Few Raymarching Steps
It’s still funny to see what iq does with few raymarching steps in GLSL…
More madnesses can be found on iq’s website.
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It’s still funny to see what iq does with few raymarching steps in GLSL…
More madnesses can be found on iq’s website.
Categories: Digital Art Tags: glsl, iq, raymarching, realtime, rendering
IQ actually mentioned[1] the wood scene is polygonal. Grass extruded with geometry shader and textured with fragment shader, etc.
I’d assume the mountain landscape uses similar techniques.
[1] See: http://www.pouet.scene.org/topic.php?which=9083&page=1#c426533
Thanks Zavie!
Anyway, raymarching or not, iq’s work is awesome!