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Intel has published few days ago a new graphics driver (v10.18.10.3960) for its GPUs (4th Generation Intel Core Processors with Intel HD graphics, Intel Iris™graphics and Intel Iris Pro graphics and Intel Core M with Intel HD Graphics 5300).
New features of v3960:
- Improved video playback experience with enhanced Frame Rate Conversion based on global motion vectors
- Reduced total file size of the driver on system storage
- Graphics control panel setting to force Anisotropic Filtering now works correctly on all DirectX9, DirectX10 and DirectX11 based applications
- Added OpenGL support for:Graphics control panel setting for CMAA* (Conservative Morphological Anti-Aliasing) now works on OpenGL applications
(ARB_texture_mirror_clamp, GL_EXT_TEXTURE_ARRAY, Reduced recompilation of shaders in multi-context scenarios)
- Added support for OpenCL extension cl_intel_simultaneous_sharing to allow sharing of memory buffers between OpenCL, OpenGL, and DirectX. This feature is used by Adobe* applications such Photoshop CC*
- This driver brings performance on Dirt 3* back to parity with the last 15.33 driver
- Up to 50% improvement with OpenCL benchmarking application *CompuBench and up to 10% improvement with Sandra 2014*
- This driver is compatible with the Intel® Integrated Native Developer Experience (INDE) 2015 – Media RAW Accelerator and INDE 2015 – Media SDK for Windows
You can download v3960 from THIS PAGE.
v3960 is an OpenGL 4.3 driver (GL_VERSION=4.3.0 – Build 10.18.10.3960) and exposes 206 OpenGL extensions (GL=187 and WGL=19). v3960 adds 3 new extensions compared to v3652:
- GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
The complete list of all extensions is available in THIS ENTRY of the GPU database.
6 thoughts on “Intel HD Graphics Drivers v10.18.10.3960, New OpenGL Extensions”
Looks like they could support all 4.4 extensions just in time for the 5.0 release. And AMD might by then release their 4.5 OpenGL driver. Main reason I buy Nvidia.
Do they even have products that can compete head on?
AMD have their APUs, Nvidia position itself above iGPUs.
It seam that Linux driver have more 4.3/4/5 extensions implemented then windows one 🙂 and full OpenGL 3.3 on sandy bridge.
That should be interesting really soon.
(Mesa/Intel Linux driver is ~6 months away from OpenGL 4.2)
May be it’s just me, but the MCAA still does not work with OpenGL. Not in any of my old games, at least. Only now there’s image corruption in some scenes — parts of the screen get besprinkled with pixel dust 🙁 My first thought was on overclocking, but nay, it happens even on stock frequencies and only in select scenes. Never with a D3D renderer, though.
Intel 10.18.10.3958 WHQL drivers for Ivy Bridge only.
Intel 10.18.10.4080 driver for Haswell & Broadwell with new OpenGL & OpenCL extensions.
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