NVIDIA R368.22 WHQL GeForce Graphics Driver Released




Overwatch - videogame

NVIDIA has published a new set of graphics drivers for all GeForce cards. R368.22 comes with optimizations for Overwatch, World of Tanks, and War Thunder.


R368.22 Desktop Downloads

R368.22 Notebook Downloads


Overwatch - videogame

 
R368.22 is an OpenGL 4.5 driver and exposes 384 OpenGL extensions for a GTX 960. R368.22 adds two new extensions compared to previous R365.19:

  • GL_NV_robustness_video_memory_purge
  • GL_NV_viewport_swizzle

 
In the Vulkan side, no change compared to R365.19:

==========================================================
VK-Z 0.3.0
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Vulkan capabilities and extensions viewer
(C)2016 Geeks3D - http://www.geeks3d.com/vkz/

Instance extensions: 3
- 1/ VK_KHR_surface (spec version: 25)
- 2/ VK_KHR_win32_surface (spec version: 5)
- 3/ VK_EXT_debug_report (spec version: 2)

# Vulkan devices: 2

[ Device 1 ]--------------------------------------
- Device name: GTX 960
- DeviceID: 10DE-1401
- Raw driver version: 1543864320
- NVIDIA driver version: R368.x
- Vulkan API version: 1.0.8
- Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- Memory heap count: 2
	heap 0 - size: 4096 MB
	heap 1 - size: 16357 MB
- Device extensions: 3
	1/ VK_KHR_swapchain (spec version: 67)
	2/ VK_NV_glsl_shader (spec version: 1)
	3/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 1)

[ Device 2 ]--------------------------------------
- Device name: GTX 750
- DeviceID: 10DE-1381
- Raw driver version: 1543864320
- NVIDIA driver version: R368.x
- Vulkan API version: 1.0.8
- Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- Memory heap count: 2
	heap 0 - size: 1024 MB
	heap 1 - size: 16357 MB
- Device extensions: 3
	1/ VK_KHR_swapchain (spec version: 67)
	2/ VK_NV_glsl_shader (spec version: 1)
	3/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 1)

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2 thoughts on “NVIDIA R368.22 WHQL GeForce Graphics Driver Released”

  1. Stefan

    FYI: Optimus in R367 now supports Vulkan
    On the one hand you can force via CP which GPU to use for “normal” applications.
    On the other hand you must run VK-Z or VulkanCapsViewer twice to get all infos.

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