MadView3D 0.3.0: Simple Cross-Platform 3D Object Viewer




MadView3D

 

1 – Overview

MadView3D is simple 3D object viewer based on GeeXLab and available for Windows, Linux, macOS, Raspberry Pi and Tinker Board.

MadView3D uses the Assimp plugin added in GeeXLab 0.21+ to load 3D objects. The Assimp plugin supports many 3D files formats: .3ds, .obj, .lwo, .glft, .fbx, .stl, and much more. The complete list is available here:

*.3d;*.3ds;*.3mf;*.ac;*.ac3d;*.acc;*.amf;*.ase;*.ask;*.assbin;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.fbx;*.glb;*.gltf;*.hmp;*.ifc;*.ifczip;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.ogex;*.pk3;*.ply;*.pmx;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.sib;*.smd;*.stl;*.stp;*.ter;*.uc;*.vta;*.x;*.x3d;*.x3db;*.xgl;*.xml;*.zgl

 
I developed this tool because I often need to check if a 3D object can be loaded in GeeXLab demos and what are its properties (number of meshes and materials, number of faces and vertices, correct uv-mapping, etc…).

For this first version, MadView3D comes with the following features:

  • orbit and fly (or ghost) camera modes
  • trackball mode
  • wireframe or solid rendering modes
  • sphere env mapping rendering mode
  • debug map to check uv-mapping (texture coordinates)
  • information about the 3D object: number of faces and vertices, number and names of sub-meshes and materials
  • mesh selection by 3D picking (SPACE key + mouse left click) or selection in a list
  • customization of background color
  • customization of light color

More features will be added in future versions of MadView3D.


MadView3D - glFT model
Free 3D object from sketchfab

 

How to load a 3D model

There are 3 ways to load a 3D object:

  1. using a drag-and-drop from the file manager to MadView3D (available on all platforms).
  2. using the Load 3D object button: this technique works on Windows and Linux (+ RPi and Tinker Board). It’s not available on macOS.
  3. using an auto-loading: edit the _src/config.lua file and launch MadView3D: the 3D model will be automatically loaded.

 

MadView3D controls

mouse left click: rotate the camera.
mouse right click: pan the camera.
[SPACE] + mouse left click: select (pick) a mesh or unselect all meshes.

MadView3D is coded in Lua and the source code is available in the {MadView3D folder}/_src/ folder.

 

Gallery


MadView3D - mesh picking
Mesh picking

 


MadView3D - sphere env mapping
Fake environment mapping effect

 


MadView3D - wireframe mode
Wireframe mode

 


MadView3D - wireframe mode
Debug map

 


MadView3D - water tank 3D object
Simple texturing

 
More screenshots are available in the MadView3D Gallery.

 

2 – Downloads

All versions of MadView3D can be downloaded from THIS PAGE.

For any bug report or feedback about MadView3D, use the comments section of this post or better, use this forum topic.





2 thoughts on “MadView3D 0.3.0: Simple Cross-Platform 3D Object Viewer”

    1. JeGX Post Author

      Thanks, I think it’s fixed now, the css style bug was caused by some https / http links in madview3d site.

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