Epic has released the Infiltrator tech-demo that shows the capabilities of the Unreal Engine 4.
By popular demand, we’re now making the entire Infiltrator project available for free to download and free to use in UE4-based projects.
Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.
The source code of the demo as well as all assets can be downloaded from the Epic Game Launcher, under the Learn tab:
You can get the Epic Game Launcher from this page.
I downloaded the 5GB of this demo and loaded it with the Unreal Engine 4.9.1. My laptop (with a GTX 960M / 4GB GDDR5) stuck during around 10 minutes or more at 95% loading. In the task manager I saw the source of this slowness: the compilation of all shaders… But my laptop seems to have some problems to handle this demo:
I’ll try later to install Infiltrator on a more powerful system with more memory because this demo seems to be amazing!
UPDATE (2015.09.21): I finally managed to run this whooping demo. I updated the graphics driver (NVIDIA R355.82) and that’s all. Then my notebook is able to run it!
The number of shaders to compile is just crazy. The following screenshot shows that 4197 shaders need to be compiled!
And now still 3307 shaders are waiting for compilation. But it’s not a problem because UE4 can render effects (in the next screenshot, particle quads) without the final shaders:
All shaders are now compiled…