Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Archive for August, 2013


NVIDIA R326.80 Graphics Driver for Windows

2 comments - What do you think?  Posted by JeGX - 2013/08/20 at 13:20

Categories: Forceware   Tags: , , ,

NVIDIA ascii logo


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NVIDIA R326.77 OpenGL 4.4 Driver for Windows

3 comments - What do you think?  Posted by JeGX - at 12:46

Categories: Forceware, OpenGL   Tags: , ,

OpenGL 4.4 logo


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(Demoscene) Assembly 2013

3 comments - What do you think?  Posted by JeGX - 2013/08/11 at 12:03

Categories: Demoscene   Tags: ,

(Demoscene) Assembly 2013
source


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