NVIDIA R368.69 WHQL Released for DiRT Rally VR




DiRT Rally VR

NVIDIA has published a new set of WHQL graphics drivers for all available GeForce graphics cards that brings optimizations for DiRT Rally VR. More information can be found in this article.

You can download R368.69 from these links:

R368.69 Desktop Downloads

R368.69 Notebook Downloads


NVIDIA R368.69 - GPU Caps Viewer - GeForce GTX 1080

 
R368.69 is an OpenGL 4.5 and Vulkan 1.0.8 driver.

Here is the list of all 388 OpenGL extensions (GL=358 and WGL=30) exposed for a GeForce GTX 1080 on Windows 10 64-bit:

  • GL_AMD_multi_draw_indirect
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_vertex_shader_viewport_index
  • GL_AMD_vertex_shader_layer
  • GL_ARB_arrays_of_arrays (OpenGL 4.3)
  • GL_ARB_base_instance (OpenGL 4.2)
  • GL_ARB_bindless_texture (OpenGL 4.4)
  • GL_ARB_blend_func_extended (OpenGL 3.3)
  • GL_ARB_buffer_storage (OpenGL 4.4)
  • GL_ARB_clear_buffer_object (OpenGL 4.3)
  • GL_ARB_clear_texture (OpenGL 4.4)
  • GL_ARB_clip_control (OpenGL 4.5)
  • GL_ARB_color_buffer_float (OpenGL 3.0)
  • GL_ARB_compatibility (OpenGL 3.2)
  • GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
  • GL_ARB_conservative_depth (OpenGL 4.2)
  • GL_ARB_compute_shader (OpenGL 4.3)
  • GL_ARB_compute_variable_group_size (OpenGL 4.3)
  • GL_ARB_conditional_render_inverted (OpenGL 4.5)
  • GL_ARB_copy_buffer (OpenGL 3.1)
  • GL_ARB_copy_image (OpenGL 4.3)
  • GL_ARB_cull_distance (OpenGL 4.5)
  • GL_ARB_debug_output (OpenGL 3.0)
  • GL_ARB_depth_buffer_float (OpenGL 3.0)
  • GL_ARB_depth_clamp (OpenGL 3.2)
  • GL_ARB_depth_texture (OpenGL 1.4)
  • GL_ARB_derivative_control (OpenGL 4.5)
  • GL_ARB_direct_state_access (OpenGL 4.5)
  • GL_ARB_draw_buffers (OpenGL 2.0)
  • GL_ARB_draw_buffers_blend (OpenGL 4.0)
  • GL_ARB_draw_indirect (OpenGL 4.0)
  • GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
  • GL_ARB_draw_instanced (OpenGL 3.1)
  • GL_ARB_enhanced_layouts (OpenGL 4.4)
  • GL_ARB_ES2_compatibility (OpenGL 4.1)
  • GL_ARB_ES3_compatibility (OpenGL 4.3)
  • GL_ARB_ES3_1_compatibility (OpenGL 4.5)
  • GL_ARB_ES3_2_compatibility (OpenGL 4.5)
  • GL_ARB_explicit_attrib_location (OpenGL 3.3)
  • GL_ARB_explicit_uniform_location (OpenGL 4.3)
  • GL_ARB_fragment_coord_conventions (OpenGL 3.2)
  • GL_ARB_fragment_layer_viewport (OpenGL 4.3)
  • GL_ARB_fragment_program (OpenGL 1.3)
  • GL_ARB_fragment_program_shadow (OpenGL 1.3)
  • GL_ARB_fragment_shader (OpenGL 2.0)
  • GL_ARB_fragment_shader_interlock (OpenGL 4.5)
  • GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
  • GL_ARB_framebuffer_object (OpenGL 3.0)
  • GL_ARB_framebuffer_sRGB (OpenGL 3.0)
  • GL_ARB_geometry_shader4 (OpenGL 3.2)
  • GL_ARB_get_program_binary (OpenGL 4.1)
  • GL_ARB_get_texture_sub_image (OpenGL 4.5)
  • GL_ARB_gpu_shader5 (OpenGL 4.0)
  • GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
  • GL_ARB_gpu_shader_int64 (OpenGL 4.5)
  • GL_ARB_half_float_pixel (OpenGL 3.0)
  • GL_ARB_half_float_vertex (OpenGL 2.1)
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters (OpenGL 4.3)
  • GL_ARB_instanced_arrays (OpenGL 3.3)
  • GL_ARB_internalformat_query (OpenGL 4.2)
  • GL_ARB_internalformat_query2 (OpenGL 4.3)
  • GL_ARB_invalidate_subdata (OpenGL 4.3)
  • GL_ARB_map_buffer_alignment (OpenGL 4.2)
  • GL_ARB_map_buffer_range (OpenGL 2.1)
  • GL_ARB_multi_bind (OpenGL 4.4)
  • GL_ARB_multi_draw_indirect (OpenGL 4.3)
  • GL_ARB_multisample (OpenGL 1.3)
  • GL_ARB_multitexture (OpenGL 1.3)
  • GL_ARB_occlusion_query (OpenGL 1.5)
  • GL_ARB_occlusion_query2 (OpenGL 3.3)
  • GL_ARB_parallel_shader_compile (OpenGL 4.5)
  • GL_ARB_pipeline_statistics_query (OpenGL 4.5)
  • GL_ARB_pixel_buffer_object (OpenGL 2.1)
  • GL_ARB_point_parameters (OpenGL 1.4)
  • GL_ARB_point_sprite (OpenGL 2.0)
  • GL_ARB_post_depth_coverage (OpenGL 4.5)
  • GL_ARB_program_interface_query (OpenGL 4.3)
  • GL_ARB_provoking_vertex (OpenGL 3.2)
  • GL_ARB_query_buffer_object (OpenGL 4.4)
  • GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
  • GL_ARB_robustness (OpenGL 4.1)
  • GL_ARB_sample_locations (OpenGL 4.5)
  • GL_ARB_sample_shading (OpenGL 4.0)
  • GL_ARB_sampler_objects (OpenGL 3.3)
  • GL_ARB_seamless_cube_map (OpenGL 3.2)
  • GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
  • GL_ARB_separate_shader_objects (OpenGL 4.1)
  • GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)
  • GL_ARB_shader_atomic_counters (OpenGL 4.2)
  • GL_ARB_shader_ballot (OpenGL 4.5)
  • GL_ARB_shader_bit_encoding (OpenGL 3.3)
  • GL_ARB_shader_clock (OpenGL 4.5)
  • GL_ARB_shader_draw_parameters (OpenGL 4.3)
  • GL_ARB_shader_group_vote (OpenGL 4.3)
  • GL_ARB_shader_image_load_store (OpenGL 4.2)
  • GL_ARB_shader_image_size (OpenGL 4.3)
  • GL_ARB_shader_objects (OpenGL 2.0)
  • GL_ARB_shader_precision (OpenGL 4.1)
  • GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
  • GL_ARB_shader_subroutine (OpenGL 4.0)
  • GL_ARB_shader_texture_image_samples (OpenGL 4.5)
  • GL_ARB_shader_texture_lod (OpenGL 2.0)
  • GL_ARB_shading_language_100 (OpenGL 2.0)
  • GL_ARB_shader_viewport_layer_array (OpenGL 4.5)
  • GL_ARB_shading_language_420pack (OpenGL 4.2)
  • GL_ARB_shading_language_include (OpenGL 3.2)
  • GL_ARB_shading_language_packing (OpenGL 4.1)
  • GL_ARB_shadow (OpenGL 1.4)
  • GL_ARB_sparse_buffer (OpenGL 4.5)
  • GL_ARB_sparse_texture (OpenGL 4.3)
  • GL_ARB_sparse_texture2 (OpenGL 4.5)
  • GL_ARB_sparse_texture_clamp (OpenGL 4.5)
  • GL_ARB_stencil_texturing (OpenGL 4.3)
  • GL_ARB_sync (OpenGL 3.2)
  • GL_ARB_tessellation_shader (OpenGL 4.0)
  • GL_ARB_texture_barrier (OpenGL 4.5)
  • GL_ARB_texture_border_clamp (OpenGL 1.3)
  • GL_ARB_texture_buffer_object (OpenGL 3.1)
  • GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
  • GL_ARB_texture_buffer_range (OpenGL 4.3)
  • GL_ARB_texture_compression (OpenGL 1.3)
  • GL_ARB_texture_compression_bptc (OpenGL 4.2)
  • GL_ARB_texture_compression_rgtc (OpenGL 3.0)
  • GL_ARB_texture_cube_map (OpenGL 1.3)
  • GL_ARB_texture_cube_map_array (OpenGL 4.0)
  • GL_ARB_texture_env_add (OpenGL 1.3)
  • GL_ARB_texture_env_combine (OpenGL 1.3)
  • GL_ARB_texture_env_crossbar (OpenGL 1.4)
  • GL_ARB_texture_env_dot3 (OpenGL 1.3)
  • GL_ARB_texture_filter_minmax (OpenGL 4.5)
  • GL_ARB_texture_float (OpenGL 3.0)
  • GL_ARB_texture_gather (OpenGL 4.0)
  • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
  • GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
  • GL_ARB_texture_multisample (OpenGL 3.2)
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels (OpenGL 4.3)
  • GL_ARB_texture_query_lod (OpenGL 4.0)
  • GL_ARB_texture_rectangle (OpenGL 3.1)
  • GL_ARB_texture_rg (OpenGL 3.0)
  • GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
  • GL_ARB_texture_stencil8 (OpenGL 4.4)
  • GL_ARB_texture_storage (OpenGL 4.2)
  • GL_ARB_texture_storage_multisample (OpenGL 4.3)
  • GL_ARB_texture_swizzle (OpenGL 3.3)
  • GL_ARB_texture_view (OpenGL 4.3)
  • GL_ARB_timer_query (OpenGL 3.3)
  • GL_ARB_transform_feedback2 (OpenGL 4.0)
  • GL_ARB_transform_feedback3 (OpenGL 4.0)
  • GL_ARB_transform_feedback_instanced (OpenGL 4.2)
  • GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
  • GL_ARB_transpose_matrix (OpenGL 1.3)
  • GL_ARB_uniform_buffer_object (OpenGL 3.1)
  • GL_ARB_vertex_array_bgra (OpenGL 3.2)
  • GL_ARB_vertex_array_object (OpenGL 2.1)
  • GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
  • GL_ARB_vertex_attrib_binding (OpenGL 4.3)
  • GL_ARB_vertex_buffer_object (OpenGL 1.5)
  • GL_ARB_vertex_program (Requires OpenGL 1.3)
  • GL_ARB_vertex_shader (OpenGL 2.0)
  • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
  • GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
  • GL_ARB_viewport_array (OpenGL 4.1)
  • GL_ARB_window_pos (OpenGL 1.4)
  • GL_ATI_draw_buffers (Requires OpenGL 1.3)
  • GL_ATI_texture_float (Requires OpenGL 1.3)
  • GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra (OpenGL 1.2)
  • GL_EXT_bindable_uniform (OpenGL 2.0)
  • GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_blend_minmax (Requires OpenGL 1.2)
  • GL_EXT_blend_subtract (Requires OpenGL 1.2)
  • GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2 (OpenGL 3.0)
  • GL_EXT_draw_instanced (Requires OpenGL 2.0)
  • GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_framebuffer_blit (OpenGL 3.0)
  • GL_EXT_framebuffer_multisample (OpenGL 3.0)
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object (Requires OpenGL 3.0)
  • GL_EXT_framebuffer_sRGB (OpenGL 3.0)
  • GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
  • GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
  • GL_EXT_gpu_shader4 (OpenGL 3.0)
  • GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_packed_depth_stencil (OpenGL 3.0)
  • GL_EXT_packed_float (OpenGL 3.0)
  • GL_EXT_packed_pixels (Requires OpenGL 1.2)
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_post_depth_coverage
  • GL_EXT_provoking_vertex
  • GL_EXT_raster_multisample
  • GL_EXT_rescale_normal (Requires OpenGL 1.2)
  • GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color (Requires OpenGL 1.2)
  • GL_EXT_shader_image_load_formatted
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
  • GL_EXT_sparse_texture2
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap (Requires OpenGL 1.4)
  • GL_EXT_texture3D (Requires OpenGL 1.2)
  • GL_EXT_texture_array (OpenGL 3.0)
  • GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc (OpenGL 3.0)
  • GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
  • GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
  • GL_EXT_texture_filter_minmax
  • GL_EXT_texture_integer (OpenGL 3.0)
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
  • GL_EXT_texture_object (Requires OpenGL 1.1)
  • GL_EXT_texture_shared_exponent (OpenGL 3.0)
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle (OpenGL 2.1)
  • GL_EXT_timer_query (Requires OpenGL 1.5)
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_context_flush_control (OpenGL 4.5)
  • GL_KHR_debug (OpenGL 4.3)
  • GL_KHR_no_error
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness (OpenGL 4.5)
  • GL_KTX_buffer_region
  • GL_NV_bindless_multi_draw_indirect
  • GL_NV_bindless_multi_draw_indirect_count
  • GL_NV_bindless_texture (OpenGL 4.0)
  • GL_NV_blend_equation_advanced
  • GL_NV_blend_equation_advanced_coherent
  • GL_NVX_blend_equation_advanced_multi_draw_buffers
  • GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
  • GL_NV_clip_space_w_scaling
  • GL_NV_command_list
  • GL_NV_compute_program5
  • GL_NV_conditional_render (OpenGL 3.0)
  • GL_NV_conservative_raster
  • GL_NV_conservative_raster_dilate
  • GL_NV_conservative_raster_pre_snap_triangles
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float (OpenGL 3.0)
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_draw_vulkan_image
  • GL_NV_ES1_1_compatibility
  • GL_NV_ES3_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fence
  • GL_NV_fill_rectangle
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_coverage_to_color
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_fragment_shader_interlock
  • GL_NV_framebuffer_mixed_samples
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_geometry_shader_passthrough
  • GL_NV_gpu_program4
  • GL_NV_internalformat_sample_query
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program5_mem_extended
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float (OpenGL 3.0)
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query (Requires OpenGL 1.3)
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_path_rendering_shared_edge
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart (OpenGL 3.1)
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_sample_locations
  • GL_NV_sample_mask_override_coverage
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_atomic_float64
  • GL_NV_shader_atomic_fp16_vector
  • GL_NV_shader_atomic_int64
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_stereo_view_rendering
  • GL_NV_texgen_reflection (Requires OpenGL 1.3)
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_uniform_buffer_unified_memory
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NV_viewport_array2
  • GL_NV_viewport_swizzle
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_NVX_multigpu_info
  • GL_NVX_nvenc_interop
  • GL_NV_shader_thread_group
  • GL_NV_shader_thread_shuffle
  • GL_KHR_blend_equation_advanced (OpenGL 4.5)
  • GL_KHR_blend_equation_advanced_coherent
  • GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
  • GL_SGIS_texture_lod (Requires OpenGL 1.2)
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control (Requires OpenGL 1.2)
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context (OpenGL 3.0)
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness (OpenGL 4.1)
  • WGL_ARB_context_flush_control (OpenGL 4.5)
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture (Requires OpenGL 1.1)
  • WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
  • WGL_EXT_create_context_es_profile
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
  • WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
  • WGL_EXT_swap_control_tear
  • WGL_NVX_DX_interop
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2
  • WGL_NV_bridged_display
  • WGL_NV_copy_image
  • WGL_NV_delay_before_swap
  • WGL_NV_float_buffer
  • WGL_NV_multisample_coverage
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle

 
Here are the Vulkan API capabilities reported by GPU Caps Viewer for a GTX 1080:

- Instance extensions: 3
	- VK_KHR_surface (version: 25)
	- VK_KHR_win32_surface (version: 5)
	- VK_EXT_debug_report (version: 2)
- Physical devices: 1
	- [Device 0]: GTX 1080
		- API version: 1.0.8
		- vendorID: 4318
		- deviceID: 7040
		- driver version: 1544634368
		- extensions: 4
			- VK_KHR_swapchain (version: 67)
			- VK_NV_glsl_shader (version: 1)
			- VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
			- VK_NV_dedicated_allocation (version: 1)
		- device limits
			- maxImageDimension1D: 32768
			- maxImageDimension2D: 32768
			- maxImageDimension3D: 16384
			- maxImageDimensionCube: 32768
			- maxImageArrayLayers: 2048
			- maxTexelBufferElements: 134217728
			- maxUniformBufferRange: 65536
			- maxStorageBufferRange: 2147483647
			- maxPushConstantsSize: 256
			- maxMemoryAllocationCount: 4096
			- maxSamplerAllocationCount: 4000
			- bufferImageGranularity: 1024
			- sparseAddressSpaceSize: 18446744073709551615
			- maxBoundDescriptorSets: 8
			- maxPerStageDescriptorSamplers: 4000
			- maxPerStageDescriptorUniformBuffers: 12
			- maxPerStageDescriptorSampledImages: 8192
			- maxPerStageDescriptorStorageImages: 8192
			- maxPerStageDescriptorInputAttachments: 8
			- maxPerStageResources: 24612
			- maxDescriptorSetSamplers: 4000
			- maxDescriptorSetUniformBuffers: 72
			- maxDescriptorSetUniformBuffersDynamic: 72
			- maxDescriptorSetStorageBuffers: 96
			- maxDescriptorSetStorageBuffersDynamic: 96
			- maxDescriptorSetSampledImages: 49152
			- maxDescriptorSetStorageImages: 49152
			- maxDescriptorSetInputAttachments: 8
			- maxVertexInputAttributes: 16
			- maxVertexInputBindings: 32
			- maxVertexInputAttributeOffset: 2047
			- maxVertexInputBindingStride: 2048
			- maxVertexOutputComponents: 128
			- maxTessellationGenerationLevel: 64
			- maxTessellationPatchSize: 32
			- maxTessellationControlPerVertexInputComponents: 128
			- maxTessellationControlPerVertexOutputComponents: 128
			- maxTessellationControlPerPatchOutputComponents: 120
			- maxTessellationControlTotalOutputComponents: 4216
			- maxTessellationEvaluationInputComponents: 128
			- maxTessellationEvaluationOutputComponents: 128
			- maxGeometryShaderInvocations: 32
			- maxGeometryInputComponents: 128
			- maxGeometryOutputComponents: 128
			- maxGeometryOutputVertices: 1024
			- maxGeometryTotalOutputComponents: 1024
			- maxFragmentInputComponents: 128
			- maxFragmentOutputAttachments: 8
			- maxFragmentDualSrcAttachments: 1
			- maxFragmentCombinedOutputResources: 16
			- maxComputeSharedMemorySize: 49152
			- maxComputeWorkGroupCount: [2147483647; 65535; 65535]
			- maxComputeWorkGroupInvocations: 1536
			- maxComputeWorkGroupSize: [1536; 1024; 64]
			- subPixelPrecisionBits: 8
			- subTexelPrecisionBits: 8
			- mipmapPrecisionBits: 8
			- maxDrawIndexedIndexValue: 4294967295
			- maxDrawIndirectCount: 4294967295
			- maxSamplerLodBias: 15.000000
			- maxSamplerAnisotropy: 16.000000
			- maxViewports: 16
			- maxViewportDimensions: [32768; 32768]
			- viewportBoundsRange: [-65536.000000 ; 65536.000000]
			- viewportSubPixelBits: 8
			- minMemoryMapAlignment: 64
			- minTexelBufferOffsetAlignment: 16
			- minUniformBufferOffsetAlignment: 256
			- minStorageBufferOffsetAlignment: 32
			- minTexelOffset: 4294967288
			- maxTexelOffset: 7
			- minTexelGatherOffset: 4294967264
			- maxTexelGatherOffset: 31
			- minInterpolationOffset: -0.500000
			- maxInterpolationOffset: 0.437500
			- subPixelInterpolationOffsetBits: 4
			- maxFramebufferWidth: 32768
			- maxFramebufferHeight: 32768
			- maxFramebufferLayers: 2048
			- framebufferColorSampleCounts: 15
			- framebufferDepthSampleCounts: 15
			- framebufferStencilSampleCounts: 31
			- framebufferNoAttachmentsSampleCounts: 15
			- maxColorAttachments: 8
			- sampledImageColorSampleCounts: 15
			- sampledImageIntegerSampleCounts: 15
			- sampledImageDepthSampleCounts: 15
			- sampledImageStencilSampleCounts: 31
			- storageImageSampleCounts: 15
			- maxSampleMaskWords: 1
			- timestampComputeAndGraphics: 1
			- timestampPeriod: 1.000000
			- maxClipDistances: 8
			- maxCullDistances: 8
			- maxCombinedClipAndCullDistances: 8
			- discreteQueuePriorities: 2
			- pointSizeRange: [1.000000 ; 189.875000]
			- lineWidthRange: [0.500000 ; 10.000000]
			- pointSizeGranularity: 0.125000
			- lineWidthGranularity: 0.125000
			- strictLines: 1
			- standardSampleLocations: 1
			- optimalBufferCopyOffsetAlignment: 1
			- optimalBufferCopyRowPitchAlignment: 1
			- nonCoherentAtomSize: 64





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