Announced few weeks ago, FLEX is a GPU accelerated physics solver from NVIDIA that supports:
– Rigid bodies
– Granular materials
– Environmental cloth
– Position based fluids
– Two-way interactions
FLEX will be integrated in PhysX 3.4 SDK and will available very shortly as a standalone SDK. FLEX can be used with current PhysX SDK but does not require it. Currently FLEX is only GPU accelerated and a CPU version is planned later.
Perfect addition to GLSL Hacker 😉