3)
- 163/ GL_ARB_vertex_buffer_object
- 164/ GL_ARB_vertex_program
- 165/ GL_ARB_vertex_shader
- 166/ GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
- 167/ GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
- 168/ GL_ARB_viewport_array (OpenGL 4.1)
- 169/ GL_ARB_window_pos
- 170/ GL_ATI_draw_buffers
- 171/ GL_ATI_texture_float
- 172/ GL_ATI_texture_mirror_once
- 173/ GL_S3_s3tc
- 174/ GL_EXT_texture_env_add
- 175/ GL_EXT_abgr
- 176/ GL_EXT_bgra
- 177/ GL_EXT_bindable_uniform
- 178/ GL_EXT_blend_color
- 179/ GL_EXT_blend_equation_separate
- 180/ GL_EXT_blend_func_separate
- 181/ GL_EXT_blend_minmax
- 182/ GL_EXT_blend_subtract
- 183/ GL_EXT_compiled_vertex_array
- 184/ GL_EXT_Cg_shader
- 185/ GL_EXT_depth_bounds_test
- 186/ GL_EXT_direct_state_access
- 187/ GL_EXT_draw_buffers2
- 188/ GL_EXT_draw_instanced
- 189/ GL_EXT_draw_range_elements
- 190/ GL_EXT_fog_coord
- 191/ GL_EXT_framebuffer_blit
- 192/ GL_EXT_framebuffer_multisample
- 193/ GL_EXTX_framebuffer_mixed_formats
- 194/ GL_EXT_framebuffer_multisample_blit_scaled
- 195/ GL_EXT_framebuffer_object
- 196/ GL_EXT_framebuffer_sRGB
- 197/ GL_EXT_geometry_shader4
- 198/ GL_EXT_gpu_program_parameters
- 199/ GL_EXT_gpu_shader4
- 200/ GL_EXT_multi_draw_arrays
- 201/ GL_EXT_multiview_texture_multisample
- 202/ GL_EXT_multiview_timer_query
- 203/ GL_EXT_packed_depth_stencil
- 204/ GL_EXT_packed_float
- 205/ GL_EXT_packed_pixels
- 206/ GL_EXT_pixel_buffer_object
- 207/ GL_EXT_point_parameters
- 208/ GL_EXT_polygon_offset_clamp
- 209/ GL_EXT_post_depth_coverage
- 210/ GL_EXT_provoking_vertex
- 211/ GL_EXT_raster_multisample
- 212/ GL_EXT_rescale_normal
- 213/ GL_EXT_secondary_color
- 214/ GL_EXT_separate_shader_objects
- 215/ GL_EXT_separate_specular_color
- 216/ GL_EXT_shader_image_load_formatted
- 217/ GL_EXT_shader_image_load_store
- 218/ GL_EXT_shader_integer_mix
- 219/ GL_EXT_shadow_funcs
- 220/ GL_EXT_sparse_texture2
- 221/ GL_EXT_stencil_two_side
- 222/ GL_EXT_stencil_wrap
- 223/ GL_EXT_texture3D
- 224/ GL_EXT_texture_array
- 225/ GL_EXT_texture_buffer_object
- 226/ GL_EXT_texture_compression_dxt1
- 227/ GL_EXT_texture_compression_latc
- 228/ GL_EXT_texture_compression_rgtc
- 229/ GL_EXT_texture_compression_s3tc
- 230/ GL_EXT_texture_cube_map
- 231/ GL_EXT_texture_edge_clamp
- 232/ GL_EXT_texture_env_combine
- 233/ GL_EXT_texture_env_dot3
- 234/ GL_EXT_texture_filter_anisotropic
- 235/ GL_EXT_texture_filter_minmax
- 236/ GL_EXT_texture_integer
- 237/ GL_EXT_texture_lod
- 238/ GL_EXT_texture_lod_bias
- 239/ GL_EXT_texture_mirror_clamp
- 240/ GL_EXT_texture_object
- 241/ GL_EXT_texture_shadow_lod
- 242/ GL_EXT_texture_shared_exponent
- 243/ GL_EXT_texture_sRGB
- 244/ GL_EXT_texture_sRGB_R8
- 245/ GL_EXT_texture_sRGB_decode
- 246/ GL_EXT_texture_storage
- 247/ GL_EXT_texture_swizzle
- 248/ GL_EXT_timer_query
- 249/ GL_EXT_transform_feedback2
- 250/ GL_EXT_vertex_array
- 251/ GL_EXT_vertex_array_bgra
- 252/ GL_EXT_vertex_attrib_64bit
- 253/ GL_EXT_window_rectangles
- 254/ GL_EXT_import_sync_object
- 255/ GL_IBM_rasterpos_clip
- 256/ GL_IBM_texture_mirrored_repeat
- 257/ GL_KHR_context_flush_control (OpenGL 4.5)
- 258/ GL_KHR_debug
- 259/ GL_EXT_memory_object
- 260/ GL_EXT_memory_object_win32
- 261/ GL_EXT_win32_keyed_mutex
- 262/ GL_KHR_parallel_shader_compile
- 263/ GL_KHR_no_error (OpenGL 4.6)
- 264/ GL_KHR_robust_buffer_access_behavior
- 265/ GL_KHR_robustness (OpenGL 4.5)
- 266/ GL_EXT_semaphore
- 267/ GL_EXT_semaphore_win32
- 268/ GL_KHR_shader_subgroup
- 269/ GL_KTX_buffer_region
- 270/ GL_NV_alpha_to_coverage_dither_control
- 271/ GL_NV_bindless_multi_draw_indirect
- 272/ GL_NV_bindless_multi_draw_indirect_count
- 273/ GL_NV_bindless_texture
- 274/ GL_NV_blend_equation_advanced
- 275/ GL_NV_blend_equation_advanced_coherent
- 276/ GL_NVX_blend_equation_advanced_multi_draw_buffers
- 277/ GL_NV_blend_minmax_factor
- 278/ GL_NV_blend_square
- 279/ GL_NV_clip_space_w_scaling
- 280/ GL_NV_command_list
- 281/ GL_NV_compute_program5
- 282/ GL_NV_compute_shader_derivatives
- 283/ GL_NV_conditional_render
- 284/ GL_NV_conservative_raster
- 285/ GL_NV_conservative_raster_dilate
- 286/ GL_NV_conservative_raster_pre_snap
- 287/ GL_NV_conservative_raster_pre_snap_triangles
- 288/ GL_NV_conservative_raster_underestimation
- 289/ GL_NV_copy_depth_to_color
- 290/ GL_NV_copy_image
- 291/ GL_NV_depth_buffer_float
- 292/ GL_NV_depth_clamp
- 293/ GL_NV_draw_texture
- 294/ GL_NV_draw_vulkan_image
- 295/ GL_NV_ES1_1_compatibility
- 296/ GL_NV_ES3_1_compatibility
- 297/ GL_NV_explicit_multisample
- 298/ GL_NV_feature_query
- 299/ GL_NV_fence
- 300/ GL_NV_fill_rectangle
- 301/ GL_NV_float_buffer
- 302/ GL_NV_fog_distance
- 303/ GL_NV_fragment_coverage_to_color
- 304/ GL_NV_fragment_program
- 305/ GL_NV_fragment_program_option
- 306/ GL_NV_fragment_program2
- 307/ GL_NV_fragment_shader_barycentric
- 308/ GL_NV_fragment_shader_interlock
- 309/ GL_NV_framebuffer_mixed_samples
- 310/ GL_NV_framebuffer_multisample_coverage
- 311/ GL_NV_geometry_shader4
- 312/ GL_NV_geometry_shader_passthrough
- 313/ GL_NV_gpu_program4
- 314/ GL_NV_internalformat_sample_query
- 315/ GL_NV_gpu_program4_1
- 316/ GL_NV_gpu_program5
- 317/ GL_NV_gpu_program5_mem_extended
- 318/ GL_NV_gpu_program_fp64
- 319/ GL_NV_gpu_shader5
- 320/ GL_NV_half_float
- 321/ GL_NV_light_max_exponent
- 322/ GL_NV_memory_attachment
- 323/ GL_NV_mesh_shader
- 324/ GL_NV_multisample_coverage
- 325/ GL_NV_multisample_filter_hint
- 326/ GL_NV_occlusion_query
- 327/ GL_NV_packed_depth_stencil
- 328/ GL_NV_parameter_buffer_object
- 329/ GL_NV_parameter_buffer_object2
- 330/ GL_NV_path_rendering
- 331/ GL_NV_path_rendering_shared_edge
- 332/ GL_NV_pixel_data_range
- 333/ GL_NV_point_sprite
- 334/ GL_NV_primitive_restart (OpenGL 3.1)
- 335/ GL_NV_query_resource
- 336/ GL_NV_query_resource_tag
- 337/ GL_NV_register_combiners
- 338/ GL_NV_register_combiners2
- 339/ GL_NV_representative_fragment_test
- 340/ GL_NV_sample_locations
- 341/ GL_NV_sample_mask_override_coverage
- 342/ GL_NV_scissor_exclusive
- 343/ GL_NV_shader_atomic_counters
- 344/ GL_NV_shader_atomic_float
- 345/ GL_NV_shader_atomic_float64
- 346/ GL_NV_shader_atomic_fp16_vector
- 347/ GL_NV_shader_atomic_int64
- 348/ GL_NV_shader_buffer_load
- 349/ GL_NV_shader_storage_buffer_object
- 350/ GL_NV_shader_subgroup_partitioned
- 351/ GL_NV_shader_texture_footprint
- 352/ GL_NV_shading_rate_image
- 353/ GL_NV_stereo_view_rendering
- 354/ GL_NV_texgen_reflection
- 355/ GL_NV_texture_barrier
- 356/ GL_NV_texture_compression_vtc
- 357/ GL_NV_texture_env_combine4
- 358/ GL_NV_texture_multisample
- 359/ GL_NV_texture_rectangle
- 360/ GL_NV_texture_rectangle_compressed
- 361/ GL_NV_texture_shader
- 362/ GL_NV_texture_shader2
- 363/ GL_NV_texture_shader3
- 364/ GL_NV_transform_feedback
- 365/ GL_NV_transform_feedback2
- 366/ GL_NV_uniform_buffer_unified_memory
- 367/ GL_NV_vertex_array_range
- 368/ GL_NV_vertex_array_range2
- 369/ GL_NV_vertex_attrib_integer_64bit
- 370/ GL_NV_vertex_buffer_unified_memory
- 371/ GL_NV_vertex_program
- 372/ GL_NV_vertex_program1_1
- 373/ GL_NV_vertex_program2
- 374/ GL_NV_vertex_program2_option
- 375/ GL_NV_vertex_program3
- 376/ GL_NV_viewport_array2
- 377/ GL_NV_viewport_swizzle
- 378/ GL_NVX_conditional_render
- 379/ GL_NVX_linked_gpu_multicast
- 380/ GL_NV_gpu_multicast
- 381/ GL_NVX_gpu_multicast2
- 382/ GL_NVX_progress_fence
- 383/ GL_NVX_gpu_memory_info
- 384/ GL_NVX_multigpu_info
- 385/ GL_NVX_nvenc_interop
- 386/ GL_NV_shader_thread_group
- 387/ GL_NV_shader_thread_shuffle
- 388/ GL_KHR_blend_equation_advanced
- 389/ GL_KHR_blend_equation_advanced_coherent
- 390/ GL_OVR_multiview
- 391/ GL_OVR_multiview2
- 392/ GL_SGIS_generate_mipmap
- 393/ GL_SGIS_texture_lod
- 394/ GL_SGIX_depth_texture
- 395/ GL_SGIX_shadow
- 396/ GL_SUN_slice_accum
- 397/ GL_WIN_swap_hint
- 398/ WGL_EXT_swap_control
- 399/ WGL_ARB_buffer_region
- 400/ WGL_ARB_create_context
- 401/ WGL_ARB_create_context_no_error
- 402/ WGL_ARB_create_context_profile
- 403/ WGL_ARB_create_context_robustness
- 404/ WGL_ARB_context_flush_control
- 405/ WGL_ARB_extensions_string
- 406/ WGL_ARB_make_current_read
- 407/ WGL_ARB_multisample
- 408/ WGL_ARB_pbuffer
- 409/ WGL_ARB_pixel_format
- 410/ WGL_ARB_pixel_format_float
- 411/ WGL_ARB_render_texture
- 412/ WGL_ATI_pixel_format_float
- 413/ WGL_EXT_colorspace
- 414/ WGL_EXT_create_context_es_profile
- 415/ WGL_EXT_create_context_es2_profile
- 416/ WGL_EXT_extensions_string
- 417/ WGL_EXT_framebuffer_sRGB
- 418/ WGL_EXT_pixel_format_packed_float
- 419/ WGL_EXT_swap_control_tear
- 420/ WGL_NVX_DX_interop
- 421/ WGL_NV_DX_interop
- 422/ WGL_NV_DX_interop2
- 423/ WGL_NV_copy_image
- 424/ WGL_NV_delay_before_swap
- 425/ WGL_NV_float_buffer
- 426/ WGL_NV_multisample_coverage
- 427/ WGL_NV_multigpu_context
- 428/ WGL_NV_render_depth_texture
- 429/ WGL_NV_render_texture_rectangle

- OpenGL SPIR-V Extensions: 11
  - SPV_KHR_post_depth_coverage
  - SPV_KHR_shader_atomic_counter_ops
  - SPV_KHR_shader_ballot
  - SPV_KHR_shader_draw_parameters
  - SPV_KHR_storage_buffer_storage_class
  - SPV_KHR_subgroup_vote
  - SPV_NV_geometry_shader_passthrough
  - SPV_NV_sample_mask_override_coverage
  - SPV_NV_shader_subgroup_partitioned
  - SPV_NV_stereo_view_rendering
  - SPV_NV_viewport_array2

 

Vulkan support

GeForce 440.97 exposes Vulkan 1.1.119 and 106 device extensions for a GeForce RTX 2080 on Windows 10 (v1903).

Vulkan report (from upcoming GPU Shark 2)

- Device 1
  - name: GeForce RTX 2080
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1E87
  - API version: 1.1.119
  - NVIDIA driver version: 440.97.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.1.0.5
    - driverInfo: 440.97

  - # of extensions => 106
  - 001/ VK_KHR_8bit_storage
  - 002/ VK_KHR_16bit_storage
  - 003/ VK_KHR_bind_memory2
  - 004/ VK_KHR_create_renderpass2
  - 005/ VK_KHR_dedicated_allocation
  - 006/ VK_KHR_depth_stencil_resolve
  - 007/ VK_KHR_descriptor_update_template
  - 008/ VK_KHR_device_group
  - 009/ VK_KHR_draw_indirect_count
  - 010/ VK_KHR_driver_properties
  - 011/ VK_KHR_external_fence
  - 012/ VK_KHR_external_fence_win32
  - 013/ VK_KHR_external_memory
  - 014/ VK_KHR_external_memory_win32
  - 015/ VK_KHR_external_semaphore
  - 016/ VK_KHR_external_semaphore_win32
  - 017/ VK_KHR_get_memory_requirements2
  - 018/ VK_KHR_image_format_list
  - 019/ VK_KHR_imageless_framebuffer
  - 020/ VK_KHR_maintenance1
  - 021/ VK_KHR_maintenance2
  - 022/ VK_KHR_maintenance3
  - 023/ VK_KHR_multiview
  - 024/ VK_KHR_pipeline_executable_properties
  - 025/ VK_KHR_push_descriptor
  - 026/ VK_KHR_relaxed_block_layout
  - 027/ VK_KHR_sampler_mirror_clamp_to_edge
  - 028/ VK_KHR_sampler_ycbcr_conversion
  - 029/ VK_KHR_shader_atomic_int64
  - 030/ VK_KHR_shader_draw_parameters
  - 031/ VK_KHR_shader_float16_int8
  - 032/ VK_KHR_shader_float_controls
  - 033/ VK_KHR_storage_buffer_storage_class
  - 034/ VK_KHR_swapchain
  - 035/ VK_KHR_swapchain_mutable_format
  - 036/ VK_KHR_timeline_semaphore
  - 037/ VK_KHR_uniform_buffer_standard_layout
  - 038/ VK_KHR_variable_pointers
  - 039/ VK_KHR_vulkan_memory_model
  - 040/ VK_KHR_win32_keyed_mutex
  - 041/ VK_EXT_blend_operation_advanced
  - 042/ VK_EXT_buffer_device_address
  - 043/ VK_EXT_calibrated_timestamps
  - 044/ VK_EXT_conditional_rendering
  - 045/ VK_EXT_conservative_rasterization
  - 046/ VK_EXT_depth_clip_enable
  - 047/ VK_EXT_depth_range_unrestricted
  - 048/ VK_EXT_descriptor_indexing
  - 049/ VK_EXT_discard_rectangles
  - 050/ VK_EXT_external_memory_host
  - 051/ VK_EXT_fragment_shader_interlock
  - 052/ VK_EXT_full_screen_exclusive
  - 053/ VK_EXT_hdr_metadata
  - 054/ VK_EXT_host_query_reset
  - 055/ VK_EXT_index_type_uint8
  - 056/ VK_EXT_inline_uniform_block
  - 057/ VK_EXT_line_rasterization
  - 058/ VK_EXT_memory_budget
  - 059/ VK_EXT_memory_priority
  - 060/ VK_EXT_pci_bus_info
  - 061/ VK_EXT_pipeline_creation_feedback
  - 062/ VK_EXT_post_depth_coverage
  - 063/ VK_EXT_sample_locations
  - 064/ VK_EXT_sampler_filter_minmax
  - 065/ VK_EXT_scalar_block_layout
  - 066/ VK_EXT_separate_stencil_usage
  - 067/ VK_EXT_shader_demote_to_helper_invocation
  - 068/ VK_EXT_shader_subgroup_ballot
  - 069/ VK_EXT_shader_subgroup_vote
  - 070/ VK_EXT_shader_viewport_index_layer
  - 071/ VK_EXT_subgroup_size_control
  - 072/ VK_EXT_texel_buffer_alignment
  - 073/ VK_EXT_transform_feedback
  - 074/ VK_EXT_vertex_attribute_divisor
  - 075/ VK_EXT_ycbcr_image_arrays
  - 076/ VK_NV_clip_space_w_scaling
  - 077/ VK_NV_compute_shader_derivatives
  - 078/ VK_NV_cooperative_matrix
  - 079/ VK_NV_corner_sampled_image
  - 080/ VK_NV_dedicated_allocation
  - 081/ VK_NV_dedicated_allocation_image_aliasing
  - 082/ VK_NV_device_diagnostic_checkpoints
  - 083/ VK_NV_external_memory
  - 084/ VK_NV_external_memory_win32
  - 085/ VK_NV_fill_rectangle
  - 086/ VK_NV_fragment_coverage_to_color
  - 087/ VK_NV_fragment_shader_barycentric
  - 088/ VK_NV_framebuffer_mixed_samples
  - 089/ VK_NV_coverage_reduction_mode
  - 090/ VK_NV_geometry_shader_passthrough
  - 091/ VK_NV_mesh_shader
  - 092/ VK_NV_sample_mask_override_coverage
  - 093/ VK_NV_representative_fragment_test
  - 094/ VK_NV_scissor_exclusive
  - 095/ VK_NV_shader_image_footprint
  - 096/ VK_NV_shader_sm_builtins
  - 097/ VK_NV_shader_subgroup_partitioned
  - 098/ VK_NV_shading_rate_image
  - 099/ VK_NV_viewport_array2
  - 100/ VK_NV_viewport_swizzle
  - 101/ VK_NV_win32_keyed_mutex
  - 102/ VK_NVX_binary_import
  - 103/ VK_NVX_device_generated_commands
  - 104/ VK_NVX_image_view_handle
  - 105/ VK_NVX_multiview_per_view_attributes
  - 106/ VK_NV_ray_tracing

  - # of layers => 1
  - 001/ VK_LAYER_NV_optimus

  - # of memory heaps => 2
  - heap 1 => 8010 MB
  - heap 2 => 8121 MB

  - # of features => 55
  - 001/ robustBufferAccess => 1
  - 002/ fullDrawIndexUint32 => 1
  - 003/ imageCubeArray => 1
  - 004/ independentBlend => 1
  - 005/ geometryShader => 1
  - 006/ tessellationShader => 1
  - 007/ sampleRateShading => 1
  - 008/ dualSrcBlend => 1
  - 009/ logicOp => 1
  - 010/ multiDrawIndirect => 1
  - 011/ drawIndirectFirstInstance => 1
  - 012/ depthClamp => 1
  - 013/ depthBiasClamp => 1
  - 014/ fillModeNonSolid => 1
  - 015/ depthBounds => 1
  - 016/ wideLines => 1
  - 017/ largePoints => 1
  - 018/ alphaToOne => 1
  - 019/ multiViewport => 1
  - 020/ samplerAnisotropy => 1
  - 021/ textureCompressionETC2 => 0
  - 022/ textureCompressionASTC_LDR => 0
  - 023/ textureCompressionBC => 1
  - 024/ occlusionQueryPrecise => 1
  - 025/ pipelineStatisticsQuery => 1
  - 026/ vertexPipelineStoresAndAtomics => 1
  - 027/ fragmentStoresAndAtomics => 1
  - 028/ shaderTessellationAndGeometryPointSize => 1
  - 029/ shaderImageGatherExtended => 1
  - 030/ shaderStorageImageExtendedFormats => 1
  - 031/ shaderStorageImageMultisample => 1
  - 032/ shaderStorageImageReadWithoutFormat => 1
  - 033/ shaderStorageImageWriteWithoutFormat => 1
  - 034/ shaderUniformBufferArrayDynamicIndexing => 1
  - 035/ shaderSampledImageArrayDynamicIndexing => 1
  - 036/ shaderStorageBufferArrayDynamicIndexing => 1
  - 037/ shaderStorageImageArrayDynamicIndexing => 1
  - 038/ shaderClipDistance => 1
  - 039/ shaderCullDistance => 1
  - 040/ shaderFloat64 => 1
  - 041/ shaderInt64 => 1
  - 042/ shaderInt16 => 1
  - 043/ shaderResourceResidency => 1
  - 044/ shaderResourceMinLod => 1
  - 045/ sparseBinding => 1
  - 046/ sparseResidencyBuffer => 1
  - 047/ sparseResidencyImage2D => 1
  - 048/ sparseResidencyImage3D => 1
  - 049/ sparseResidency2Samples => 1
  - 050/ sparseResidency4Samples => 1
  - 051/ sparseResidency8Samples => 1
  - 052/ sparseResidency16Samples => 1
  - 053/ sparseResidencyAliased => 1
  - 054/ variableMultisampleRate => 1
  - 055/ inheritedQueries => 1

  - # of hardware limits => 106
    - 001/ maxImageDimension1D => 32768
    - 002/ maxImageDimension2D => 32768
    - 003/ maxImageDimension3D => 16384
    - 004/ maxImageDimensionCube => 32768
    - 005/ maxImageArrayLayers => 2048
    - 006/ maxTexelBufferElements => 134217728
    - 007/ maxUniformBufferRange => 65536
    - 008/ maxStorageBufferRange => 4294967295
    - 009/ maxPushConstantsSize => 256
    - 010/ maxMemoryAllocationCount => 4096
    - 011/ maxSamplerAllocationCount => 4000
    - 012/ bufferImageGranularity => 1024
    - 013/ sparseAddressSpaceSize => -1
    - 014/ maxBoundDescriptorSets => 32
    - 015/ maxPerStageDescriptorSamplers => 1048576
    - 016/ maxSamplerAllocationCount => 1048576
    - 017/ maxPerStageDescriptorStorageBuffers => 1048576
    - 018/ maxPerStageDescriptorSampledImages => 1048576
    - 019/ maxPerStageDescriptorStorageImages => 1048576
    - 020/ maxPerStageDescriptorInputAttachments => 1048576
    - 021/ maxPerStageResources => 4294967295
    - 022/ maxDescriptorSetSamplers => 1048576
    - 023/ maxDescriptorSetUniformBuffers => 1048576
    - 024/ maxDescriptorSetUniformBuffersDynamic => 15
    - 025/ maxDescriptorSetStorageBuffers => 1048576
    - 026/ maxDescriptorSetStorageBuffersDynamic => 16
    - 027/ maxDescriptorSetSampledImages => 1048576
    - 028/ maxDescriptorSetStorageImages => 1048576
    - 029/ maxDescriptorSetInputAttachments => 1048576
    - 030/ maxVertexInputAttributes => 32
    - 031/ maxVertexInputBindings => 32
    - 032/ maxVertexInputAttributeOffset => 2047
    - 033/ maxVertexInputBindingStride => 2048
    - 034/ maxVertexOutputComponents => 128
    - 035/ maxTessellationGenerationLevel => 64
    - 036/ maxTessellationPatchSize => 32
    - 037/ maxTessellationControlPerVertexInputComponents => 128
    - 038/ maxTessellationControlPerVertexOutputComponents => 128
    - 039/ maxTessellationControlPerPatchOutputComponents => 120
    - 040/ maxTessellationControlTotalOutputComponents => 4216
    - 041/ maxTessellationEvaluationInputComponents => 128
    - 042/ maxTessellationEvaluationOutputComponents => 128
    - 043/ maxGeometryShaderInvocations => 32
    - 044/ maxGeometryInputComponents => 128
    - 045/ maxGeometryOutputComponents => 128
    - 046/ maxGeometryOutputVertices => 1024
    - 047/ maxGeometryTotalOutputComponents => 1024
    - 048/ maxFragmentInputComponents => 128
    - 049/ maxFragmentOutputAttachments => 8
    - 050/ maxFragmentDualSrcAttachments => 1
    - 051/ maxFragmentCombinedOutputResources => 16
    - 052/ maxComputeSharedMemorySize => 49152
    - 053/ maxComputeSharedMemorySize => 2147483647 x 65535 x 65535
    - 054/ maxComputeWorkGroupInvocations => 1024
    - 055/ maxComputeWorkGroupSize => 1024 x 1024 x 64
    - 056/ subPixelPrecisionBits => 8
    - 057/ subTexelPrecisionBits => 8
    - 058/ mipmapPrecisionBits => 8
    - 059/ maxDrawIndexedIndexValue => 4294967295
    - 060/ maxDrawIndirectCount => 4294967295
    - 061/ maxSamplerLodBias => 15.000000
    - 062/ maxSamplerAnisotropy => 16.000000
    - 063/ maxViewports => 16
    - 064/ maxViewportDimensions => 32768 x 32768
    - 065/ viewportBoundsRange => -65536.000000 x 65536.000000
    - 066/ viewportSubPixelBits => 8
    - 067/ minMemoryMapAlignment => 64
    - 068/ minTexelBufferOffsetAlignment => 16
    - 069/ minUniformBufferOffsetAlignment => 64
    - 070/ minStorageBufferOffsetAlignment => 16
    - 071/ minTexelOffset => -8
    - 072/ maxTexelOffset => 7
    - 073/ minTexelGatherOffset => -32
    - 074/ maxTexelGatherOffset => 31
    - 075/ minInterpolationOffset => -0.500000
    - 076/ maxInterpolationOffset => 0.437500
    - 077/ subPixelInterpolationOffsetBits => 4
    - 078/ maxFramebufferWidth => 32768
    - 079/ maxFramebufferHeight => 32768
    - 080/ maxFramebufferLayers => 2048
    - 081/ framebufferColorSampleCounts => 15
    - 082/ framebufferDepthSampleCounts => 15
    - 083/ framebufferStencilSampleCounts => 31
    - 084/ framebufferNoAttachmentsSampleCounts => 31
    - 085/ maxColorAttachments => 8
    - 086/ sampledImageColorSampleCounts => 15
    - 087/ sampledImageIntegerSampleCounts => 15
    - 088/ sampledImageDepthSampleCounts => 15
    - 089/ sampledImageStencilSampleCounts => 31
    - 090/ storageImageSampleCounts => 15
    - 091/ maxSampleMaskWords => 1
    - 092/ timestampComputeAndGraphics => 1
    - 093/ timestampPeriod => 1.000000
    - 094/ maxClipDistances => 8
    - 095/ maxCullDistances => 8
    - 096/ maxCombinedClipAndCullDistances => 8
    - 097/ discreteQueuePriorities => 2
    - 098/ pointSizeRange => 1.000000 x 2047.937500
    - 099/ lineWidthRange => 1.000000 x 64.000000
    - 100/ pointSizeGranularity => 0.062500
    - 101/ lineWidthGranularity => 0.062500
    - 102/ strictLines => 1
    - 103/ standardSampleLocations => 1
    - 104/ optimalBufferCopyOffsetAlignment => 1
    - 105/ optimalBufferCopyRowPitchAlignment => 1
    - 106/ nonCoherentAtomSize => 64




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