AMD Adrenalin 18.8.1 Graphics Drivers released, New OpenGL and Vulkan Extensions Added




AMD Adrenalin logo

AMD has published a new graphics driver for all Radeon based graphics cards. Adrenalin 18.8.1 comes performance improvements in several titles: Monster Hunter: World, World of Warcraft™: Battle for Azeroth, We Happy Few and Madden NFL 19. Some issues have been fixed in Fortnite and Civilization VI. For all details, the release notes are available HERE.

 

Radeon Adrenalin 18.8.1 Downloads


AMD Radeon Software Adrenalin software information

AMD Radeon Software Adrenalin software information

AMD Radeon RX Vega 56 + GPU Caps Viewer

AMD Radeon RX Vega 56 + GL-Z

GL-Z

 

OpenGL support

Adrenalin 18.8.1 exposes OpenGL 4.6 and 324 OpenGL extensions. Four new OpenGL extensions have been added:

- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: Radeon RX Vega
- GL_VERSION: 4.6.13537 Compatibility Profile/Debug Context 24.20.13001.1010

- OpenGL Extensions: 324 extensions (GL=299 and WGL=25)
  - GL_AMDX_debug_output
  - GL_AMD_blend_minmax_factor
  - GL_AMD_conservative_depth
  - GL_AMD_debug_output
  - GL_AMD_depth_clamp_separate
  - GL_AMD_draw_buffers_blend
  - GL_AMD_framebuffer_sample_positions
  - GL_AMD_gcn_shader
  - GL_AMD_gpu_shader_half_float
  - GL_AMD_gpu_shader_half_float_fetch
  - GL_AMD_gpu_shader_int16
  - GL_AMD_gpu_shader_int64
  - GL_AMD_interleaved_elements
  - GL_AMD_multi_draw_indirect
  - GL_AMD_name_gen_delete
  - GL_AMD_occlusion_query_event
  - GL_AMD_performance_monitor
  - GL_AMD_pinned_memory
  - GL_AMD_query_buffer_object
  - GL_AMD_sample_positions
  - GL_AMD_seamless_cubemap_per_texture
  - GL_AMD_shader_atomic_counter_ops
  - GL_AMD_shader_stencil_export
  - GL_AMD_shader_stencil_value_export
  - GL_AMD_shader_trace
  - GL_AMD_shader_trinary_minmax
  - GL_AMD_sparse_texture
  - GL_AMD_sparse_texture_pool
  - GL_AMD_stencil_operation_extended
  - GL_AMD_texture_cube_map_array
  - GL_AMD_texture_texture4
  - GL_AMD_transform_feedback3_lines_triangles
  - GL_AMD_transform_feedback4
  - GL_AMD_vertex_shader_layer
  - GL_AMD_vertex_shader_viewport_index
  - GL_ARB_ES2_compatibility
  - GL_ARB_ES3_1_compatibility
  - GL_ARB_ES3_compatibility
  - GL_ARB_arrays_of_arrays
  - GL_ARB_base_instance
  - GL_ARB_bindless_texture
  - GL_ARB_blend_func_extended
  - GL_ARB_buffer_storage
  - GL_ARB_clear_buffer_object
  - GL_ARB_clear_texture
  - GL_ARB_clip_control
  - GL_ARB_color_buffer_float
  - GL_ARB_compatibility
  - GL_ARB_compressed_texture_pixel_storage
  - GL_ARB_compute_shader
  - GL_ARB_conditional_render_inverted
  - GL_ARB_conservative_depth
  - GL_ARB_copy_buffer
  - GL_ARB_copy_image
  - GL_ARB_cull_distance
  - GL_ARB_debug_output
  - GL_ARB_depth_buffer_float
  - GL_ARB_depth_clamp
  - GL_ARB_depth_texture
  - GL_ARB_derivative_control
  - GL_ARB_direct_state_access
  - GL_ARB_draw_buffers
  - GL_ARB_draw_buffers_blend
  - GL_ARB_draw_elements_base_vertex
  - GL_ARB_draw_indirect
  - GL_ARB_draw_instanced
  - GL_ARB_enhanced_layouts
  - GL_ARB_explicit_attrib_location
  - GL_ARB_explicit_uniform_location
  - GL_ARB_fragment_coord_conventions
  - GL_ARB_fragment_layer_viewport
  - GL_ARB_fragment_program
  - GL_ARB_fragment_program_shadow
  - GL_ARB_fragment_shader
  - GL_ARB_framebuffer_no_attachments
  - GL_ARB_framebuffer_object
  - GL_ARB_framebuffer_sRGB
  - GL_ARB_geometry_shader4
  - GL_ARB_get_program_binary
  - GL_ARB_get_texture_sub_image
  - GL_ARB_gl_spirv
  - GL_ARB_gpu_shader5
  - GL_ARB_gpu_shader_fp64
  - GL_ARB_half_float_pixel
  - GL_ARB_half_float_vertex
  - GL_ARB_imaging
  - GL_ARB_indirect_parameters
  - GL_ARB_instanced_arrays
  - GL_ARB_internalformat_query
  - GL_ARB_internalformat_query2
  - GL_ARB_invalidate_subdata
  - GL_ARB_map_buffer_alignment
  - GL_ARB_map_buffer_range
  - GL_ARB_multi_bind
  - GL_ARB_multi_draw_indirect
  - GL_ARB_multisample
  - GL_ARB_multitexture
  - GL_ARB_occlusion_query
  - GL_ARB_occlusion_query2
  - GL_ARB_parallel_shader_compile
  - GL_ARB_pipeline_statistics_query
  - GL_ARB_pixel_buffer_object
  - GL_ARB_point_parameters
  - GL_ARB_point_sprite
  - GL_ARB_program_interface_query
  - GL_ARB_provoking_vertex
  - GL_ARB_query_buffer_object
  - GL_ARB_robust_buffer_access_behavior
  - GL_ARB_sample_shading
  - GL_ARB_sampler_objects
  - GL_ARB_seamless_cube_map
  - GL_ARB_seamless_cubemap_per_texture
  - GL_ARB_separate_shader_objects
  - GL_ARB_shader_atomic_counters
  - GL_ARB_shader_ballot
  - GL_ARB_shader_bit_encoding
  - GL_ARB_shader_draw_parameters
  - GL_ARB_shader_group_vote
  - GL_ARB_shader_image_load_store
  - GL_ARB_shader_image_size
  - GL_ARB_shader_objects
  - GL_ARB_shader_precision
  - GL_ARB_shader_stencil_export
  - GL_ARB_shader_storage_buffer_object
  - GL_ARB_shader_subroutine
  - GL_ARB_shader_texture_image_samples
  - GL_ARB_shader_texture_lod
  - GL_ARB_shader_viewport_layer_array
  - GL_ARB_shading_language_100
  - GL_ARB_shading_language_420pack
  - GL_ARB_shading_language_packing
  - GL_ARB_shadow
  - GL_ARB_shadow_ambient
  - GL_ARB_sparse_buffer
  - GL_ARB_sparse_texture
  - GL_ARB_spirv_extensions
  - GL_ARB_stencil_texturing
  - GL_ARB_sync
  - GL_ARB_tessellation_shader
  - GL_ARB_texture_barrier
  - GL_ARB_texture_border_clamp
  - GL_ARB_texture_buffer_object
  - GL_ARB_texture_buffer_object_rgb32
  - GL_ARB_texture_buffer_range
  - GL_ARB_texture_compression
  - GL_ARB_texture_compression_bptc
  - GL_ARB_texture_compression_rgtc
  - GL_ARB_texture_cube_map
  - GL_ARB_texture_cube_map_array
  - GL_ARB_texture_env_add
  - GL_ARB_texture_env_combine
  - GL_ARB_texture_env_crossbar
  - GL_ARB_texture_env_dot3
  - GL_ARB_texture_float
  - GL_ARB_texture_gather
  - GL_ARB_texture_mirror_clamp_to_edge
  - GL_ARB_texture_mirrored_repeat
  - GL_ARB_texture_multisample
  - GL_ARB_texture_non_power_of_two
  - GL_ARB_texture_query_levels
  - GL_ARB_texture_query_lod
  - GL_ARB_texture_rectangle
  - GL_ARB_texture_rg
  - GL_ARB_texture_rgb10_a2ui
  - GL_ARB_texture_snorm
  - GL_ARB_texture_stencil8
  - GL_ARB_texture_storage
  - GL_ARB_texture_storage_multisample
  - GL_ARB_texture_swizzle
  - GL_ARB_texture_view
  - GL_ARB_timer_query
  - GL_ARB_transform_feedback2
  - GL_ARB_transform_feedback3
  - GL_ARB_transform_feedback_instanced
  - GL_ARB_transform_feedback_overflow_query
  - GL_ARB_transpose_matrix
  - GL_ARB_uniform_buffer_object
  - GL_ARB_vertex_array_bgra
  - GL_ARB_vertex_array_object
  - GL_ARB_vertex_attrib_64bit
  - GL_ARB_vertex_attrib_binding
  - GL_ARB_vertex_buffer_object
  - GL_ARB_vertex_program
  - GL_ARB_vertex_shader
  - GL_ARB_vertex_type_10f_11f_11f_rev
  - GL_ARB_vertex_type_2_10_10_10_rev
  - GL_ARB_viewport_array
  - GL_ARB_window_pos
  - GL_ATI_draw_buffers
  - GL_ATI_envmap_bumpmap
  - GL_ATI_fragment_shader
  - GL_ATI_separate_stencil
  - GL_ATI_texture_compression_3dc
  - GL_ATI_texture_env_combine3
  - GL_ATI_texture_float
  - GL_ATI_texture_mirror_once
  - GL_EXT_abgr
  - GL_EXT_bgra
  - GL_EXT_bindable_uniform
  - GL_EXT_blend_color
  - GL_EXT_blend_equation_separate
  - GL_EXT_blend_func_separate
  - GL_EXT_blend_minmax
  - GL_EXT_blend_subtract
  - GL_EXT_compiled_vertex_array
  - GL_EXT_copy_buffer
  - GL_EXT_copy_texture
  - GL_EXT_depth_bounds_test
  - GL_EXT_direct_state_access
  - GL_EXT_draw_buffers2
  - GL_EXT_draw_instanced
  - GL_EXT_draw_range_elements
  - GL_EXT_fog_coord
  - GL_EXT_framebuffer_blit
  - GL_EXT_framebuffer_multisample
  - GL_EXT_framebuffer_object
  - GL_EXT_framebuffer_sRGB
  - GL_EXT_geometry_shader4
  - GL_EXT_gpu_program_parameters
  - GL_EXT_gpu_shader4
  - GL_EXT_histogram
  - GL_EXT_memory_object
  - GL_EXT_memory_object_win32
  - GL_EXT_multi_draw_arrays
  - GL_EXT_packed_depth_stencil
  - GL_EXT_packed_float
  - GL_EXT_packed_pixels
  - GL_EXT_pixel_buffer_object
  - GL_EXT_point_parameters
  - GL_EXT_polygon_offset_clamp
  - GL_EXT_provoking_vertex
  - GL_EXT_rescale_normal
  - GL_EXT_secondary_color
  - GL_EXT_semaphore
  - GL_EXT_semaphore_win32
  - GL_EXT_separate_specular_color
  - GL_EXT_shader_image_load_store
  - GL_EXT_shader_integer_mix
  - GL_EXT_shadow_funcs
  - GL_EXT_stencil_wrap
  - GL_EXT_subtexture
  - GL_EXT_texgen_reflection
  - GL_EXT_texture3D
  - GL_EXT_texture_array
  - GL_EXT_texture_buffer_object
  - GL_EXT_texture_compression_bptc
  - GL_EXT_texture_compression_latc
  - GL_EXT_texture_compression_rgtc
  - GL_EXT_texture_compression_s3tc
  - GL_EXT_texture_cube_map
  - GL_EXT_texture_edge_clamp
  - GL_EXT_texture_env_add
  - GL_EXT_texture_env_combine
  - GL_EXT_texture_env_dot3
  - GL_EXT_texture_filter_anisotropic
  - GL_EXT_texture_integer
  - GL_EXT_texture_lod
  - GL_EXT_texture_lod_bias
  - GL_EXT_texture_mirror_clamp
  - GL_EXT_texture_object
  - GL_EXT_texture_rectangle
  - GL_EXT_texture_sRGB
  - GL_EXT_texture_sRGB_decode
  - GL_EXT_texture_shared_exponent
  - GL_EXT_texture_snorm
  - GL_EXT_texture_storage
  - GL_EXT_texture_swizzle
  - GL_EXT_timer_query
  - GL_EXT_transform_feedback
  - GL_EXT_vertex_array
  - GL_EXT_vertex_array_bgra
  - GL_EXT_vertex_attrib_64bit
  - GL_IBM_texture_mirrored_repeat
  - GL_INTEL_fragment_shader_ordering
  - GL_KHR_context_flush_control
  - GL_KHR_debug
  - GL_KHR_no_error
  - GL_KHR_parallel_shader_compile
  - GL_KHR_robust_buffer_access_behavior
  - GL_KHR_robustness
  - GL_KTX_buffer_region
  - GL_NV_alpha_to_coverage_dither_control
  - GL_NV_blend_square
  - GL_NV_conditional_render
  - GL_NV_copy_depth_to_color
  - GL_NV_copy_image
  - GL_NV_depth_buffer_float
  - GL_NV_explicit_multisample
  - GL_NV_float_buffer
  - GL_NV_half_float
  - GL_NV_primitive_restart
  - GL_NV_texgen_reflection
  - GL_NV_texture_barrier
  - GL_OES_EGL_image
  - GL_SGIS_generate_mipmap
  - GL_SGIS_texture_edge_clamp
  - GL_SGIS_texture_lod
  - GL_SUN_multi_draw_arrays
  - GL_WIN_swap_hint
  - WGL_EXT_swap_control
  - WGL_ARB_extensions_string
  - WGL_ARB_pixel_format
  - WGL_ATI_pixel_format_float
  - WGL_ARB_pixel_format_float
  - WGL_ARB_multisample
  - WGL_EXT_swap_control_tear
  - WGL_ARB_pbuffer
  - WGL_ARB_render_texture
  - WGL_ARB_make_current_read
  - WGL_EXT_extensions_string
  - WGL_ARB_buffer_region
  - WGL_EXT_framebuffer_sRGB
  - WGL_ATI_render_texture_rectangle
  - WGL_EXT_pixel_format_packed_float
  - WGL_I3D_genlock
  - WGL_NV_swap_group
  - WGL_ARB_create_context
  - WGL_AMD_gpu_association
  - WGL_AMDX_gpu_association
  - WGL_ARB_create_context_profile
  - WGL_ARB_context_flush_control
  - WGL_NV_DX_interop
  - WGL_ARB_create_context_no_error
  - WGL_NV_DX_interop2

- OpenGL SPIR-V Extensions: 17
  - SPV_AMD_shader_explicit_vertex_parameter
  - SPV_AMD_shader_trinary_minmax
  - SPV_AMD_gcn_shader
  - SPV_ARB_shader_ballot
  - SPV_ARB_shader_ballot
  - SPV_AMD_gpu_shader_half_float
  - SPV_ARB_shader_draw_parameters
  - SPV_ARB_shader_group_vote
  - SPV_AMD_texture_gather_bias_lod
  - SPV_ARB_shader_storage_buffer_object
  - SPV_AMD_gpu_shader_int16
  - SPV_ARB_post_depth_coverage
  - SPV_ARB_shader_atomic_counter_ops
  - SPV_ARB_shader_stencil_export
  - SPV_AMD_shader_stencil_export
  - SPV_AMD_vertex_shader_viewport_index
  - SPV_ARB_shader_image_load_store

 

Vulkan support

Compared to previous versions, Adrenalin 18.8.1 adds 5 new Vulkan extensions at the device level:

- VK_KHR_draw_indirect_count (version: 1)
- VK_KHR_create_renderpass2 (version: 1)
- VK_KHR_8bit_storage (version: 1)
- VK_EXT_descriptor_indexing (version: 2)
- VK_EXT_vertex_attribute_divisor (version: 1)

 
Report from GPU Caps Viewer;

- Instance extensions: 10
  - VK_KHR_surface (version: 25)
  - VK_KHR_win32_surface (version: 6)
  - VK_KHR_get_physical_device_properties2 (version: 1)
  - VK_KHR_get_surface_capabilities2 (version: 1)
  - VK_KHR_external_memory_capabilities (version: 1)
  - VK_KHR_device_group_creation (version: 1)
  - VK_KHR_external_semaphore_capabilities (version: 1)
  - VK_KHR_external_fence_capabilities (version: 1)
  - VK_EXT_debug_report (version: 9)
  - VK_EXT_debug_utils (version: 1)
- Instance layers: 3
  - VK_LAYER_AMD_switchable_graphics (version: 1.1.77, impl: 1)
  - VK_LAYER_VALVE_steam_overlay (version: 1.0.3, impl: 1)
  - VK_LAYER_LUNARG_standard_validation (version: 1.0.77, impl: 1)
- Physical devices: 1
  - [Vulkan device 0]: Radeon RX Vega ------------------
    - API version: 1.1.77
    - vendorID: 4098
    - deviceID: 26751
    - driver version: 8388653
  - memory heap count: 3
    - heap1: 7920MB
    - heap2: 768MB
    - heap3: 256MB
  - memory type count: 4
    - mem type 0 - heap index : 0 - property flag : 1
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
    - mem type 1 - heap index : 1 - property flag : 6
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
    - mem type 2 - heap index : 2 - property flag : 7
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
    - mem type 3 - heap index : 1 - property flag : 14
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
  - extensions: 60
    - VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
    - VK_KHR_shader_draw_parameters (version: 1)
    - VK_KHR_swapchain (version: 70)
    - VK_KHR_maintenance1 (version: 2)
    - VK_KHR_maintenance2 (version: 1)
    - VK_KHR_maintenance3 (version: 1)
    - VK_KHR_relaxed_block_layout (version: 1)
    - VK_KHR_dedicated_allocation (version: 3)
    - VK_KHR_descriptor_update_template (version: 1)
    - VK_KHR_external_memory (version: 1)
    - VK_KHR_external_memory_win32 (version: 1)
    - VK_KHR_device_group (version: 3)
    - VK_AMD_calibrated_timestamps (version: 1)
    - VK_KHX_device_group (version: 2)
    - VK_KHR_bind_memory2 (version: 1)
    - VK_KHR_external_semaphore (version: 1)
    - VK_KHR_external_semaphore_win32 (version: 1)
    - VK_AMD_rasterization_order (version: 1)
    - VK_AMD_shader_ballot (version: 1)
    - VK_AMD_shader_trinary_minmax (version: 1)
    - VK_AMD_shader_explicit_vertex_parameter (version: 1)
    - VK_AMD_gcn_shader (version: 1)
    - VK_AMD_draw_indirect_count (version: 1)
    - VK_KHR_draw_indirect_count (version: 1)
    - VK_AMD_negative_viewport_height (version: 1)
    - VK_AMD_gpu_shader_half_float (version: 1)
    - VK_AMD_shader_info (version: 1)
    - VK_AMD_gpu_shader_half_float_fetch (version: 1)
    - VK_EXT_sampler_filter_minmax (version: 1)
    - VK_AMD_shader_fragment_mask (version: 1)
    - VK_AMD_wave_limits (version: 1)
    - VK_AMD_texture_gather_bias_lod (version: 1)
    - VK_AMD_mixed_attachment_samples (version: 1)
    - VK_EXT_sample_locations (version: 1)
    - VK_AMD_gpu_shader_int16 (version: 1)
    - VK_EXT_shader_subgroup_vote (version: 1)
    - VK_KHR_16bit_storage (version: 1)
    - VK_KHR_storage_buffer_storage_class (version: 1)
    - VK_AMD_gpa_interface (version: 1)
    - VK_EXT_shader_subgroup_ballot (version: 1)
    - VK_EXT_shader_stencil_export (version: 1)
    - VK_EXT_shader_viewport_index_layer (version: 1)
    - VK_KHR_get_memory_requirements2 (version: 1)
    - VK_KHR_image_format_list (version: 1)
    - VK_KHR_create_renderpass2 (version: 1)
    - VK_KHR_8bit_storage (version: 1)
    - VK_KHR_multiview (version: 1)
    - VK_KHR_external_fence (version: 1)
    - VK_KHR_external_fence_win32 (version: 1)
    - VK_KHR_win32_keyed_mutex (version: 1)
    - VK_EXT_global_priority (version: 2)
    - VK_AMD_buffer_marker (version: 1)
    - VK_AMD_shader_image_load_store_lod (version: 1)
    - VK_EXT_external_memory_host (version: 1)
    - VK_EXT_depth_range_unrestricted (version: 1)
    - VK_AMD_shader_core_properties (version: 1)
    - VK_EXT_queue_family_foreign (version: 1)
    - VK_EXT_descriptor_indexing (version: 2)
    - VK_KHR_variable_pointers (version: 1)
    - VK_EXT_vertex_attribute_divisor (version: 1)
  - device layers: 1
    - VK_LAYER_AMD_switchable_graphics (version: 1.1.77, impl: 1)
  - device features:
    - robustBufferAccess: true
    - fullDrawIndexUint32: true
    - imageCubeArray: true
    - independentBlend: true
    - geometryShader: true
    - tessellationShader: true
    - sampleRateShading: true
    - dualSrcBlend: true
    - logicOp: true
    - multiDrawIndirect: true
    - drawIndirectFirstInstance: true
    - depthClamp: true
    - depthBiasClamp: true
    - fillModeNonSolid: true
    - depthBounds: true
    - wideLines: true
    - largePoints: true
    - alphaToOne: false
    - multiViewport: true
    - samplerAnisotropy: true
    - textureCompressionETC2: false
    - textureCompressionASTC_LDR: false
    - textureCompressionBC: true
    - occlusionQueryPrecise: true
    - pipelineStatisticsQuery: true
    - vertexPipelineStoresAndAtomics: true
    - fragmentStoresAndAtomics: true
    - shaderTessellationAndGeometryPointSize: true
    - shaderImageGatherExtended: true
    - shaderStorageImageExtendedFormats: true
    - shaderStorageImageMultisample: true
    - shaderStorageImageReadWithoutFormat: true
    - shaderStorageImageWriteWithoutFormat: true
    - shaderUniformBufferArrayDynamicIndexing: true
    - shaderSampledImageArrayDynamicIndexing: true
    - shaderStorageBufferArrayDynamicIndexing: true
    - shaderStorageImageArrayDynamicIndexing: true
    - shaderClipDistance: true
    - shaderCullDistance: true
    - shaderFloat64: true
    - shaderInt64: true
    - shaderInt16: true
    - shaderResourceResidency: false
    - shaderResourceMinLod: false
    - sparseBinding: false
    - sparseResidencyBuffer: false
    - sparseResidencyImage2D: false
    - sparseResidencyImage3D: false
    - sparseResidency2Samples: false
    - sparseResidency4Samples: true
    - sparseResidency8Samples: false
    - sparseResidency16Samples: false
    - sparseResidencyAliased: false
    - variableMultisampleRate: true
    - inheritedQueries: true
  - device limits
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 2048
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 4294967295
    - maxUniformBufferRange: 4294967295
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 128
    - maxMemoryAllocationCount: 4096
    - maxSamplerAllocationCount: 1048576
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 17592186044415
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 4294967295
    - maxPerStageDescriptorUniformBuffers: 4294967295
    - maxPerStageDescriptorSampledImages: 4294967295
    - maxPerStageDescriptorStorageImages: 4294967295
    - maxPerStageDescriptorInputAttachments: 4294967295
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 4294967295
    - maxDescriptorSetUniformBuffers: 4294967295
    - maxDescriptorSetUniformBuffersDynamic: 8
    - maxDescriptorSetStorageBuffers: 4294967295
    - maxDescriptorSetStorageBuffersDynamic: 8
    - maxDescriptorSetSampledImages: 4294967295
    - maxDescriptorSetStorageImages: 4294967295
    - maxDescriptorSetInputAttachments: 4294967295
    - maxVertexInputAttributes: 64
    - maxVertexInputBindings: 32
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    - maxTessellationControlPerPatchOutputComponents: 120
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    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 127
    - maxGeometryInputComponents: 128
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    - maxGeometryOutputVertices: 1024
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    - maxFragmentOutputAttachments: 8
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    - framebufferColorSampleCounts: 15
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    - framebufferStencilSampleCounts: 15
    - framebufferNoAttachmentsSampleCounts: 15
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    - sampledImageStencilSampleCounts: 15
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    - timestampComputeAndGraphics: 1
    - timestampPeriod: 37.037037
    - maxClipDistances: 8
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