NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores

NVIDIA Tegra K1 192-core processor

NVIDIA announced at CES 2014 its new quad-core processor for mobile devices: Tegra K1. Tegra K1 includes a GPU based on the Kepler architecture featuring 192 CUDA cores and supporting Direct3D 11 and OpenGL 4.4. Tegra K1 comes in two pin-to-pin compatible versions: 32-bit and 64-bit.

More information in the official press release: NVIDIA Unveils Tegra K1, a 192-Core Super Chip That Brings DNA of World’s Fastest GPU to Mobile.

NVIDIA Tegra K1 192-core processor

NVIDIA Tegra K1 192-core processor

NVIDIA Tegra K1 192-core processor

NVIDIA® Tegra® K1 is Impossibly Advanced, bringing the same NVIDIA Kepler™ architecture that drives the world’s most extreme gaming PCs to mobile gaming. For the first time ever, EPIC’s Unreal Engine 4 is running on a mobile platform, the new NVIDIA Tegra K1. This is the first-ever console-class mobile technology, enabling PC-class gaming technologies like DirectX 11, OpenGL 4.4 and tessellation — all in the palm of your hands.

11 thoughts on “NVIDIA Tegra K1 Mobile Processor with 192 CUDA Cores”

  1. nuninho1980

    PS3 has NEVER DX9!!! But YES OpenGL!!! Because OS is non-Microsoft. Therefore, NV makes mistake…

  2. GMtm

    As I recall the PS3 GPU is based on NVIDIA G70 architecture, maybe GeForce 7800 GT, so certainly has a DirectX9.0 featureset, even if Sony couldn’t expose it in their own software.

  3. Promilus

    @nuninho – read carefully “GPU Features DX9”. It is after all remade G71 so hw itself is capable to support all DX9 features but not DX10. Xenos from X360 is partially DX10 compatible (and it’s feature set is sometimes referred as DX9+) it is much closer to R600 than R500. As for performance, SPECint is shit, it doesn’t count all that much (if it was – P4 would obliterate K8).

  4. komar

    desolé petit HS JeGX mais ca devrait te plaire…

    La société polonaise Better Reality, qui officie pour la publicité et Hollywood, a pourtant mis au point une technologie assez spectaculaire qui lui permet de scanner en 3D un environnement puis de le modéliser avec un réalisme saisissant. Nommée Thorskan, cette technologie se destine également au jeu, les Polonais de Farm51 ayant déjà prévu de l’employer dans leur prochain FPS Get Even. Better Reality a mis en ligne cette vidéo mi-décembre, il s’agit bien d’un rendu 3D après scan et non d’une vidéo filmée.”

    THORSKAN 3d engine coming out




  5. JeGX Post Author

    @komar: merci, les videos sont effectivement impressionantes. Je sens une petite news sur geeks3d 😉

  6. komar

    c’est ce que je me suis dis j’ai pas osé t’envoyer un mail pour t’avertir.

    Voila bonne année qui commence et meilleurs voeux 🙂

  7. DrBalthar

    Oh dear another Tegra failure is upon us. When will they finally mothball this disaster

  8. nuninho1980

    @GMtm and @Promilus: Well, I have knew but PS3 can NEVER run DirectX API because Microsoft doesn’t support this console. PS3 runs on Linux (OpenGL API only). looool

Comments are closed.