Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Archive for May, 2013


NVIDIA GeForce GTX 770 Launched

3 comments - What do you think?  Posted by JeGX - 2013/05/30 at 15:56

Categories: Graphics Cards   Tags: , , , , , , ,

NVIDIA GeForce GTX 770


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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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NVIDIA R319.23 Certified Driver for Linux with GTX 780 Support

2 comments - What do you think?  Posted by JeGX - at 14:15

Categories: Forceware, Linux, OpenGL   Tags: , , , , , ,

NVIDIA R319.23 for Linux, GLSL Hacker, compute shader demo

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NVIDIA GeForce GTX 780 Officially Launched

5 comments - What do you think?  Posted by JeGX - 2013/05/23 at 15:43

Categories: Graphics Cards   Tags: , , , , , , , , , ,

NVIDIA GeForce GTX 780


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AMD GCN Performance Tweets and Depth Bounds Test DX11 Demo Published

5 comments - What do you think?  Posted by JeGX - at 15:00

Categories: Game Development   Tags: , , , , , , , ,

AMD Depth Bounds demo, DX11

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NVIDIA R320.18 WHQL With GeForce GTX 780 Support

2 comments - What do you think?  Posted by JeGX - at 13:36

Categories: Forceware   Tags: , , , , ,

NVIDIA logo ascii

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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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Metro: Last Light, Tech Video (Tessellation and PhysX)

2 comments - What do you think?  Posted by JeGX - 2013/05/21 at 09:14

Categories: NVIDIA PhysX   Tags: , , , , ,




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Shadertoy To GLSL Hacker Demos (May 17, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/17 at 17:06

Categories: GLSL Hacker, OpenGL   Tags: , , , , ,

Shadertoy demo ported to GLSL Hacker
cells

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PlanetSide 2 Tech Video, PhysX Effects

Be the first to comment - What do you think?  Posted by JeGX - at 09:37

Categories: NVIDIA PhysX, Video Games   Tags: , ,




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Python Primer for the Impatient

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/16 at 18:48

Categories: GLSL Hacker, Python   Tags: , , , , , ,

Python programming language logo

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Lua Primer for the Impatient

Be the first to comment - What do you think?  Posted by JeGX - at 15:49

Categories: GLSL Hacker, Lua   Tags: , , , , , , , ,

Lua programming language logo

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OpenGL Interpolation Qualifiers (GLSL)

5 comments - What do you think?  Posted by JeGX - 2013/05/14 at 17:39

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , ,

GLSL Hacker - OpenGL interpolation qualifiers


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GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added

Be the first to comment - What do you think?  Posted by JeGX - at 13:42

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , , , , ,

GLSL Hacker 0.5.0 - GLSL, Lua and Python - Windows, Linux and Mac OS X

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NVIDIA R320.14 Beta for Windows

1 comment - What do you think?  Posted by JeGX - 2013/05/13 at 18:34

Categories: Forceware   Tags:

NVIDIA logo ascii

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