Intel HD Graphics Driver v9.18.10.3257 Available for Windows



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Intel has released a new Win7/Win8 driver for HD Graphics 2500/4000/4200/4400/4600/5000, for Iris Graphics 5100 and for Iris Pro Graphics 5200. This new driver v9.18.10.3257 adds a new OpenGL extension, and fixes multiple bugs.The complete release notes are available HERE.

You can download v3257 from this page.

Intel HD 4000 + GPU Caps Viewer

Intel HD 4000 + GPU Caps Viewer



v3257 is an OpenGL 4.0 driver (GL_VERSION: 4.0.0 – Build 9.18.10.3257) and exposes 156 OpenGL extensions (GL=139 and WGL=17). Compared to v3071, v3257 adds 1 new WGL extension:



Here is the complete list of the 156 extensions exposed for a HD Graphics 4000 GPU under Win8 64-bit:

  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_blend_color
  • GL_EXT_abgr
  • GL_EXT_texture3D
  • GL_EXT_clip_volume_hint
  • GL_EXT_compiled_vertex_array
  • GL_SGIS_texture_edge_clamp
  • GL_SGIS_generate_mipmap
  • GL_EXT_draw_range_elements
  • GL_SGIS_texture_lod
  • GL_EXT_rescale_normal
  • GL_EXT_packed_pixels
  • GL_EXT_texture_edge_clamp
  • GL_EXT_separate_specular_color
  • GL_ARB_multitexture
  • GL_ARB_map_buffer_alignment
  • GL_ARB_conservative_depth
  • GL_EXT_texture_env_combine
  • GL_EXT_bgra
  • GL_EXT_blend_func_separate
  • GL_EXT_secondary_color
  • GL_EXT_fog_coord
  • GL_EXT_texture_env_add
  • GL_ARB_texture_cube_map
  • GL_ARB_transpose_matrix
  • GL_ARB_internalformat_query
  • GL_ARB_texture_env_add
  • GL_IBM_texture_mirrored_repeat
  • GL_EXT_multi_draw_arrays
  • GL_SUN_multi_draw_arrays
  • GL_NV_blend_square
  • GL_ARB_texture_compression
  • GL_3DFX_texture_compression_FXT1
  • GL_EXT_texture_filter_anisotropic
  • GL_ARB_texture_border_clamp
  • GL_ARB_point_parameters
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_env_crossbar
  • GL_EXT_texture_compression_s3tc
  • GL_ARB_shadow
  • GL_ARB_window_pos
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_ARB_vertex_program
  • GL_EXT_texture_rectangle
  • GL_ARB_fragment_program
  • GL_EXT_stencil_two_side
  • GL_ATI_separate_stencil
  • GL_ARB_vertex_buffer_object
  • GL_EXT_texture_lod_bias
  • GL_ARB_occlusion_query
  • GL_ARB_fragment_shader
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_vertex_shader
  • GL_NV_texgen_reflection
  • GL_ARB_point_sprite
  • GL_ARB_fragment_program_shadow
  • GL_EXT_blend_equation_separate
  • GL_ARB_depth_texture
  • GL_ARB_texture_rectangle
  • GL_ARB_draw_buffers
  • GL_ARB_color_buffer_float
  • GL_ARB_half_float_pixel
  • GL_ARB_texture_float
  • GL_ARB_pixel_buffer_object
  • GL_EXT_framebuffer_object
  • GL_ARB_draw_instanced
  • GL_ARB_half_float_vertex
  • GL_ARB_occlusion_query2
  • GL_EXT_draw_buffers2
  • GL_WIN_swap_hint
  • GL_EXT_texture_sRGB
  • GL_ARB_multisample
  • GL_EXT_packed_float
  • GL_EXT_texture_shared_exponent
  • GL_ARB_texture_rg
  • GL_ARB_texture_compression_rgtc
  • GL_NV_conditional_render
  • GL_EXT_texture_swizzle
  • GL_ARB_texture_gather
  • GL_ARB_sync
  • GL_ARB_framebuffer_sRGB
  • GL_EXT_packed_depth_stencil
  • GL_ARB_depth_buffer_float
  • GL_EXT_transform_feedback
  • GL_ARB_transform_feedback2
  • GL_ARB_draw_indirect
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_ARB_framebuffer_object
  • GL_EXT_texture_array
  • GL_EXT_texture_integer
  • GL_ARB_map_buffer_range
  • GL_EXT_texture_snorm
  • GL_ARB_blend_func_extended
  • GL_INTEL_performance_queries
  • GL_ARB_copy_buffer
  • GL_ARB_sampler_objects
  • GL_NV_primitive_restart
  • GL_ARB_seamless_cube_map
  • GL_ARB_uniform_buffer_object
  • GL_ARB_depth_clamp
  • GL_ARB_vertex_array_bgra
  • GL_ARB_shader_bit_encoding
  • GL_ARB_draw_buffers_blend
  • GL_ARB_geometry_shader4
  • GL_EXT_geometry_shader4
  • GL_ARB_texture_query_lod
  • GL_ARB_explicit_attrib_location
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_instanced_arrays
  • GL_ARB_base_instance
  • GL_ARB_fragment_coord_conventions
  • GL_EXT_gpu_program_parameters
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_compatibility
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_multisample
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_timer_query
  • GL_ARB_tessellation_shader
  • GL_ARB_vertex_array_object
  • GL_ARB_provoking_vertex
  • GL_ARB_sample_shading
  • GL_ARB_texture_cube_map_array
  • GL_EXT_gpu_shader4
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_shader_subroutine
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_EXT_texture_storage
  • GL_ARB_texture_storage
  • GL_INTEL_map_texture
  • GL_ARB_ES2_compatibility
  • WGL_EXT_depth_float
  • WGL_ARB_buffer_region
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_pixel_format
  • WGL_ARB_pbuffer
  • WGL_EXT_extensions_string
  • WGL_EXT_swap_control
  • WGL_EXT_swap_control_tear
  • WGL_ARB_multisample
  • WGL_ARB_pixel_format_float
  • WGL_ARB_framebuffer_sRGB
  • WGL_ARB_create_context
  • WGL_ARB_create_context_profile
  • WGL_EXT_pixel_format_packed_float
  • WGL_EXT_create_context_es2_profile
  • WGL_NV_DX_interop



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