The Evolution Of Real Time PC Graphics





The video shows a decade of real time graphics tech-demos:

Nvidia Grove – 0:26, Nvidia Wolfman – 1:06, Nvidia ChameleonMark – 2:07, Nvidia Tidepool – 3:17, 3DMark 2001 SE – 4:06, 3DMark03 – 7:32, Nvidia Dusk Ultra – 11:24, Nvidia Time Machine – 13:05, Nvidia Toys – 14:12, Nvidia Ogre 15:38, Nvidia Dawn – 16:24, Nvidia Vulcan – 17:06, Aquamark 3 – 18:29, Nvidia Nalu – 22:09, Doom 3 – 23:25, Crytek/ATI The Project – 24:42, Nvidia Luna – 27:42, Quake IV – 30:30, F.E.A.R. 33:44, Halfe-Life 2: Lost Coast – 34:46, X3: Reunion – 37:23, 3DMark06 – 45:51, Nvidia Box of Smoke 58:37, Nvidia Human Head – 59:25, Call of Juarez – 1:00:48, Unigine Sanctuary Benchmark – 1:03:53, Crysis – 1:06:58, 3DMark Vantage – 1:08:33, NVidia Medusa – 1:13:01, Unigine Tropics Demo – 1:16:13, S.T.A.L.K.E.R.: Clear Sky – 1:19:41, The Last Remnant – 1:24:58, Batman: Arkham Asylum – 1:28:43, Resident Evil 5 – 1:30:21, Unigine Heaven Benchmark – 1:33:13, Metro 2033 – 1:37:44, Just Cause 2 – 1:38:50, Stone Giant – 1:44:32, Mafia 2 – 1:46:02, Nvidia Endless City – 1:48:16, Nvidia Aliens vs Triangles – 1:49:48, 3DMark11 – 1:50:24, TessMark – 1:54:50, Hard Reset – 1:56:00, Batman: Arkham City – 1:56:51, ShaderToyMark – 1:58:20, FluidMark – 1:59:40, Nvidia A New Dawn – 2:00:48, Sleeping Dogs – 2:05:08, Hitman: Absolution – 2:07:12, Catzilla – 2:08:20, FurMark – 2:11:57

Where are demoscene prods? Demoscene is probably a better mirror of the evolution of real time 3D on PC… Fortunately, the author included ShaderToyMark 😉



4 thoughts on “The Evolution Of Real Time PC Graphics”

  1. Macca

    Where is my real time ray tracing? Still waiting!
    Also my flying car would be sweet as well, Thanks.. 😉

  2. DrBalthar

    Disagree with demo scene statement. Demo scene was technological showcase at the beginning of it until the late 90 / early 00s. As coders made things that seem to have been impossible before. There were no GPUs so you had to write your own software rasterizer. But then when GPUs became mainstream it was more about art & style then about being a technical showcase. (Except for 4k & 64k intros but they more about packing and procedual content creation) I miss those early days.

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