Basemark GPU is a new graphics benchmark with Vulkan 1.0, OpenGL 4.5 and OpenGL ES 3.1 support.
Partial press release:
Helsinki, Finland, June 19, 2018 – Basemark launched today Basemark GPU, a new graphics performance evaluation tool for systems with Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 graphics APIs. This tool enables the industry to objectively and reliably quantify and compare graphics performance of next generation mobile, automotive and desktop processors.
We have poured all of our soul and expertise in making this product. The work started two and half years ago and this massive project has culminated in today’s launch of a true state-of-the-art product,” said Arto Ruotsalainen, CEO of Basemark. “We believe Basemark GPU will become an essential tool for anyone tasked to evaluate graphics performance in systems ranging from smart phones, smart TVs and cars to PCs.”
Basemark GPU supports multiple operating systems with Android, Windows and Linux support released today. Support for additional graphics APIs such as Metal and DirectX 12 and operating systems such as Apple iOS will be added in the coming months. The product uses Rocksolid Engine by Basemark, which enables the tester to execute identical workloads across many different devices and technologies, thus enabling advanced GPU profiling from many angles.
Basemark GPU is developed in close cooperation with key player semiconductor companies, such as Imagination Technologies, Intel, NVIDIA, Qualcomm and Renesas within Basemark’s benchmark development program. This close cooperation with the leading GPU and CPU companies of the world ensures that the benchmark will be extremely reliable and also represent the utmost in objectivity.
Once installed, I started Basemark GPU. The first panel is the Official Test with OpenGL or Vulkan graphics API:
I started the official OpenGL test:
After few minutes of this tiled rendering, I got:
Okay, cool… Let’s see the Vulkan test:
The Hardware Info section:
I think I will wait for the next update of Basemark GPU before going further in the tests (with other Radeon and GeForce cards).
I tested the latest version 1.0.2 of Basemark GPU with a GeForce GTX 1070 + GeForce 398.11 driver. Both Vulkan and OpenGL tests have worked fine.
Basemark GPU v1.0.2 still crashes on Radeon RX Vega 56 + Adrenalin 18.6.1…