Shadertoy To GLSL Hacker Demos (September 19, 2013)



Shadertoy 2 GLSL Hacker


Here is a selection of some recent Shadertoy demos ported to GLSL Hacker. All demos are available in GLSL Hacker code sample pack in the GLSL_ShaderToy/ folder. Launch GLSL Hacker and load any XML demo (drag-n-drop under Windows). Now you’re ready to enjoy and hack all those fantastic shaders with live coding.



Buoy

Shadertoy demo ported to GLSL Hacker


This ray-mar-tra-ching shader looks so real:




Hot Shower

Shadertoy demo ported to GLSL Hacker






Relentless

Shadertoy demo ported to GLSL Hacker






electron

Shadertoy demo ported to GLSL Hacker



Voxel Edges

Shadertoy demo ported to GLSL Hacker



Antonalog’s Motion Blur

Shadertoy demo ported to GLSL Hacker



Glass Eel

Shadertoy demo ported to GLSL Hacker






Fruxis

Shadertoy demo ported to GLSL Hacker






6 thoughts on “Shadertoy To GLSL Hacker Demos (September 19, 2013)”

  1. Keldor

    Try setting anisotropic filtering to “application-controlled” in the Nvidia control panel. That will get rid of the aliasing in some of the samples, such as the buoy one where you see those line artifacts.

    What’s happening is the anisotropic sampling is picking fights with the texture based noise sampler used in some of the shaders.

  2. JeGX Post Author

    Thanks for the hint. I did several tests (different anisotropic filtering values, filtering modes) but I still have those lines. I will check GLSL Hacker code, maybe there’s a bug in the texture module.

  3. Keldor

    I was running the demos on shadertoy, since I get distracted before I could ever install GLSL hacker, so my fix worked there. You should probably make sure it’s working properly on shadertoy before you dig down into the source.

  4. JeGX Post Author

    It works fine on shadertoy but actually I know the source of the lines: the noise texture. Depending on the noise texture you will have or not have the lines. I have to find a good noise texture…

  5. JeGX Post Author

    @John: try the latest DEV version of GLSL Hacker (v0.6.0) (available in the download section here: http://www.geeks3d.com/glslhacker/index.php#download ) because the demos use some new functions not available in GLSL Hacker v0.5.0. I really should improve the warning / error output messages because it sucks (currently you have to go to Tools > Show them)…

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