NVIDIA R347.88 WHQL GeForce Gaming Driver




Battlefield Hardline

NVIDIA has published a new set of gaming drivers for all available GeForce cards including the brand new GTX TITAN X. R347.88 brings optimizations for the new Battlefield Hardline video game (based on Battlefield 4’s Frostbite engine).

More information about R347.88 is available here.

Desktop Downloads

  • Win7 / Win8 64-bit
  • Win7 / Win8 32-bit
  • Notebook Downloads


    GPU Caps Viewer

    R347.88 is an OpenGL 4.5 driver and exposes 364 OpenGL extensions for a GeForce GTX 970.


    OpenGL extension viewer

    The complete list of all extensions is available here:

    • GL_AMD_multi_draw_indirect
    • GL_AMD_seamless_cubemap_per_texture
    • GL_AMD_vertex_shader_viewport_index
    • GL_AMD_vertex_shader_layer
    • GL_ARB_arrays_of_arrays (OpenGL 4.3)
    • GL_ARB_base_instance (OpenGL 4.2)
    • GL_ARB_bindless_texture (OpenGL 4.4)
    • GL_ARB_blend_func_extended (OpenGL 3.3)
    • GL_ARB_buffer_storage (OpenGL 4.4)
    • GL_ARB_clear_buffer_object (OpenGL 4.3)
    • GL_ARB_clear_texture (OpenGL 4.4)
    • GL_ARB_clip_control (OpenGL 4.5)
    • GL_ARB_color_buffer_float (OpenGL 3.0)
    • GL_ARB_compatibility (OpenGL 3.2)
    • GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
    • GL_ARB_conservative_depth (OpenGL 4.2)
    • GL_ARB_compute_shader (OpenGL 4.3)
    • GL_ARB_compute_variable_group_size (OpenGL 4.3)
    • GL_ARB_conditional_render_inverted (OpenGL 4.5)
    • GL_ARB_copy_buffer (OpenGL 3.1)
    • GL_ARB_copy_image (OpenGL 4.3)
    • GL_ARB_cull_distance (OpenGL 4.5)
    • GL_ARB_debug_output (OpenGL 3.0)
    • GL_ARB_depth_buffer_float (OpenGL 3.0)
    • GL_ARB_depth_clamp (OpenGL 3.2)
    • GL_ARB_depth_texture (OpenGL 1.4)
    • GL_ARB_derivative_control (OpenGL 4.5)
    • GL_ARB_direct_state_access (OpenGL 4.5)
    • GL_ARB_draw_buffers (OpenGL 2.0)
    • GL_ARB_draw_buffers_blend (OpenGL 4.0)
    • GL_ARB_draw_indirect (OpenGL 4.0)
    • GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
    • GL_ARB_draw_instanced (OpenGL 3.1)
    • GL_ARB_enhanced_layouts (OpenGL 4.4)
    • GL_ARB_ES2_compatibility (OpenGL 4.1)
    • GL_ARB_ES3_compatibility (OpenGL 4.3)
    • GL_ARB_ES3_1_compatibility (OpenGL 4.5)
    • GL_ARB_explicit_attrib_location (OpenGL 3.3)
    • GL_ARB_explicit_uniform_location (OpenGL 4.3)
    • GL_ARB_fragment_coord_conventions (OpenGL 3.2)
    • GL_ARB_fragment_layer_viewport (OpenGL 4.3)
    • GL_ARB_fragment_program (OpenGL 1.3)
    • GL_ARB_fragment_program_shadow (OpenGL 1.3)
    • GL_ARB_fragment_shader (OpenGL 2.0)
    • GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
    • GL_ARB_framebuffer_object (OpenGL 3.0)
    • GL_ARB_framebuffer_sRGB (OpenGL 3.0)
    • GL_ARB_geometry_shader4 (OpenGL 3.2)
    • GL_ARB_get_program_binary (OpenGL 4.1)
    • GL_ARB_get_texture_sub_image (OpenGL 4.5)
    • GL_ARB_gpu_shader5 (OpenGL 4.0)
    • GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
    • GL_ARB_half_float_pixel (OpenGL 3.0)
    • GL_ARB_half_float_vertex (OpenGL 2.1)
    • GL_ARB_imaging
    • GL_ARB_indirect_parameters (OpenGL 4.3)
    • GL_ARB_instanced_arrays (OpenGL 3.3)
    • GL_ARB_internalformat_query (OpenGL 4.2)
    • GL_ARB_internalformat_query2 (OpenGL 4.3)
    • GL_NV_internalformat_sample_query
    • GL_ARB_invalidate_subdata (OpenGL 4.3)
    • GL_ARB_map_buffer_alignment (OpenGL 4.2)
    • GL_ARB_map_buffer_range (OpenGL 2.1)
    • GL_ARB_multi_bind (OpenGL 4.4)
    • GL_ARB_multi_draw_indirect (OpenGL 4.3)
    • GL_ARB_multisample (OpenGL 1.3)
    • GL_ARB_multitexture (OpenGL 1.3)
    • GL_ARB_occlusion_query (OpenGL 1.5)
    • GL_ARB_occlusion_query2 (OpenGL 3.3)
    • GL_ARB_pipeline_statistics_query (OpenGL 4.5)
    • GL_ARB_pixel_buffer_object (OpenGL 2.1)
    • GL_ARB_point_parameters (OpenGL 1.4)
    • GL_ARB_point_sprite (OpenGL 2.0)
    • GL_ARB_program_interface_query (OpenGL 4.3)
    • GL_ARB_provoking_vertex (OpenGL 3.2)
    • GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
    • GL_ARB_robustness (OpenGL 4.1)
    • GL_ARB_sample_shading (OpenGL 4.0)
    • GL_ARB_sampler_objects (OpenGL 3.3)
    • GL_ARB_seamless_cube_map (OpenGL 3.2)
    • GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
    • GL_ARB_separate_shader_objects (OpenGL 4.1)
    • GL_ARB_shader_atomic_counters (OpenGL 4.2)
    • GL_ARB_shader_bit_encoding (OpenGL 3.3)
    • GL_ARB_shader_draw_parameters (OpenGL 4.3)
    • GL_ARB_shader_group_vote (OpenGL 4.3)
    • GL_ARB_shader_image_load_store (OpenGL 4.2)
    • GL_ARB_shader_image_size (OpenGL 4.3)
    • GL_ARB_shader_objects (OpenGL 2.0)
    • GL_ARB_shader_precision (OpenGL 4.1)
    • GL_ARB_query_buffer_object (OpenGL 4.4)
    • GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
    • GL_ARB_shader_subroutine (OpenGL 4.0)
    • GL_ARB_shader_texture_image_samples (OpenGL 4.5)
    • GL_ARB_shader_texture_lod (OpenGL 2.0)
    • GL_ARB_shading_language_100 (OpenGL 2.0)
    • GL_ARB_shading_language_420pack (OpenGL 4.2)
    • GL_ARB_shading_language_include (OpenGL 3.2)
    • GL_ARB_shading_language_packing (OpenGL 4.1)
    • GL_ARB_shadow (OpenGL 1.4)
    • GL_ARB_sparse_buffer (OpenGL 4.5)
    • GL_ARB_sparse_texture (OpenGL 4.3)
    • GL_ARB_stencil_texturing (OpenGL 4.3)
    • GL_ARB_sync (OpenGL 3.2)
    • GL_ARB_tessellation_shader (OpenGL 4.0)
    • GL_ARB_texture_barrier (OpenGL 4.5)
    • GL_ARB_texture_border_clamp (OpenGL 1.3)
    • GL_ARB_texture_buffer_object (OpenGL 3.1)
    • GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
    • GL_ARB_texture_buffer_range (OpenGL 4.3)
    • GL_ARB_texture_compression (OpenGL 1.3)
    • GL_ARB_texture_compression_bptc (OpenGL 4.2)
    • GL_ARB_texture_compression_rgtc (OpenGL 3.0)
    • GL_ARB_texture_cube_map (OpenGL 1.3)
    • GL_ARB_texture_cube_map_array (OpenGL 4.0)
    • GL_ARB_texture_env_add (OpenGL 1.3)
    • GL_ARB_texture_env_combine (OpenGL 1.3)
    • GL_ARB_texture_env_crossbar (OpenGL 1.4)
    • GL_ARB_texture_env_dot3 (OpenGL 1.3)
    • GL_ARB_texture_float (OpenGL 3.0)
    • GL_ARB_texture_gather (OpenGL 4.0)
    • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
    • GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
    • GL_ARB_texture_multisample (OpenGL 3.2)
    • GL_ARB_texture_non_power_of_two
    • GL_ARB_texture_query_levels (OpenGL 4.3)
    • GL_ARB_texture_query_lod (OpenGL 4.0)
    • GL_ARB_texture_rectangle (OpenGL 3.1)
    • GL_ARB_texture_rg (OpenGL 3.0)
    • GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
    • GL_ARB_texture_stencil8 (OpenGL 4.4)
    • GL_ARB_texture_storage (OpenGL 4.2)
    • GL_ARB_texture_storage_multisample (OpenGL 4.3)
    • GL_ARB_texture_swizzle (OpenGL 3.3)
    • GL_ARB_texture_view (OpenGL 4.3)
    • GL_ARB_timer_query (OpenGL 3.3)
    • GL_ARB_transform_feedback2 (OpenGL 4.0)
    • GL_ARB_transform_feedback3 (OpenGL 4.0)
    • GL_ARB_transform_feedback_instanced (OpenGL 4.2)
    • GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
    • GL_ARB_transpose_matrix (OpenGL 1.3)
    • GL_ARB_uniform_buffer_object (OpenGL 3.1)
    • GL_ARB_vertex_array_bgra (OpenGL 3.2)
    • GL_ARB_vertex_array_object (OpenGL 2.1)
    • GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
    • GL_ARB_vertex_attrib_binding (OpenGL 4.3)
    • GL_ARB_vertex_buffer_object (OpenGL 1.5)
    • GL_ARB_vertex_program (Requires OpenGL 1.3)
    • GL_ARB_vertex_shader (OpenGL 2.0)
    • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
    • GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
    • GL_ARB_viewport_array (OpenGL 4.1)
    • GL_ARB_window_pos (OpenGL 1.4)
    • GL_ATI_draw_buffers (Requires OpenGL 1.3)
    • GL_ATI_texture_float (Requires OpenGL 1.3)
    • GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
    • GL_S3_s3tc
    • GL_EXT_texture_env_add
    • GL_EXT_abgr
    • GL_EXT_bgra (OpenGL 1.2)
    • GL_EXT_bindable_uniform (OpenGL 2.0)
    • GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
    • GL_EXT_blend_equation_separate
    • GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
    • GL_EXT_blend_minmax (Requires OpenGL 1.2)
    • GL_EXT_blend_subtract (Requires OpenGL 1.2)
    • GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
    • GL_EXT_Cg_shader
    • GL_EXT_depth_bounds_test
    • GL_EXT_direct_state_access
    • GL_EXT_draw_buffers2 (OpenGL 3.0)
    • GL_EXT_draw_instanced (Requires OpenGL 2.0)
    • GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
    • GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
    • GL_EXT_framebuffer_blit (OpenGL 3.0)
    • GL_EXT_framebuffer_multisample (OpenGL 3.0)
    • GL_EXTX_framebuffer_mixed_formats
    • GL_EXT_framebuffer_multisample_blit_scaled
    • GL_EXT_framebuffer_object (Requires OpenGL 3.0)
    • GL_EXT_framebuffer_sRGB (OpenGL 3.0)
    • GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
    • GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
    • GL_EXT_gpu_shader4 (OpenGL 3.0)
    • GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
    • GL_EXT_packed_depth_stencil (OpenGL 3.0)
    • GL_EXT_packed_float (OpenGL 3.0)
    • GL_EXT_packed_pixels (Requires OpenGL 1.2)
    • GL_EXT_pixel_buffer_object
    • GL_EXT_point_parameters
    • GL_EXT_polygon_offset_clamp
    • GL_EXT_post_depth_coverage
    • GL_EXT_provoking_vertex
    • GL_EXT_raster_multisample
    • GL_EXT_rescale_normal (Requires OpenGL 1.2)
    • GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
    • GL_EXT_separate_shader_objects
    • GL_EXT_separate_specular_color (Requires OpenGL 1.2)
    • GL_EXT_shader_image_load_formatted
    • GL_EXT_shader_image_load_store
    • GL_EXT_shader_integer_mix
    • GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
    • GL_EXT_sparse_texture2
    • GL_EXT_stencil_two_side
    • GL_EXT_stencil_wrap (Requires OpenGL 1.4)
    • GL_EXT_texture3D (Requires OpenGL 1.2)
    • GL_EXT_texture_array (OpenGL 3.0)
    • GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
    • GL_EXT_texture_compression_dxt1
    • GL_EXT_texture_compression_latc
    • GL_EXT_texture_compression_rgtc (OpenGL 3.0)
    • GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
    • GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
    • GL_EXT_texture_edge_clamp
    • GL_EXT_texture_env_combine
    • GL_EXT_texture_env_dot3
    • GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
    • GL_EXT_texture_filter_minmax
    • GL_EXT_texture_integer (OpenGL 3.0)
    • GL_EXT_texture_lod
    • GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
    • GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
    • GL_EXT_texture_object (Requires OpenGL 1.1)
    • GL_EXT_texture_shared_exponent (OpenGL 3.0)
    • GL_EXT_texture_sRGB
    • GL_EXT_texture_sRGB_decode
    • GL_EXT_texture_storage
    • GL_EXT_texture_swizzle (OpenGL 2.1)
    • GL_EXT_timer_query (Requires OpenGL 1.5)
    • GL_EXT_transform_feedback2
    • GL_EXT_vertex_array (Requires OpenGL 1.1)
    • GL_EXT_vertex_array_bgra
    • GL_EXT_vertex_attrib_64bit
    • GL_EXT_import_sync_object
    • GL_IBM_rasterpos_clip
    • GL_IBM_texture_mirrored_repeat
    • GL_KHR_context_flush_control (OpenGL 4.5)
    • GL_KHR_debug (OpenGL 4.3)
    • GL_KHR_robust_buffer_access_behavior
    • GL_KHR_robustness (OpenGL 4.5)
    • GL_KTX_buffer_region
    • GL_NV_bindless_multi_draw_indirect
    • GL_NV_bindless_multi_draw_indirect_count
    • GL_NV_bindless_texture (OpenGL 4.0)
    • GL_NV_blend_equation_advanced
    • GL_NV_blend_equation_advanced_coherent
    • GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
    • GL_NV_command_list
    • GL_NV_compute_program5
    • GL_NV_conditional_render (OpenGL 3.0)
    • GL_NV_conservative_raster
    • GL_NV_copy_depth_to_color
    • GL_NV_copy_image
    • GL_NV_depth_buffer_float (OpenGL 3.0)
    • GL_NV_depth_clamp
    • GL_NV_draw_texture
    • GL_NV_ES1_1_compatibility
    • GL_NV_ES3_1_compatibility
    • GL_NV_explicit_multisample
    • GL_NV_fence
    • GL_NV_fill_rectangle
    • GL_NV_float_buffer
    • GL_NV_fog_distance
    • GL_NV_fragment_coverage_to_color
    • GL_NV_fragment_program
    • GL_NV_fragment_program_option
    • GL_NV_fragment_program2
    • GL_NV_fragment_shader_interlock
    • GL_NV_framebuffer_mixed_samples
    • GL_NV_framebuffer_multisample_coverage
    • GL_NV_geometry_shader4
    • GL_NV_geometry_shader_passthrough
    • GL_NV_gpu_program4
    • GL_NV_gpu_program4_1
    • GL_NV_gpu_program5
    • GL_NV_gpu_program5_mem_extended
    • GL_NV_gpu_program_fp64
    • GL_NV_gpu_shader5
    • GL_NV_half_float (OpenGL 3.0)
    • GL_NV_light_max_exponent
    • GL_NV_multisample_coverage
    • GL_NV_multisample_filter_hint
    • GL_NV_occlusion_query (Requires OpenGL 1.3)
    • GL_NV_packed_depth_stencil
    • GL_NV_parameter_buffer_object
    • GL_NV_parameter_buffer_object2
    • GL_NV_path_rendering
    • GL_NV_path_rendering_shared_edge
    • GL_NV_pixel_data_range
    • GL_NV_point_sprite
    • GL_NV_primitive_restart (OpenGL 3.1)
    • GL_NV_register_combiners
    • GL_NV_register_combiners2
    • GL_NV_sample_locations
    • GL_NV_sample_mask_override_coverage
    • GL_NV_shader_atomic_counters
    • GL_NV_shader_atomic_float
    • GL_NV_shader_atomic_fp16_vector
    • GL_NV_shader_atomic_int64
    • GL_NV_shader_buffer_load
    • GL_NV_shader_storage_buffer_object
    • GL_NV_texgen_reflection (Requires OpenGL 1.3)
    • GL_NV_texture_barrier
    • GL_NV_texture_compression_vtc
    • GL_NV_texture_env_combine4
    • GL_NV_texture_multisample
    • GL_NV_texture_rectangle
    • GL_NV_texture_shader
    • GL_NV_texture_shader2
    • GL_NV_texture_shader3
    • GL_NV_transform_feedback
    • GL_NV_transform_feedback2
    • GL_NV_uniform_buffer_unified_memory
    • GL_NV_vertex_array_range
    • GL_NV_vertex_array_range2
    • GL_NV_vertex_attrib_integer_64bit
    • GL_NV_vertex_buffer_unified_memory
    • GL_NV_vertex_program
    • GL_NV_vertex_program1_1
    • GL_NV_vertex_program2
    • GL_NV_vertex_program2_option
    • GL_NV_vertex_program3
    • GL_NV_viewport_array2
    • GL_NVX_conditional_render
    • GL_NVX_gpu_memory_info
    • GL_NVX_nvenc_interop
    • GL_NV_shader_thread_group
    • GL_NV_shader_thread_shuffle
    • GL_KHR_blend_equation_advanced (OpenGL 4.5)
    • GL_KHR_blend_equation_advanced_coherent
    • GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
    • GL_SGIS_texture_lod (Requires OpenGL 1.2)
    • GL_SGIX_depth_texture
    • GL_SGIX_shadow
    • GL_SUN_slice_accum
    • GL_WIN_swap_hint
    • WGL_EXT_swap_control (Requires OpenGL 1.2)
    • WGL_ARB_buffer_region
    • WGL_ARB_create_context (OpenGL 3.0)
    • WGL_ARB_create_context_profile
    • WGL_ARB_create_context_robustness (OpenGL 4.1)
    • WGL_ARB_context_flush_control (OpenGL 4.5)
    • WGL_ARB_extensions_string
    • WGL_ARB_make_current_read
    • WGL_ARB_multisample
    • WGL_ARB_pbuffer
    • WGL_ARB_pixel_format
    • WGL_ARB_pixel_format_float
    • WGL_ARB_render_texture (Requires OpenGL 1.1)
    • WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
    • WGL_EXT_create_context_es_profile
    • WGL_EXT_create_context_es2_profile
    • WGL_EXT_extensions_string
    • WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
    • WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
    • WGL_EXT_swap_control_tear
    • WGL_NVX_DX_interop
    • WGL_NV_DX_interop
    • WGL_NV_DX_interop2
    • WGL_NV_copy_image
    • WGL_NV_delay_before_swap
    • WGL_NV_float_buffer
    • WGL_NV_multisample_coverage
    • WGL_NV_render_depth_texture
    • WGL_NV_render_texture_rectangle

6 thoughts on “NVIDIA R347.88 WHQL GeForce Gaming Driver”

  1. nojoe

    “More information about R347.88 is available here.”

    Page not found

  2. JeGX Post Author

    The GL_NV_command_list is exposed by my GTX 970. I put the extension in bold in the list.

Comments are closed.