The Evolution Of Real Time PC Graphics



The video shows a decade of real time graphics tech-demos:

Nvidia Grove – 0:26, Nvidia Wolfman – 1:06, Nvidia ChameleonMark – 2:07, Nvidia Tidepool – 3:17, 3DMark 2001 SE – 4:06, 3DMark03 – 7:32, Nvidia Dusk Ultra – 11:24, Nvidia Time Machine – 13:05, Nvidia Toys – 14:12, Nvidia Ogre 15:38, Nvidia Dawn – 16:24, Nvidia Vulcan – 17:06, Aquamark 3 – 18:29, Nvidia Nalu – 22:09, Doom 3 – 23:25, Crytek/ATI The Project – 24:42, Nvidia Luna – 27:42, Quake IV – 30:30, F.E.A.R. 33:44, Halfe-Life 2: Lost Coast – 34:46, X3: Reunion – 37:23, 3DMark06 – 45:51, Nvidia Box of Smoke 58:37, Nvidia Human Head – 59:25, Call of Juarez – 1:00:48, Unigine Sanctuary Benchmark – 1:03:53, Crysis – 1:06:58, 3DMark Vantage – 1:08:33, NVidia Medusa – 1:13:01, Unigine Tropics Demo – 1:16:13, S.T.A.L.K.E.R.: Clear Sky – 1:19:41, The Last Remnant – 1:24:58, Batman: Arkham Asylum – 1:28:43, Resident Evil 5 – 1:30:21, Unigine Heaven Benchmark – 1:33:13, Metro 2033 – 1:37:44, Just Cause 2 – 1:38:50, Stone Giant – 1:44:32, Mafia 2 – 1:46:02, Nvidia Endless City – 1:48:16, Nvidia Aliens vs Triangles – 1:49:48, 3DMark11 – 1:50:24, TessMark – 1:54:50, Hard Reset – 1:56:00, Batman: Arkham City – 1:56:51, ShaderToyMark – 1:58:20, FluidMark – 1:59:40, Nvidia A New Dawn – 2:00:48, Sleeping Dogs – 2:05:08, Hitman: Absolution – 2:07:12, Catzilla – 2:08:20, FurMark – 2:11:57

Where are demoscene prods? Demoscene is probably a better mirror of the evolution of real time 3D on PC… Fortunately, the author included ShaderToyMark ;)




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